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Domination: Earth

AntKeeper

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Posts posted by AntKeeper

  1. I like new design but I think the old one was Ok too. Usability should be improved though. Honestly, I think the problem with the game it not the design. It is gameplay. Now when I merged my home-circle with work-circle I almost have nothing to do in the game. Building structures like communication stations and silos gives almost nothing. No satisfaction, no feeling of expanding territories. I need to go to the distinct parts of my city to add new lands but because of 15-minute delays I cannot do too much there too. When I move to 100+ km from my city I place the new base there but it happens rarely. So I just start loosing interest to the game and looking to the number of active players (reduced from 2500 to 350) I see I am not alone. There is probably only one more active player in my city. We didn't war. I believe it is unfair to attack him as I have been playing much longer. But we also don't have any ability to communicate as there is no ingame communication and Discord is not popular in my country.

    So the game needs complete re-thinking. Internal communication is must-have feature for this game, it should be more dynamic with more in-game activities.

    • Like 2
  2. I cannot check item transfer now but I see that when I delete items there is no error messages now. It looks like it is more reliable and responsive now. Though it would be nice to have the option to delete multiple  items at once.

  3. Before creating alliance I'd like to know what it gives me. Will we have shared lands? Will it be able for merging? Will we share all resources automatically?

  4. I've noticed a minor bug. When I am in My lands view and go to Menu -> Tracked Players I don't see them. The map doesn't switch to Map View as it is expected. 

    I also have a suggestion. I always delete everything from warehouse except Super Magnets. So right now I have to delete 53 items and make 106 taps. Usually I see errors that "item could not be found" as I tap too fast. Sometimes I even delete Super Magnets due to lags and moving third line to the second place. I wish it to be simplified somehow to do this repeatable task with minimal taps.

  5. Maybe this is not a key feature but it is still very important to have the ability to contact another players. Otherwise it is impossible to negotiate, create alliances, discuss meetings, invite to messenger chats etc. Discord is not popular in my country, I am pretty sure no one of regional players has it installed. Telegram became a standard for GPS games. The simplest implementation could be just P2P chat system. Better than nothing. Just add there black list and maybe prohibit sending messages during several days after registration and from inactive players to prevent spam from newly created accounts. Of course regional chat is better, it could give feeling that the game is alive, that something happens alongside. BTW some log or daily reports in some form could be helpful for that too. It would be fun to see what new lands appeared/upgraded, who of players is active nearby.

    • Thanks 1
  6. 4 hours ago, Ruvox said:

    Nope, you can have several bases two bases of level 15 would allow you to store the same amount as one base of level 30.

    Ah, I haven't thought about that.

    Quote

    I am really not sure about this one but I guess some old smartphones might not be able to display "²" but that's really just guessing.

    I don't think that's a case. This symbol exists in every font for a long time.

  7. Some things are not clear for me in leaderboard. Does Land area list display list of players or list of alliances?

    In the richeest lands list for my country I see three players with 26000+ score. That means they should have bases of level 26+, doesn't it? But in the list of bases with highest levels I see only one of them.

    It would also be better to use "m²" instead of "m2".

  8. I have less than 1GB of free memory so I wonder why does the app require 250MB (120MB of main memory for app and 133 MB for data). It is one of the biggest apps in my phone but there are no even any 3d graphics or any media. Map data?

    When I move the app to SD card figures are:

    Total: 293MB
    App: 57MB
    App (SD): 102MB
    Data: 134MB
    Data (SD): 108KB

    So it still occupies 190MB of main memory.

  9. Oh, I see now.

    But is the distance of terrorsts' attacks the same  (100 km)? Otherwise they will be able to attack but I will not be able to destroy their base without visiting their (unknown) location.

  10. 6 hours ago, Mr. D said:

    Hmm... could be another Google Geolocation failure;

    That's interesting. Not sure I understand how Google Services are used to generate terrorists. I was thinking that game generates them using own rules and places in some random locations near active players. BTW today one of my land was attacked by terrorists right after I had upgraded it. It was very weak attack but there is still no any visible lands/bases nearby. Maybe they are ninjas :-)

  11. 6 hours ago, Dudlic1981 said:

    Я их тоже не вижу в ОДЕССЕ)))))

     

    :) Let's speak English here as it is international topic. Yes, I still don't see any reachable terrorist. So no new perks. It's a pity.

    One more problem - leaderboard is not updated. I have base level 18 and there is still level 16. That's why I don't like Google Play's ratings. They look like something unnatural for any application.

