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Domination: Earth

Mr. D

Domination: Staff
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Posts posted by Mr. D

  1. This feature hasn't just been considered, it is sitting comfortably in my task list. :)

    Unfortunately, time available for development is non-linear for me and I'm experiencing a severe shortage at the moment, so I cannot comment on the exact delivery dates of this feature.
    But it is definitely planned. ;)

    • Thanks 1
  2. 5 hours ago, kank said:

    something happened with flags. 

    Screenshot_20210518_133446_earth.domination.jpg

    Just to confirm, are you running the latest version of the game?
    Are there any updates available on the Play Store?

    Does reinstalling it change anything or the flags always appear like that even after a reinstall?

  3. I'm sorry you're experiencing this!
    Just in case, I didn't forget about this, but the issue is tricky to reproduce for me, so the fix is taking a little longer than anticipated.

    I will post in this thread as soon as it is resolved, but until then please be careful with buying more troops while in combat. ;)

  4. 6 hours ago, BrianK said:

    I've noticed that when you have camera follow turned on and hit the Pick Up button, that then turns it off and you have to turn it back on. 

    Indeed, the follow switches off when the game highlights any spot on the map (e.g. after tapping a message, viewing a base, generating a resource etc.).

    I will need to add an exception for "Pick Up" though, thanks for reporting this to me! ;)

  5. Hi all,

    Version 2.7.6 is now available on the Play Store and has been deployed via the in-app updater to iOS devices, featuring a number of fixes and enhancements:

     

    • It is now possible to advance character level ("Level up") from the Command Centre building.
    • Earth View camera now automatically follows your position, unless moved manually. After recentering your position the automatic following resumes.
    • Fixed an issue causing an infinite loading of Earth View after switching the Map Style.
    • Fixed an incorrect icon for Epic characters on the map.
    • Character attributes related to class skills are now highlighted with green on carried items and characters cards.

    Please post if you have any question or feedback. 😉

     

    • Thanks 1
  6. Are you viewing the character list via "Menu" -> "Characters"?

    The level up button does not appear when characters are viewed via the Command Centre ("Manage"), as its purpose is only to assign and unassign characters. ;)

  7. When no army is present to defend your structures, FoT can deal between 1-3 points of structural damage (depending on their army size), which is what consumes the "heart" attribute (structural health).

    "Shields" do not matter in that calculation as they represent protection provided by this structure to your army (i.e. how much damage from FoT army reaches your army).

    However, it is entirely possible that FoT used an attack structure (e.g. a Missile Launcher) to damage your wall. Guard Towers, Missile Launchers and Nuclear Silos deal damage to the defensive structures directly, ignoring any army stationed to protect these.

    I hope that clarifies things a bit!

  8. 12 hours ago, kank said:

    what means 60 in the base defense? the enemy has to deal 60 points to destroy one level of my concrete wall, or to destroy the whole wall? or how? 

    Not exactly; these points are part of the damage reduction formula (% by which any incoming damage against your army is reduced).

    You can see the current damage reduction value in combat if you expand the army details window:

    Screenshot_2021-05-08-23-12-38-35.thumb.jpg.173194f6af9f47c727e5fe15a0f3e945.jpg

     

     

  9. 19 hours ago, Kastor said:

    nice feature that makes it much easier to equip characters. 

    i would appriciate these two possibilities:

    - a filter and sort function in the storage by level and item slot for the character items. i own about 80 of them an lost the overview. 

    - the possibility to equip characters directly from the storage if player and character are at the same base

    Sorting and filtering are fair request!
    Adding that to my list. ;)

    Facility to equip items from the storage could be a bit trickier though... cannot promise anything yet, but I'll look into this possibility.

  10. These things do get snatched occasionally by peoples' tracking satellites (they collect a random resource anywhere on the planet). ;)
    Resources that spawned (relatively) recently have a higher chance to be picked up by a satellite, and some players really have quite a lot of those, so satellites are the culprit. :)

  11. This looks like a caching issue: the army size used in the current round is preserved for a while along with the base details, but it should refresh after the next combat round or when the battle is over.

    Could you please confirm that the number hasn't gone up after another wave (or after the combat ended, if it has ended already)?

