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Domination: Earth

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Showing content with the highest reputation on 01/15/22 in all areas

  1. Hmm, Whatsapp wouldn't work because it's hard to share that video with other players outside of Whatsapp and there's no like facility for videos. πŸ™‚ But any other social media / video platform would have been alright! In any case, there will be more events in the future. πŸ˜‰
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  2. Nope, they won't merge! But the base is now potentially protected by the surrounding land's defence structures (e.g. you could build more guard towers around your base on the bigger land's territory). The small radius under your base simply shows you how far it is considered that you are present on a base (i.e. for the purpose of depositing/withdrawing items from the warehouse, as well as activating base-specific actions, like spawning new resources). Please let me know if that doesn't make sense though. πŸ˜‰
    1 point
  3. Oh sorry, I thought you meant by renaming the lands themselves. That still seems like a janky way of doing things, but at least it’s free.
    1 point
  4. In the meantime You could try to get his attention by changing your in game land names like bourqie did to me..example.."dseg go on discord"...or similar..I just used my game name as an example.
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  5. Maybe this is not a key feature but it is still very important to have the ability to contact another players. Otherwise it is impossible to negotiate, create alliances, discuss meetings, invite to messenger chats etc. Discord is not popular in my country, I am pretty sure no one of regional players has it installed. Telegram became a standard for GPS games. The simplest implementation could be just P2P chat system. Better than nothing. Just add there black list and maybe prohibit sending messages during several days after registration and from inactive players to prevent spam from newly created accounts. Of course regional chat is better, it could give feeling that the game is alive, that something happens alongside. BTW some log or daily reports in some form could be helpful for that too. It would be fun to see what new lands appeared/upgraded, who of players is active nearby.
    1 point
  6. That is pretty much why we don't have a chat system right now, to be honest! The question's been raised many times in various threads, but to recap there are several issues with in-game chat system that we aren't ready to face yet; the key ones being: It is indeed a significant development requiring lots of sub-features. As you've correctly pointed out, ability to manage contacts, mute/block/ignore, create channels and groups will be required; no one's really going to be satisfied with a non-configurable message box and a free-text input. And as it's only me developing the game right now this functionality is just a bit too time-consuming compared to some other features that are being requested more frequently. Moderation: you may know that I've built another game published by Epic Dragon (a browser-based MMORPG named "Flamefrost" - flamefrost.com) and that game does have a fully-featured chat box. Of course, an MMORPG cannot function without an in-game chat & mail, but occasionally I do wonder if it actually causes more harm than good. The number of times our new players have been discouraged from playing by spammers or malicious players (i.e. haters or fans of our competitors ) is greater than I can remember. Additionally, having an in-game chat does involve certain legal responsibilities, e.g. if our in-game chat becomes a hub for arranging criminal activities we may become liable for any real-world issues arising as a result. So no chat can be left unsupervised and we just don't have enough people in the team to monitor a chat in DE (I'd love to do it myself, but then we'll unlikely see any development done; real-time chat moderation is a full-time job ). That is why our chat is currently based within Discord, a server run by our veteran players (and they have full control over it). This approach is really helpful and time-saving for me! A very interesting feature has been suggested in the past, which involves "message-less" communication between players: i.e. the ability to send pre-defined messages, commands or requests (e.g. suggestion to attack someone, meet in Discord etc.). This way it would be impossible to send any offending content and no moderation or excessive development will be required. I quite like this idea myself, but I haven't been able to finalize the details of its implementation yet, so I'm not sure when it will appear in the game. However, as always, I'm open to any alternative ideas or suggestions.
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