Mr. D 622 Posted January 17, 2018 Share Posted January 17, 2018 Hi all, An exciting new feature went live today (no app downloads required) requested on multiple occasions: an AI player ("Artificial Intelligence")! The AI player is named "Force of Terror (Ai)" and will appear wherever there are active players in the world, so watch out for the Lands of Terror and don't leave your bases unprotected even if there were no players nearby previously! The AI will do most things that regular players do and follow similar rules combat-wise, except for land capture: you cannot capture lands created by the AI and your army will destroy these instead. This opponent's level of difficulty is currently estimated to be relatively "easy", but I'll keep an eye on its progress and keep adjusting the AI's behaviour in the future. Any feedback is very much appreciated! Quote Link to post Share on other sites
Masterman 11 Posted January 17, 2018 Share Posted January 17, 2018 I have one near me;) 1 Quote Link to post Share on other sites
The one true king 27 Posted January 17, 2018 Share Posted January 17, 2018 (edited) Hmm i am not positive about this, but well. The army loss against the this is quite ridiculous and seems quite diffrent. We normally get a defence bonus, while this ai killed 4 of my troops while attacking with 5... which means I had 520 to 1 and I still lost 4??? Ridiculous. Also it seems strange we just destroy the lands, I do not see why you cannot take the lands. Edited January 17, 2018 by The one true king Quote Link to post Share on other sites
Greenacers 1 Posted January 17, 2018 Share Posted January 17, 2018 This AI is building faster than any player can Quote Link to post Share on other sites
The one true king 27 Posted January 17, 2018 Share Posted January 17, 2018 He also rebuild troops fast ! And I just saw his Paris base that is level 9, so watch out! Quote Link to post Share on other sites
Mr. D 622 Posted January 17, 2018 Author Share Posted January 17, 2018 16 minutes ago, The one true king said: Hmm i am not positive about this, but well. The army loss against the this is quite ridiculous and seems quite diffrent. We normally get a defence bonus, while this ai killed 4 of my troops while attacking with 5... which means I had 520 to 1 and I still lost 4??? Ridiculous. As mentioned in the original post, there is zero difference in combat mechanics between players and the AI; in fact, "Force of Terror" is an automatically managed player account that is 100% identical to anyone else's. As with player-vs-player battles, all casualties are luck based, but every soldier gets at least 1 shot during the round end. Quantity doesn't mean safety, so you could have lost 4 soldier if that was another player on the other end too. 16 minutes ago, The one true king said: Also it seems strange we just destroy the lands, I do not see why you cannot take the lands. Primarily because this destroys the travel-based game mechanics, since you can remain in your base, wait for the AI to build lots of small lands, capture them and have the entire city to yourself without actually capturing lads via going outside. It's also worth mentioning that if you do not defend your lands against AI's attacks and it manages to capture one of them, you will not be able to re-capture it - the land will be destroyed by your army if you try to take it back later. Consider this an extra challenge and an incentive to keep some troops around your base at all times! 14 minutes ago, Greenacers said: This AI is building faster than any player can All AI construction is luck-based and its speed will vary, but yes, since it's one common enemy against thousands of players it can capture and build lands faster than anyone else, otherwise it wouldn't stand a chance. However, I am happy to slow the AI down if it proves to be too difficult to overcome. Quote Link to post Share on other sites
The one true king 27 Posted January 17, 2018 Share Posted January 17, 2018 All right... maybe it is me, but this fully xxx up the game for me. I do not play this to fight ai who keep building faster than we would. There is only losers with this we can gain nothing. I lost 15 forces in 50 minutes and gained nothing. True i attack two of his bases, but still. Quote Link to post Share on other sites
Grizzlyfilms 41 Posted January 17, 2018 Share Posted January 17, 2018 Why not say that the ai use a russian tactic (burn everything down) And i first heard about the ai at the discord and i got some hype But i still think you should give more diplomatic options and let players be able to send troops Quote Link to post Share on other sites
Mr. D 622 Posted January 17, 2018 Author Share Posted January 17, 2018 4 minutes ago, The one true king said: All right... maybe it is me, but this fully xxx up the game for me. I do not play this to fight ai who keep building faster than we would. There is only losers with this we can gain nothing. I lost 15 forces in 50 minutes and gained nothing. True i attack two of his bases, but still. One of the reasons the AI is there is to introduce rewards for combat; this is just phase one, there still be a bunch of interesting elements based on that. However, one of the solutions to your interim problem is simply not to attack the AI. Chances that it picks you as a target are fairly low. Quote Link to post Share on other sites
