Jump to content
Domination: Earth

Ruvox

Officers
  • Posts

    345
  • Joined

  • Last visited

  • Days Won

    43

Everything posted by Ruvox

  1. There is a player who just got his base to level 10 one or two days ago. However, he is still PvP disabled.
  2. Having the chat as part of the Tutorial is a great idea!
  3. Oh, I wasn't awared that this could happen. I sometimes use a VPN for different reasons but never had a problem with it. I don't know if this is a GPS signal as good enough for Domination to work but I can confirm that GPS actually works very well on a plane (at least holding my phone against the window and waiting about a minute usually results in up to 11 Satellites in range on Gmaps I was on the right place). However, Google's location service might still consider the wi-fi provided position as more accurate and thus choosing this one. Moreover, I was on a ferry with wi-fi not long ago and was not able to play Domination there since such wi-fis often block certain services which are necessary for Domination and other Apps to work.
  4. Sorry that I always ask about those unlikely scenarios. But what if I'd go somewhere outside my base range and could only manage to capture/upgrade two level 3 lands there (mergable to each other). Could I merge both resulting in a level 6 land which I could then upgrade remotely using Unobtainium? Or did I have to upgrade one of the land twice using Unobtainium? So do only level 4 lands upgrading to 5 become a base or also higher level lands? Or if I'd move my main base away and then upgrade my big level 1000+ land, would it become a base? How does this work?
  5. No, it's not and I don't really think you could compare such a Union with a bunch of advantages in so many different topics with a resources sharing mechanic within a game Sounds great! I had no problem with this one but it sounds fair to me But he always had to decide due to the "either collect or generate resources"-rule which is irrelevant now. But I totally go with the couch problem. It should never be additionally supported to just stay at home (but still be able to do something at home as it is).
  6. Ruvox

    Side bar menu

    Is there any reason you removed the spaces between the icons and the titles of the sections in the sidebar menu? It looks a little bit strange now for a few days.
  7. So after I tried the new resources sharing mechanics for a few hours I have two thing to say imho: I guess it's time now to change the message you get if an allied shares resources with you since "awhile collecting resources nearby" is not necessarily true anymore. As already mentioned I like that you removed the regional restriction towards resources sharing but I really face a loss in resources now. This loss is created due to my style to play. I'm at the moment that player who loves to trade and sit within his after long time created big land, collecting resources and planning the next trips for establishing new bases (more than 10 bases to come in about 8 days). Concerning trading and longer trips with new bases being my main aspect of the game, I really depend on the resources I get every 15 minutes. For sure not all my allies have the same style to play but are nevertheless important allies. Some of them tend to be active at least once an hour but rarely collecting any resources (which is for sure totally OK). So I'm no here gaining between 20 % and 50 % of what I got before but rarely see resources shared by my allies (which again is totally ok, not everyone plays the same way and not everybody can collect resources every 15 minutes). This leads to my wish. I'd really like to stick to resources sharing with all allies no matter where they are but how about being either able to deactivate resources sharing with certain allies (so you are still allied land wise and diplomatically) or (which would be my favorite) just share half of your gained resources with your allies every time. This way you would always gain a minimum of 50 % of your collected resources but can share the other half with no matter how many allies you have (which might be especially useful for those player having a big amount of allies). Maybe I'm not the only one having those concerns maybe I am. But for now it's at least for me a few times harder to gain the necessary amount of resources for things I've planned.
  8. Exactly, it would be seperated by 5 and always rounded up. So if you would only collect 1 Personnel, 5 players would get each one Personnel. If you have the perk activated it's calculated before the sharing so if you'd get for example 10 instead of 5 Personnel it would be just 2 Personnel for each of the five players. Indeed it's the reason @Irrelevents mentioned. The idea is to support people who go outside and collect resources that way and not the ones sitting on their couch and collecting resources remotely. There is definitely a forum post about it, maybe I will search for it in few minutes and quote it here
  9. I have the feeling that this might end very interesting when sharing resources with allies all over the globe. At least some players tend to ally with anybody. This would mean that their (very limited) messages feed would explode by all the "resources received message". It is an amazing possibility to support allies who are not very close. But I'm not sure if I always want to share all my collected resources with all my allies who were active within the last hour. This might lead to much less resources for me at the end of the day. I'm very glad to hear that I can now activate my Super Magnets without any loss of resources or captures on longer trips. But sounds like an interesting update
  10. First of all, great that we can capture again, very nice that you fixed that so fast! You not only fixed the problem but just made a way so this will never happen again, awesome!!! Thank you so much for this. Since you wrote in the Discord that you now moved away from the "free stuff" I'm a little bit concerned if this will work for a long time. Please don't get me wrong but neither a non working game nor a working but too pricey game (no matter on which side) is good for the players, the game itself and you (Of course you know this). I know that the game finances are none of my/our business so please excuse this somehow "direct" question but somehow I feel a little bit worried about that... So are there any plans/options to take a free way again? Or is anything OK just like it is?
  11. Maybe if all Android users have the new version, the ios users do less traffic for OSM so it might work well until you get the update, too.
  12. Ruvox

