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Domination: Earth

Mr. D

Domination: Staff
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Everything posted by Mr. D

  1. Sorry for a delay in response, it's been a crazy week! We've never had army just disappear for no reason as there are only two lines of code in the game that have the ability to change the stationed army value: When you transfer army to another base manually When that army is in combat and taking casualties Beyond that anything stored in the database just remains there as is! The most likely explanation is that you've been ambushed by a player with a high-level character, as these can really decimate large armies fast using the leadership & strategy skills. FoT
  2. No problem, accidents happen, and sorry for inconvenience! Travel points restored. 😉 Please let me know if there is anything else I can help with.
  3. Hi @Daiten! That is certainly an interesting idea and definitely possible, I will add that to my task list. 😉 Having said that, there are quite a few things I am working on currently, so I cannot promise a speedy resolution, but as of now this feature is certainly planned. 🙂
  4. Exciting news! "Domination: Earth" has begun migration to the Ethereum Blockchain and will soon become one of the first Geolocation-based world domination games featuring tradable Land NFTs and possibility to make money while playing, investing in purchase of real-world locations! We are also launching a new "Domination: Earth Token" (DET) that will replace Unobtainium: it has been provisionally approved by binance.com and will be listed shortly, providing players with the ability to buy DETs for all in-game operations and sell them back later via the exchange, moving DE to the foref
  5. I apologize for that, sometimes our base levels take a while to catch up... I will look into what's causing the delay, but I think the player battles should work for you now. I think having a high-level character with the right skills can help greatly in any battle against the AI. It is also worth remembering that even if you don't win a battle you still get the peacekeeping points for the defeated soldiers, so a lot of FoT troops around is a good problem to have (think of it as a gold mine with a constant supply🙂). The FoT will not attack you on its own if your army is smaller, as
  6. Sorry for a massive delay in response; forum notifications failed me. Really glad to hear that you are back and enjoying "Domination: Earth"! Indeed, we are still here and working on new things. Regarding the updated tutorial: noted! I am currently in the process of building a new "framework" based on a brand new game engine, which I am considering to use for a rewrite of DE (almost from scratch) to make it perform & look even better than it is now. So there probably won't be any major updates for a while since the DE is now in "maintenance mode", as it is hard to work
  7. Sorry for the massive delay in responding to your message! My points from the post above ( April 5, 2018 ) are still valid, but since then I actually started to warm up to the idea of an in-game chat; it has been added to my task list. Unfortunately though, I am swamped with an immense backlog of development features (for DE and other projects that help to pay the bills) and I am currently behind schedule, so it is unclear when I will get to working on the in-game chat. But I am positive that one day this situation will change. 😉
  8. Hmm, land capture seems to work from our end; new lands definitely got created today! Is it possible that you have an Earth View filter disabling the view of your flags? Could this be affected by the visibility radius setting? To investigate the cause behind this I would be grateful if you could post a screenshot of your Earth View filters and the approximate date / time of the land capture that didn't work. 😉
  9. Механика правильная, а вот описание, судя по всему, где-то неверное(приношу извинения!). 🤔 Максимум за убийство вражеской армии в каждом бою можно получить 10 очков; 1 очко за каждые 20 солдат. Могу ли я спросить, где именно появляется текст о том, что за каждого солдата дают 1 очко? На всякий случай дополню, что кроме убийства армии дополнительные очки даются за: Каждый пониженный уровень вражеской земли (10 очков) Разрушенное вражеское здание (20 очков) Каждый пониженный уровень вражеской базы (50 очков)
  10. Hmm, Whatsapp wouldn't work because it's hard to share that video with other players outside of Whatsapp and there's no like facility for videos. 🙂 But any other social media / video platform would have been alright! In any case, there will be more events in the future. 😉
  11. Nope, they won't merge! But the base is now potentially protected by the surrounding land's defence structures (e.g. you could build more guard towers around your base on the bigger land's territory). The small radius under your base simply shows you how far it is considered that you are present on a base (i.e. for the purpose of depositing/withdrawing items from the warehouse, as well as activating base-specific actions, like spawning new resources). Please let me know if that doesn't make sense though. 😉
  12. Hmm, apologies for that, let's investigate! When you press the blue side-menu button in the upper-left corner, do you see your in-game name there? If yes, could you please share it with me (so that I could find your account and see what's going on)?
