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Domination: Earth


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  1. I could get behind that idea, levelling up old items would certainly be a great thing, or even some sort of combining system 🤔 how would it be costed though, would we use peace keeping points or general resources? Currently peace keeper points are stretched with the new command centres and character levelling (and let’s face it, FoT is starting to get preeeeeeeety scarce in some zones. Perhaps 1 common item to burn and upgrade 1 common item (same for green/ blue/ purple/ orange), stats wise items are currently very swingy (I’ve picked up items of the same level that had a huge difference
  2. ThreadOmancy. I think that depends on total activity that a single player can also accomplish I can vouch that they do go slow on occasion, and then there are times where the AI goes into expansion overdrive. if you’re not in the discord yet, I recommend joining, as you can quite possibly get a few of us dropping drones into your zone (which in turn, stimulates the FoT AI).
  3. extra stuff for looking into. character class specials. just as an idea, id assume this would be entirely a fair while away, but spy is a good candidate for something like this. Extra fun for strategic players- spy- allow a trigger to scout a FoT land or base to see if anyone is home, cost- 45 stamina due to strategic and of course for story reasons sneaking is a lot of effort. Maybe have sabotage dictate success levels? also to do with spy, it could also be utilised to sabotage player buildings (for those with a PvP mind set), with a % chance of success. Failure will
  4. Just a thread to throw ideas on adding to the characters and make them easier to use, including the idea of toggling skills or alternatively adding in roles that can be toggled for characters, which will dictate how and when those skills trigger. character roles. - Combat: triggers attack skills/ melee, pistols, rifles. Allows the triggering of leadership (no one follows someone who hides behind the troops). Disallows the use of medicine, as they’re focused on surviving. -support: triggers support abilities- medicine, logistics, strategy, won’t trigger combat abilities or leader
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