  12. Hi all,

    An update has been deployed via the in-app updater facility and should reach all Android users shortly.
    iOS users will have to download version 2.7.4 from the App Store first, which is currently being reviewed by Apple.
    I apologize for delays with the iOS app, the release of iOS 14+ has introduced a large number of new technical & legal requirements that we've been fighting for the last two weeks, but this should be over very soon. 🤞

    Today's update introduces a facility allowing to compare character items:

    • Every character item in the "Active" or "Available" tab will display a "Compare" button in the upper right corner if there is something to compare this item to.
    • Equipped items will display this button when there are any items in the "Available" tab that can be equipped into the same slot as the equipped item's.
    • Available items will display the "Compare" button when at least one item is equipped in the same slot as the selected inventory item.
    • When using "Compare" from the "Active" tab, the compared items list will show all items that are possible to equip into the selected slot.
    • When using "Compare" from the "Available" tab the compared items list will only contain the selected item with any number of items currently equipped in the same slot (e.g. 2 items for the "Personal Storage" slot).

    Please post if you have any questions or feedback. ;)

    • Like 1
  13. 5 hours ago, kank said:

    I think it was a conection issue, now I can, sorry)) 

    No worries. 🙂

    Yes, the defence score doesn't grow from having more walls. Additional walls simply serve as extra hitpoints for your first wall (as soon as one is destroyed, the other one becomes active).
    After all, surrounding your base with 1,000 walls doesn't make your army units invincible in real life. 😅

  14. Hi all,

    Version 2.7.3 will appear on the Play Store soon and will become available via the automated in-app update facility within minutes.

    Featuring:

    • It is now possible to assign characters to Command Centres from the "Menu"->"Characters" window.
      "Assign" button lists all bases with a Command Centre built that has at least one available slot for your character.
      If your base isn't listed then you either haven't built a Command Centre there yet or it is already full and you'll need to unassign some characters first.
       
    • Using the "directions" (compass) facility to view location of a land/character/item/etc. on Google Maps will now place the associated coordinates in your device's clipboard, allowing to paste them into any other navigation app directly.
       
    • Character inventory now lists all items, including the higher-level ones that the character cannot equip yet.
      Usable items will appear at the top of the list, while the remaining ones underneath with a greyed out "Equip" button and a red title.
       
    • It is now possible to collect items and characters remotely using Unobtainium, but the cost of that action is linked to your distance from the collected item and its rarity.
      This is an "emergency facility" for situations when you've travelled a long way to collect an item only to discover that you're still 50-100 meters away from it and there's a fence/impassable terrain/private property between you and the desired item.

      There is no magnet-like functionality planned for equipment & characters to prevent "remote vacuuming" of items without leaving your home (as it happens with resources), but an Unobtainium-powered facility should be the next best thing that is meant to be used rarely and only when being close to a specific item, as otherwise things will get fairly unaffordable.

      If the difference between your collection radius and the item's location is less than 100 meters the cost of that pickup is 1 UBT (plus rarity-based modifier).
      That cost increases per every 100 meters, so collecting a Unique item miles away from your current location will be exorbitant on purpose to provide players local to the item with a greater chance to collect it.
      However, there is a cap of 200 UBT on any such collection.

    Miscellaneous fixes:

    • Added the missing description of stamina cost to Exploration and Diplomacy skills.
       
    • Removed legacy text about item theft from the warehouse description. It is highly unlikely that this feature is coming back, so any items stored in the warehouse are now officially safe. ;)
       
    • Adjusted description of the item scrapping process and increased the base amount of supplies received from scrapping by x5.
       
    • "Army: Mobilizing" quest now shows the correct price per army unit.

    As always, please post if you have any questions or feedback!

    • Thanks 1
  15. That's because your land is above level 100. ;)

    As mentioned previously:

    5 hours ago, Mr. D said:

    As for why the buildings disappear, this is a legacy limitation: until level 100 a land can only have 1 of each building (metal fence, guard tower).

    The 1-building limitation applies to lands under level 100 only.
    But once you hit 100 there's a different set of rules altogether and the number of buildings you can have depends on the amount of free space on your land. :)

  16. A fix has just been deployed; when the "defend surrounding lands" is off the army will now correctly refrain from battles along with any characters assigned to the current base.
    As soon as the switch is back on all characters and army will activate once again (this can be done at any time during the active battle as well).

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