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Domination: Earth

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Showing content with the highest reputation on 06/12/21 in all areas

  1. I still think having a default character with your username that you get to pick a class for would be a cool addition, but it sounds like Mr D isn’t a fan of the idea. I can dream though… Other than that, I think it’d be good to have some way to make low level items relevant in some way once you find upgrades. Item trading was one suggestion but I’m not a big fan of that, so instead maybe some way of either leveling old items or combining them with better items could be added? Maybe (a lot of) xp could be spent to level items instead, or a new facility to upgrade items using a lot of money and time could be added.
    1 point
  2. I suppose that I should leave some feedback as I was mentioned when the original idea emerged on Discord. The separation of FoT from "other" players is a nice feature. I wonder if someone complained that I kept sending alliance requests so that I wouldn't accidentally attack them when I hunt for FoT. 🙂 The filter for lands, however, might be useful for some players but not for me. My style of play usually requires knowledge of lands in the immediate vicinity. Otherwise, I might accidentally upgrade a land that I prefer not to. I often desire to plant a land next to an existing land for merging purposes as that makes base point acquisition more efficient and generates Travel points. An invisible land from over a month ago would be difficult to account for. A preferred filter would be to limit visibility to either a certain distance from a designated position (current position or camera position) or perhaps the nearest given number of lands (say 100). I suspect that isn't as program friendly since the data would be dynamic rather than the static interaction date of a land, but it would agree with my style of play while reducing rendering time. Just my thoughts.
    1 point
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