    Forum inbox

    Why are we allowed to have only one conversation in our inbox and have to delete it if we want to write any other message? I know that only a few people actually use the pm system here in the forum but it would be great to be able to have at least more than one conversation
  13. Hey... It's me again. The guy who always messes up with sandbagwalls... I now have two sandbagwalls on the same level 1 land. 2018_07_21_16_17_05.mp4
  14. It's great that you are asking for input! There are some things which still bother me a bit UI wise: You added the buttons to directly go to the next base within the My Lands tab, however if I just want to restock all my soldiers or use all my assembly plants it's still confusing to do: load the base site, produce items, wait for base site to reload switch to next base site, wait for this base site to load and so on. As already mentioned somewhere else it's very disturbing sometimes when having many buildings on one land and want to upgrade/repair some of them. After each upgrade or repair (or canceled upgrade or repair) the list of constructed buildings totally reloads and sets you back to its top which is especially hard on lager building lists. I've never understood why the trading option is under the three dots instead of accessible via the sidebar menu. There is the totally unnecessary and even unusable button to upgrade a sandbag wall which still exists after you've established a new base from a land with a sandbag wall on. The somehow obvious information in the "resources collected"-toast stating that you have shared the resources with zero allies. Either you share your resources or you don't. I don't see the point of sharing with zero allies. Why do i have to confirm a second time that I really want to produce items when using the Assembly Plant? It's not like producing items would be such a critical thing. I can see the point of giving the information about the price and what will happen but that would be more meaningful within an information box or a tutorial but it's really nothing a player has to see every time when producing items. Before you read this one, I know that this is complaining on a very very high state. There is exactly one perk which is (at least in the English version) a little bit higher than the other so it leads to a small gap on the right side of the perks under the Focus: Metal perk. When clicking on the construction button I will first see the available new buildings and the option to see the existing buildings (another button). At least in my case I am using the existing buildings view much more often than the "buildings you could construct"-view so it would make more sense the other way round. Seeing the existing buildings first (if I want to upgrade my sandbag all to level 10 I'd have to visit this view 9 times plus every time I want to repair something or use an existing building somehow) and having there the option to construct new buildings (another button and another view which you would mostly visit one or two times (sandbag wall and guard tower)). Most of the time I see my current amount of resources in the upper right corner but it's a non-clickable item at the moment. If I want to buy Unobtainium or want to convert it I have to visit any construction view, have to click on the plus under a resource and would then be able to buy Unobtainium or convert it to resources. Just clicking on the displayed current amount of resources to get to some sort of "Unobtainium and resource conversion"-view would make more sense or be a nice addition in my eyes. The little i button for the current objective is nearly never used by "older" players since it serves no purpose for them. Only putting it under the three dots button directly (or after one has done all objectives) would leave more space in the Earth View. But I' nearly sure this was also mentioned sometime before here in the forum. In the side bar menu there is the point "My Profile". There is also a big domination logo within a circle with your player name below looking like there should have been a profile picture. Intuitively I'd click on that "profile picture" or my player name to access my profile. Within the war tab if you have one (even more confusing with more) pending offered truces you won't see which offer with how many days was issued to whom. Additionally I feel like there should be a button to withdraw the offer but that sounds like a new feature so just don't read that part. Again before you read this one, I know that this is complaining on a very very high state. In the war tab when switching between the active and ended and between the active and truce tab, the message that "You are not at war with anyone currently" is larger (to the sides) and starts a little bit higher than the messaged about ended wars and pending truces so it looks a little bit "wobbeling" when switching fast between those tabs. The back/return button (the native one of any device) will close pop ups like from the Assembly Plant or perks, will lead me back from the views like construction or existing buildings or upgrade but will not bring me back from the existing buildings view right after I upgraded a building or from the "transfer army" dialog. At the beginning no player knows by default that the "view radius" is 300 km. So if you capture one single land far away (more than 300 km away from any other land/base of yours) and won't be able to establish a base there and then get home, you will have no possibility to see this land from home which can be very confusing especially for new players. It's just a special scenario I described here but this point is more about the fact that new players have never an idea why lands more than 300 km away are not displayed by default. So they are confused by that mechanic. This one is definitely not your fault and is more about Math. But I have noticed an unbelievable amount of players being confused that their captured area is calculated "wrong". Maybe a little hint in the tutorial (just one line) about how circular area is calculated might prevent this kind of confusion. I hope that's what you asked for will edit this comment if more comes to my mind.
  15. You cannot buy or capture lands of the Force of Terror. You also can't capture any other missile launchers. It only possible to conquer enemy player lands if they are damaged to level 1, destroyed defence and without an defending army left.
  16. I'sure I've sent you a pm sometime before but unfortunately I am inpatient and it happened again. As said the existing buildings menu loads very slow with such a big amount of sandbag walls. So today I thought that the app stopped and tapped on the frozen screen a few times, hoping I would get my sandbag wall upgrade without having to restart the app. The result was the following (Interestingly I paid the correct amount for it if such things would exist and go with the 50 coins per level rule)
  17. Always good to know that we think equal on some topics.
  18. I have a land with a few hundred sandbag walls on it. I know that is very much and more like a big exception but now trying to upgrade or repair those sandbag walls is nearly impossible since the menu with the existing buildings loads very very slowly. Is there any way to upgrade / repair those sandbag walls more easily ? For example if the list wouldn't totally reload after any upgrade so you don't had to scroll again all the way down to the next sandbag wall, this would be very helpful
  19. I've always wondered if merging two or more lands so that the resulting land is of level 5 or above does also result in establishing a new base when being outside your base range just like upgrading a land towards level 5 would do.
  20. Ruvox