  13. No worries! Once you travel outside of your initial base (i.e. more than 100km from it) and capture a new land, it will automatically convert into a base when it reaches level 5. 😉
  14. Hi John, "Merge Lands" is used to combine multiple nearby lands (each with its own flag) into a bigger land with only one flag. The land borders have to be adjacent for that to happen and you will usually know that it's the case when one of the lands stops upgrading and prompts you to merge it with a nearby land instead. However, your bases (from the list in "My Lands" tab) represent individual "counties" with a 100km radius and cannot be merged. Bases operate independently from each other and have their own command centres, warehouses and other infrastructure. I hope that hel
  15. Thank you for the report and I apologize for a delay in response! Adding this to the list of things to fix.
  16. Hi everyone, Thank you all for participating in our Holiday Season quests & competitions, we hope you enjoyed them. 😉 Unfortunately, no one was brave enough to claim the 500 UBT for singing the 12 days of Christmas song on YouTube, so that award goes back to the bank. 🙂Oh well! And now, it's time to announce the New Year's Raffle winners: 1st place: Orn 2nd place: Eerienkah 3rd place: Тимохаха_XL Congratulations, guys, and thank you for following us on Instagram! The Unobtainium rewards have now been added to your accounts. Once again, I wish eve
  17. Thank you very much for letting me know! A fix for this should get included in the next release. 😉
  18. Should be fixed now, thank you for the report!
  19. Hi all, This year we are celebrating Christmas and the holiday season with a number of things, starting with a series of quests: from tomorrow (13th of December 2021) capturing a new land (or placing a new utility structure) will start a new quest; one quest per day for the next 12 days. Each quest is time-limited and gives you 24 hours for completion. The more quests you finish, the more Unobtainium will be awarded, but if you fail to finish a particular stage - don't panic, you can still continue the quest chain the next day. However, some stages will have additional rando
  20. Здравствуйте, @SeregaGraf! Есть ли возможность, что этой землёй вы просто давно не пользовались? 🙂 Откройте фильтр карты и обратите внимание на следующие настройки: Попробуйте выключить "Скрыть неактивные земли" и посмотреть, появится ли ваша земля. Или же, возможно, она находится вне радиуса видимости, который можно изменить настройкой "Радиус отображения земель". Сообщите, если это не помогло. 😉
  21. Hi all, Version 2.9 (2.9.0 for iOS and 2.9.1 for Android) will become available shortly, featuring: Introduction of personal/hidden resources: once every hour after capturing lands you will see a bunch of resources appear very close to your current position (within a few minutes of walking). These resources are marked as hidden and can only be picked up by yourself and will not be shared with allies. Spawnable resource cap around your current position has been doubled to 100 units of each resource. Quest system update: no differences will be seen just yet
  22. Thanks very much for letting me know! And my apologies, that is indeed the case. Latest update was quite problematic due to the introduction of support for Android 12, which conflicted with some of our older components. As a result, we've suspended support of Android 6 for now (official announcement will follow soon) and looks like the scrapping facility got affected as well. I'll do my best to restore it as soon as possible.
  23. Hi all, We are preparing for the release of version 2.9 which has been delayed by a number of reasons beyond our control, unfortunately. The app itself is not expected to go live just yet, but I would like to proceed with the release of some new server-side features that will assist with our internal testing. Most of them will remain invisible in the current game version, but there is one addition that won't be and I would like to mention it to avoid any confusion: In version 2.9 we are adding a concept of "hidden"/personal items on the map (that includes resources and characters
  24. Sorry for a delay in response, it's been a crazy couple of weeks. 🙂 Correct, FoT is triggered by everyone and its bases are shared by all players. There are all kinds of crazy overlaps happening that are quite hard to trace, so it is difficult for me to comment on what happened in your particular case. It could really be a one-off corner case / unique base placement combo (since all coordinates are randomized). But please let me know if you start seeing FoT bases stacked too close to each other on a regular basis. Right! We ran into a couple of combat-related server-si
  25. No game logic changes without an announcement, so no changes here. The seven day waiting period is not global, but applies to the destroyed base's area only. Sometimes FoT has multiple bases with intersecting territories, in which case all of them have to be destroyed for it to go away completely. Otherwise destroying an FoT base somewhere in Antarctica would disable the FoT activity in rest of the world and that would be a fairly boring game. What about your characters and item bonuses? The skill of Logistics can seriously decrease that cooldown. Being attack
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