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Found 2 results

  1. URAS

    War Mechanics

    Some questions regarding war mechanics: -Is it possible to attack with only a fraction of your army while leaving the rest to defend? -Are players with bases less than lvl 10 able to attack another player to enter pvp early? -Can an army be divided up to attack multiple locations simultaneously? -Are there timers limiting how quickly troops can be transferred from base to base (i.e. if I eliminate all 300 of an enemy's local troops, can they rapidly transfer another 300 troops from a base hundreds of miles away in minutes?). If there aren't, shouldn't there be? -What are the lvl 1 ranges of missile launchers and nuclear silos in kms? Their descriptions list a cryptic multiple (e.g. "x65").
  2. Hi all, A new version has just appeared on the Play Store and App Store, featuring the following changes: "Domination: Earth" is now available in French! New "Wars" window listing all ongoing and finished conflicts between players. Any attack against another player (AI excluded) will now start a war that lasts 7 days. After the war is over a winner is determined using "Victory points" (a total sum of experience accumulated from dealing damage against your enemy's land, army and structures) and a new leaderboard associated with war victories will be added as well in a separate release. Regardless of whether you were victorious or not, both participating parties can no longer see or interact with each other after the war is over (but you can still Track your enemy manually if you want to). Additionally, no alliance requests can be issued to the attacking/defending party during a war and after it's finished. After a war ends, it is possible to request a truce with your enemy from the "Wars" window, specifying duration of this agreement between 1 and 31 days. If your opponent accepts your truce offer their visibility will once again be restored and you will be able to offer forming an alliance with that person. However, it will not be possible to attack this player while the truce is in force. Finally, after your truce expires you are free to initiate a "rematch" and attack the second player if they're still not a member of your alliance. I'm hoping that this new functionality helps to end some of our seemingly-infinite conflicts and also allow new players to expand in a region dominated by a really high-level player. As always, please let me know if you have any questions or feedback!
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