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Domination: Earth

AntKeeper

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Everything posted by AntKeeper

  1. In Army Management dialog there is a checkbox to defend lands nearby. Is there any reasons why army doesn't defend the lands by default? It is buried so deep and it seems many players just don't switch it on. When I attack them I see no army in defense. I believe that is not right. I've found that when I attack and my army is moving to the enemy and at the same time enemy attacks me there is still the same army in defense. That's not realistic at all.
  2. Yes, thank you, that's clear now. It seems to be incorrect as radius is in meters and area is in kilometers. Maybe just wrong units are displayed? Then is looks realistic. Just imagine 594 sq.km area. It is the same as a square with 594 km side!
  3. As for magnet stacking I didn't know about this and was sure 300 m is the maximum. So we are still able to collect all resources at once from 3 km radius, aren't we? That's half of my city and is too much. I don't think magnets/bonuses should be stackable at all.
  4. So now I almost don't have options for attacks as there are no active players in my city. What is the base attack distance? is it that 100 km radius? Will I see any enemy base in that radius or I need to capture land near enemy land first? I've added a player located in the city about 460 km from me for tracking (this player was under my attacks before). There are no my bases/lands there. Does it give me anything? I still cannot see his lands after tapping locate button in tracking dialog. Just no any reaction, same map is displayed. By the way how could that player (Radfar) capture 775.103 sq.km? Recently it was just 2-3 sq.km. I suspect cheating. What is the difference between attacking the land using left menu and attacks using Guard Tower? Very Confusing.
  5. I see. Nice to hear that you think it makes sense. As for the map just for your information Ingress has recently switched his map from Google to Open Streets Map. So there are options but of course it is up to you as a developer to decide what to choose.
  6. Thank you for the nice game. It looks promising. After the couple of weeks of gameplay I can see that the game has a good potential. I just have some thoughts how to make it better. I wish to have screen orientation lock somewhere in settings. When I am walking it is easy to rotate the phone and everything becomes unplayable in landscape mode, sometimes bottom half of screen is white so I need to rotate the phone to portrait mode. Anyway the portrait mode is the best for playing on the streets so I wish to lock it. I'd like to have language option at least to know how command titles are named in English to discuss them here. It seems there are no significant errors in translation (Russian) but I'd like to have the ability to switch to English. Please remove most marks on the map like bright blue bus stops, POIs etc or de-saturate them. We don't need them usually and they make it harder to see game elements. At least make them as option. See attached screenshot. It is hard to quickly find my current location on it. I also don't need to have 3d building on zoom in. Maybe switching off all these things could make map less memory consuming. Not sure why but on my phone game just stops every 2-3 minutes. It is something like a standard for many GPS-related games and programs that if there is a button which centers map to my current position then long tap at this button will switch on the mode when the map automatically follows my position. It would be helpful. One-hand manipulation is "must have feature" for playing on the streets and as a passenger in transport (bus). It is possible to move and zoom the map now which is good but it is not possible to rotate the map. As this map also provides the tilt I'd like to change it somehow with one hand too. Saying honestly I wish just to remove it and have direct view from the top with the flat map. It is the only view which doesn't distort objects' positions. So I often reset it with 2-finger slide down gesture which is hard to execute with one hand. We absolutely need the statistics. Many people continue playing similar games just because of it. I wish to see at least the total area and number of my lands. It would be nice to compare it with other player's stats. We have 3 in-game resources. Why not to show them persistently in the top of the screen updating on any changes? It is common practice for similar games. It gives us feeling of progress when we capture them without the need to go to construction/building tab (don't know how it is named in English, see above). Is it possible to speed up the game? Even on WiFi any tab change requires 1-3 seconds. Maybe there is no need to load everything from server each time? When I capture/upgrade the land it is not always clear what land will be upgraded. Maybe it should be highlighted somehow. I understand that it could be complicated and memory consuming but please consider showing lands of other players too. Without it the player just has the feeling that he is playing alone, you are missing something very important making the game less interesting to play. Maybe all attacking army positions could be displayed on the map too. Exploring the world and watching other players would add more fun to the game. Of course the map should not crash or slow down the game. One big wish. Re-think all the screens, tabs and actions. They are sometimes confusing, simple frequent command may require many actions. E.g. to open Army Management dialog we need to open My Lands and slide right which sometimes may open side panel. Why so complicated? When I have the list of My Things opened I wish to move some of them to the warehouse quickly but I need to close this page, to open My Lands page, expand my base's section (by the way I suspect that most players have single base so why not to open it by default), to scroll the list down and at last tap the warehouse. Same for messages which I need to open often during attacks but I need to tap/slide, wait, tap again, wait. At the same moment info page is useless after finishing the tutorial but its button is always taking space on the bottom panel.
  7. I've set volume of sounds in settigns to zero but when I capture the land or send troops I still here sounds even when I mute phone. Please fix it as sometimes I play from office and don't wont to attract anybody's attention. It is ok to use vibro with separate checkbox in settings.
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