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Showing results for tags 'radius'.
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Hi all, A small update just went live featuring the following changes: Alliance resource sharing is no longer limited by distance from your ally. The only requirement for sharing to work is for your ally to be active in the game within the hour, but they can be anywhere on the globe to receive a portion of your resources. "Land Capture" action (all Flag buttons) no longer collect resources and will not use activated items, so no charges will be expended upon capturing new lands. Resource capture is now only possible to do via the "Hand" button. Resource stations
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hello! i created the land of 100 level. I want to put a new land near the hi level land. I am go to 550 m from center of land and try take the new land. But i get a message: "my land have a max level. i get a new resources on the map". After 15 minutes i was go to 50 m still and try again. But message as in first time. What distance from center of the land need go to for take up a new land?
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As of 1.6.3 we're launching an "Unobtainium promotion campaign" that increases all Unobtainium gain from subscriptions and in-app purchases by 300%. Weekly subscriptions now award 10 and 20 units per week (instead of 3 and 6), and one-off packages offer 30, 60, 120, 300 and 600 units of Unobtainium respectively for the same price as before. Additionally, we've added a couple of generic fixes and enhancements in this release, specifically: Zooming out the "Earth View" will now show the maximum attack & land capture radius for each base. This should help understand how f
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Hello everyone, Following feedback received from our players we've decided to perform an overhaul of the land capture mechanics and made some big changes! The most important issue we've tried to solve is the ability to "capture the world" (or a very large chunk of it at least ) without leaving one place that you visit regularly (e.g. work, school, university). Because "Domination: Earth" promotes travel (hiking, cycling and other forms of real-world exploration) we really didn't want frequent travelers to lose in comparison to those who have the ability to check in frequently from t