URAS Posted April 27, 2018 Share Posted April 27, 2018 11 hours ago, Mr. D said: The map tiles that stop loading is a known issue, but it doesn't happen very often and is very hard to reproduce, so it's not very high in my list at the moment. But as soon as I figure out a definite way to reproduce it multiple times in a row I will create a fix. This happens whenever I exit My Profile on Android version. Quote Link to comment Share on other sites More sharing options...
AntKeeper Posted April 29, 2018 Share Posted April 29, 2018 (edited) I've noticed a minor bug. When I am in My lands view and go to Menu -> Tracked Players I don't see them. The map doesn't switch to Map View as it is expected. I also have a suggestion. I always delete everything from warehouse except Super Magnets. So right now I have to delete 53 items and make 106 taps. Usually I see errors that "item could not be found" as I tap too fast. Sometimes I even delete Super Magnets due to lags and moving third line to the second place. I wish it to be simplified somehow to do this repeatable task with minimal taps. Edited April 29, 2018 by AntKeeper Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 (edited) The cap button Edited May 1, 2018 by Grizzlyfilms Quote Link to comment Share on other sites More sharing options...
Mr. D Posted May 1, 2018 Share Posted May 1, 2018 On 30/04/2018 at 5:16 AM, AntKeeper said: I've noticed a minor bug. When I am in My lands view and go to Menu -> Tracked Players I don't see them. The map doesn't switch to Map View as it is expected. I also have a suggestion. I always delete everything from warehouse except Super Magnets. So right now I have to delete 53 items and make 106 taps. Usually I see errors that "item could not be found" as I tap too fast. Sometimes I even delete Super Magnets due to lags and moving third line to the second place. I wish it to be simplified somehow to do this repeatable task with minimal taps. Yup, this is a known issue; will do my best to address it in one of the upcoming releases! 2 minutes ago, Grizzlyfilms said: The cap button Sorry, I think I will need a little more information than that! 1 Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 The upper bar Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 (edited) The cap button 05:27 but when I tap the "my lands" and then tap the normal map. The cap button is normal 00:00. Then it update the countdown. I can also restart the game. The 3 other images tell the story of the upper bar with personel and stuff. Btw, we really want a better ally system. Like send volentier troops (cost supply to send long distances) may be a perk for that (cannot be too op) the higher perk the higher the amount. May need lots of supply. The ability to see far away Ally's. Be able to have big alliances. Edited May 1, 2018 by Grizzlyfilms Quote Link to comment Share on other sites More sharing options...
Mr. D Posted May 1, 2018 Share Posted May 1, 2018 5 minutes ago, Grizzlyfilms said: The cap button 05:27 but when I tap the "my lands" and then tap the normal map. The cap button is normal 00:00 As far as I understand it, we're talking about the timer getting de-synchronised from the server when the app is running in the background, i.e. you re-open an already running game, see a remaining timer value (that is wrong), open another tab, re-open Earth View and this time the timer is gone as it's synchronized with the server. Is that correct? If yes, I think I mentioned it somewhere before: at the moment re-opening an inactive app triggers a timer reload from the server (as all background processes have their time slowed down by the power saving features), but some devices just don't have that "app reopened" trigger and therefore the game doesn't know it's become visible again. There is little I can do without causing excessive battery drain and the issue seems fairly minor to spend time on it currently, but if everyone feels it's incredibly frustrating and causes major headaches I am of course happy to review its priority. However, an alternative solution may be to simply close the game fully instead of letting it run in the background (or use the "tab switch" technique to refresh the timer upon reopening the running game). Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 Mabye some users don't understand, mabye they need a way to know what is happening. Tutorial? Quote Link to comment Share on other sites More sharing options...
Mr. D Posted May 1, 2018 Share Posted May 1, 2018 9 minutes ago, Grizzlyfilms said: Mabye some users don't understand, mabye they need a way to know what is happening. Tutorial? A tutorial explaining a workaround for phones with problematic background app functionality? That sounds a bit like an overkill to show to all new players, considering that only a small percentage of devices is affected! Don't worry though, I will address this issue eventually so no tutorials will be needed after it's fixed. Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 (edited) Ok, what about if some soldiers can survive an attack from a bigger player (perk?) Would be really nice and a little realistic and in depth. Do you know tom Raines? I have also edited the post 30min ago Edited May 1, 2018 by Grizzlyfilms Quote Link to comment Share on other sites More sharing options...
Mr. D Posted May 1, 2018 Share Posted May 1, 2018 8 minutes ago, Grizzlyfilms said: Ok, what about if some soldiers can survive an attack from a bigger player (perk?) Would be really nice and a little realistic and in depth. We actually have that perk already; "Tactician" increases survival chances for each soldier. 9 minutes ago, Grizzlyfilms said: Do you know tom Raines? Define "know"! I have seen that player in the game and Discord chat, but I know him as much as yourself! Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 Tactican only increase the defence. I meant like your army lost a battle, but have some survivors left. Quote Link to comment Share on other sites More sharing options...
Eerienkah Posted May 1, 2018 Share Posted May 1, 2018 2 minutes ago, Grizzlyfilms said: Tactican only increase the defence. I meant like your army lost a battle, but have some survivors left. If you defend yourself carefully, you can have some survivors Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 1 minute ago, Eerienkah said: If you defend yourself carefully, you can have some survivors But, I meant like if you lost the battle. Quote Link to comment Share on other sites More sharing options...
Eerienkah Posted May 1, 2018 Share Posted May 1, 2018 So.... some of your army are deserters or resurrected? Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 A bit like the movie "behind enemy lines" Quote Link to comment Share on other sites More sharing options...
Eerienkah Posted May 1, 2018 Share Posted May 1, 2018 Do I look like someone who watches that kind of movies? Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 They managed to get away before they got killed, but also fougth (they did not bail instantly) they sat traps and stuff (I'm talking about my idea, not the movie) Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 1 minute ago, Eerienkah said: Do I look like someone who watches that kind of movies? Idk Quote Link to comment Share on other sites More sharing options...
Eerienkah Posted May 1, 2018 Share Posted May 1, 2018 (edited) So it's like in my first msg - you can have someone left after 2h passed and you lost anyways because your losses were greater Edited May 1, 2018 by Eerienkah 1 Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 You lose the battle lose your army except for some survivors. The other guy win, but you got like a few survivors Quote Link to comment Share on other sites More sharing options...
Eerienkah Posted May 1, 2018 Share Posted May 1, 2018 And you don't want those survivors, you want different ones..? Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 I want survivors Quote Link to comment Share on other sites More sharing options...
Grizzlyfilms Posted May 1, 2018 Author Share Posted May 1, 2018 (edited) When you loose a Battle. There is some survivors (from the army) that managed to not get killed. A perk could probably train the soldiers to have a higher chance of survival. Better equipped soldiers could also have a higher chance of survival Edited May 1, 2018 by Grizzlyfilms Quote Link to comment Share on other sites More sharing options...
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