  12. 54 minutes ago, Mr. D said:

    Is it the one in the list of "Construct" building or the "Build" button appearing when you need to select a placement location for your wall on a map (the one next to "Cancel")?

    I mean the button which would allow me to create new wall inside big land. It was in the "Existing buildings" page but there are only "Upgrade" buttons there now. Couuld "Build" button disappear after upgrading one of the walls (original one) to max level 10?

  13. 48 minutes ago, Mr. D said:
    • Zooming in Earth View will display all captured land circles even if their center is not within view.

    Great!

    As for flags maybe some switch could be added to change bags/towers to flags and vice versa. That would allow us to see land radius and ownership easily. Now bags hide circles and it is not always possible to see is it my bag or no without zooming out.

    • Like 1
  14. Да, согласен. Это снижает продуктивность. Группа больше для каких-то мозговых штурмов, нетематического общения или обсуждения текущих событий. Может кто-то чисто для игроков потом создаст, когда их побольше станет.

  15. Well, after 3 days I see that now I am only able to do about 3-4 upgrades per day and cannot play neither from areas near my home, nor from areas near my work - the places I spend most time. So I start losing interest to the game as I actually just cannot play it. Hope something will change soon.

    One more thing that is required with the new mechanic. Is it possible to show circles of owned areas in any zoom level?. Typical scenario is to see how far is the new land from the bigger one but when I zoom in bigger circle disappears. If there are performance issues with that maybe at least it would be possible to select some land which I want to be visible in any zoom level. In this case it is not required to scan territory.

  16. I cannot merge 2 lands with magnet button. I have land of level 306 and try to merge it with a newly created land near the frontier. When I upgrade it I get message that there is a higher land nearby but when I try to use magnet at that higher land is says there are no lands to merge with.

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  17. What about new players? How will they collect resources if someone has land covering the whole city? The owner will just use satellites collecting every resource that was generated. No chances for newbies, maybe only at night. Moreover all factories will be owned by that player too. Without new players the game just die. 

    • Like 1
  18. Wow, such an impressive update! This game is most intensively updated (and supported) among all games I've ever played.

    Let me describe my UX after update (well, even starting before that as I played as usual and noticed some changes). I had level 100 land nearby, base and 3-4 other smaller lands sometimes intersecting with level 100 land. After levelling up one of them, two lands merged and I was informed that I need to use magnet button. So I understood that I need to updated the game. I had about 80 supplies and several thousands of money. Probably the prices had been lowered at the moment when I started game session. So in a few seconds I passed several cycles of merging lands, using satellites to get supplies, merging again until I ran out of supplies. Now my home is inside a 304 lvl land (1.5 km radius) and I got many terrorists' lands/bases which I'll destroy soon. All I can do now is just to update the base's defense (to generate new resourses), attack terrorists, use plant and collect generated resources once per hour.

    I do understand that with the previous game mechanic after long playing I'd get to the similar situation (all lands are upgraded to max level and I need to go out of radius). It's ok for me when the game makes me go somewere but it looks like I need to go for 1.5 km now just to start playing. That is not so interesting.

    It needs some  time to understand new mechanic. I have 2 big lands now. Another one is near my work location merged from lvl 100 + lvl 88 lands so I will not be able to play from work too (actually I rarely played there). I just try to imagine what will happen when I merge two these lands and cover all the city. Nothing to do at all? Relocate? :) 

    What I like in new mechanic is the fact that I need to visit some specific places, not just to upgrade anything anywhere. But If I have time for one hour walk I'll spend about 40 minutes just to get to/from the frontier and during 20 minutes I'll be able to upgrade 2 lands only.

    Mr.D, it is absolutely not a problem that we are not able to build lands inside the other lands. I didn't like that before too so I like more clear view now. But something should be invented to have the ability to play inside huge lands too.

    One more question. What about the wars now? When there was huge amount of small lands anybody could rather quickly capture some of them. Well, the defence doesn't depend on land size and spread among all lands so yes player will have to kill them all (BTW maybe it should be changed). I didn't have enough fights. But anyway new player see something small, something she can potentially capture. Now it would be one huge land  so many days will be required to demolish it. I cannot imagine this gameplay. Anyway there is nobody with lvl10+ in my city yet. I just think about new players. When they see one huge land I suspect they whouldn't have any motivation to play.

    And what about their lands? Will enemy players be able to build new lands inside my lands? It seems no. 

    Well, maybe some new ideas are required here.

    • Like 1
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