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Domination: Earth

Mr. D

Domination: Staff
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Everything posted by Mr. D

  1. Mr. D

    hidden terrorists))

    Filters are the best option, but you can also try tapping on the building a few times, as it sends it backwards allowing to shuffle any intersecting icons.
  2. Mr. D

    troops lost

    I'm sorry you're experiencing this! Just in case, I didn't forget about this, but the issue is tricky to reproduce for me, so the fix is taking a little longer than anticipated. I will post in this thread as soon as it is resolved, but until then please be careful with buying more troops while in combat.
  3. Mr. D

    upgrade during battle

    No worries! This shouldn't be an issue anymore as from version 2.7.6 character levels can be advanced from both windows (Characters and Command Centre).
  4. Indeed, the follow switches off when the game highlights any spot on the map (e.g. after tapping a message, viewing a base, generating a resource etc.). I will need to add an exception for "Pick Up" though, thanks for reporting this to me!
  5. Hi all, Version 2.7.6 is now available on the Play Store and has been deployed via the in-app updater to iOS devices, featuring a number of fixes and enhancements: It is now possible to advance character level ("Level up") from the Command Centre building. Earth View camera now automatically follows your position, unless moved manually. After recentering your position the automatic following resumes. Fixed an issue causing an infinite loading of Earth View after switching the Map Style. Fixed an incorrect icon for Epic characters on the map. Character
  6. Mr. D

    upgrade during battle

    Are you viewing the character list via "Menu" -> "Characters"? The level up button does not appear when characters are viewed via the Command Centre ("Manage"), as its purpose is only to assign and unassign characters.
  7. Mr. D

    troops lost

    Argh! 😬 I'm very sorry for that, will launch a thorough investigation of what's going on with those missing troops first thing in the morning!
  8. Mr. D

    battle fot

    When no army is present to defend your structures, FoT can deal between 1-3 points of structural damage (depending on their army size), which is what consumes the "heart" attribute (structural health). "Shields" do not matter in that calculation as they represent protection provided by this structure to your army (i.e. how much damage from FoT army reaches your army). However, it is entirely possible that FoT used an attack structure (e.g. a Missile Launcher) to damage your wall. Guard Towers, Missile Launchers and Nuclear Silos deal damage to the defensive structures directly, ignorin
  9. Mr. D

    terrible mistake

    No problem, I suspected that this will happen one day, so nothing's lost forever. 😅 Check your character list, the level 6 general should now be back. 😉
  10. Mr. D

    base defence

    Not exactly; these points are part of the damage reduction formula (% by which any incoming damage against your army is reduced). You can see the current damage reduction value in combat if you expand the army details window:
  11. Mr. D

    troops lost

    Thanks! I've refunded you the cost of the lost troops, please let me know if they disappear again. 😉
  12. Sorting and filtering are fair request! Adding that to my list. Facility to equip items from the storage could be a bit trickier though... cannot promise anything yet, but I'll look into this possibility.
  13. These things do get snatched occasionally by peoples' tracking satellites (they collect a random resource anywhere on the planet). Resources that spawned (relatively) recently have a higher chance to be picked up by a satellite, and some players really have quite a lot of those, so satellites are the culprit.
  14. Mr. D

    troops lost

    That is weird indeed. Can you share your in-game display name, please? I'll do my best to restore the lost troops.
  15. Mr. D

    troops lost

    This looks like a caching issue: the army size used in the current round is preserved for a while along with the base details, but it should refresh after the next combat round or when the battle is over. Could you please confirm that the number hasn't gone up after another wave (or after the combat ended, if it has ended already)?
  16. Hi all, An update has been deployed via the in-app updater facility and should reach all Android users shortly. iOS users will have to download version 2.7.4 from the App Store first, which is currently being reviewed by Apple. I apologize for delays with the iOS app, the release of iOS 14+ has introduced a large number of new technical & legal requirements that we've been fighting for the last two weeks, but this should be over very soon. 🤞 Today's update introduces a facility allowing to compare character items: Every character item in the "Active" or "Available" tab
  17. Mr. D

    merging land

    No worries. 🙂 Yes, the defence score doesn't grow from having more walls. Additional walls simply serve as extra hitpoints for your first wall (as soon as one is destroyed, the other one becomes active). After all, surrounding your base with 1,000 walls doesn't make your army units invincible in real life. 😅
  18. Hi all, Version 2.7.3 will appear on the Play Store soon and will become available via the automated in-app update facility within minutes. Featuring: It is now possible to assign characters to Command Centres from the "Menu"->"Characters" window. "Assign" button lists all bases with a Command Centre built that has at least one available slot for your character. If your base isn't listed then you either haven't built a Command Centre there yet or it is already full and you'll need to unassign some characters first. Using the "directions" (compass) facility t
  19. Mr. D

    merging land

    That's because your land is above level 100. As mentioned previously: The 1-building limitation applies to lands under level 100 only. But once you hit 100 there's a different set of rules altogether and the number of buildings you can have depends on the amount of free space on your land.
  20. A fix has just been deployed; when the "defend surrounding lands" is off the army will now correctly refrain from battles along with any characters assigned to the current base. As soon as the switch is back on all characters and army will activate once again (this can be done at any time during the active battle as well).
  21. I am assuming that by "doesn't work" you mean that switching the defence mode off does nothing (the army and characters still engage in battle)? I will look into it.
  22. Mr. D

    merging land

    Merging costs resources/travel points because it is a free action that doesn't rely on the land capture timer (and yet provides you with various bonuses, such as the character experience gain) and without this cost there are certain exploits available that make the game somewhat too easy. I don't want to go into details behind those, but we've had a lot of problems caused by various "land merging strategies" in the past until we found the perfect balance. 🙂 As for why the buildings disappear, this is a legacy limitation: until level 100 a land can only have 1 of each building (metal fence,
  23. Fair enough, I'll have a think about possible options!
  24. Do all of your characters have levels in Exploration and gain additional experience from land captures? I can disable this skill until it is raised by upgrading its levels manually, but if you already performed that upgrade, but simply do not want the experience bonus then the situation becomes trickier.
  25. There's no way to control what the external maps app does after receiving the coordinates, but they can certainly be kept in your "clipboard" upon pressing that compass button, sure. I'll add that to the list.
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