    Mines

    Have no idea why or when you left but I am positive that there can't be any point in time where you could have stopped playing when Domination was "better" than now
  21. I know that there are players who are always afraid of battery drainage. So if the rebuild of the app and improved interface animations lead to an significant increase of battery consumption, a battery saving mode would be nice for those who go on big trips, are afraid of big consumption or just have very small batteries. I don't think that Domination is such a big battery drainer but I just wanted to let you know about this interest of a part of the community (heard in the discord about it).
  22. First of all I am very happy to hear that Epic Dragon is growing! Since I play Domination it evolved more and more into my main AR-game so I am always happy to know the game is successful and evolving. You did an awesome job the last year and no other single developer could have made it better you somehow just earned any support you need! You somehow spoiled us since now with constantly publishing new features, fixing bugs and improving existing mechanics. It might me a little bit hard to wait a whole half year now for big new stuff but I will be patient and enjoy the existing game which is already great. But also hope to keep you as the fast bug fixer and maybe getting at least very little nice gems to sweeten up those six months (nothing like alliance or combat updates but I think there were at least a few smaller things proposed in the forum which would make the game even more enjoyable without too much effort). Again thank you for your transparency it's always nice to know what's going on.
  23. @Republic of America Here you are
  24. @Republic of America No need to worry or even retire
×
×
  • Create New...