Grizzlyfilms 41 Posted January 17, 2018 Share Posted January 17, 2018 but the ai is strong Quote Link to post Share on other sites
The one true king 27 Posted January 17, 2018 Share Posted January 17, 2018 This is what is Costed me to destroy a land of the ai that was actually in my land... not close to normal. Quote Link to post Share on other sites
The one true king 27 Posted January 17, 2018 Share Posted January 17, 2018 And one minute later it has a new land once again in my land. This has to be changed! Quote Link to post Share on other sites
Greenacers 1 Posted January 17, 2018 Share Posted January 17, 2018 It’s your game, if I get wiped out by the artificial intelligence I will just delete it Quote Link to post Share on other sites
Greenacers 1 Posted January 17, 2018 Share Posted January 17, 2018 I have to go out And find my resources and take time to build up my base But the artificial intelligence is already at levels eight and nine? It took me a week to get to level eight Quote Link to post Share on other sites
Arb1tr 1 Posted January 17, 2018 Share Posted January 17, 2018 And the AI base can be destroyed, or it is necessary to constantly reduce its attack to the first level, and in the morning to begin the attack again against the 10+ level base? And will there be any buns for the fight against terrorism? Quote Link to post Share on other sites
ValarMorghulis 31 Posted January 17, 2018 Share Posted January 17, 2018 No. Just... no... I suggest being quick with an update to the AI or people will start quitting Quote Link to post Share on other sites
Mr. D 622 Posted January 17, 2018 Author Share Posted January 17, 2018 13 minutes ago, Arb1tr said: And will there be any buns for the fight against terrorism? Yes, as I said above this first release is aimed at finding the perfect balance of AI's activity; the next phase will be rewards for actually destroying lands and bases. This system isn't here to torture you, I just need to see it in action to estimate the right level of rewards! 13 minutes ago, Arb1tr said: in the morning to begin the attack again against the 10+ level base? The AI's bases do not get restored back to their initial level; I've simply pre-deployed a number of start bases all over the world (with level between 1 and 10, just because you've had a huge head start against the AI), but any subsequent base upgrades will follow the same rules as the ones applying to players. If you reduce it to level 1 it will take a while for the AI to reach level 2 again (and it will be possible to completely destroy AI's bases in the next update; I will post when that happens!). It's also worth pointing out that the AI only reacts to *active* players; it's playing whenever you are playing, so it will not continue to advance while everyone's offline. So it is not as terrifying as it may seem! On a separate subject, I have just released an update that slows down AI activity quite significantly; it will be barely active in low-populated areas and *maybe* do something once every 30 minutes if there are multiple players active nearby. Please let me know how that goes. Quote Link to post Share on other sites
Arb1tr 1 Posted January 17, 2018 Share Posted January 17, 2018 12 minutes ago, Mr. D said: It's also worth pointing out that the AI only reacts to *active* players; it's playing whenever you are playing, so it will not continue to advance while everyone's offline. So it is not as terrifying as it may seem! And these terrorists, by chance, do not collect resources in addition to another imitation of the player? Quote Link to post Share on other sites
Mr. D 622 Posted January 17, 2018 Author Share Posted January 17, 2018 3 minutes ago, Arb1tr said: And these terrorists, by chance, do not collect resources in addition to another imitation of the player? No, all resources remain 100% yours. If anything, the AI generates additional resources and stations whenever their base upgrades! Quote Link to post Share on other sites
KatanaHeadshot 0 Posted January 18, 2018 Share Posted January 18, 2018 What happens if I send an alliance invitation to the Force of Terror? Quote Link to post Share on other sites
Mr. D 622 Posted January 18, 2018 Author Share Posted January 18, 2018 2 hours ago, KatanaHeadshot said: What happens if I send an alliance invitation to the Force of Terror? They will most likely turn it down, I'm afraid. Quote Link to post Share on other sites
Masterman 11 Posted January 18, 2018 Share Posted January 18, 2018 Where i can look how much army force of terror send? Quote Link to post Share on other sites
Mr. D 622 Posted January 18, 2018 Author Share Posted January 18, 2018 1 hour ago, Masterman said: Where i can look how much army force of terror send? Hmm... someone else must have joined this combat and killed the terrorist army, as there usually is a message listing enemy casualties when it's your army that killed them! Apart from that, enemy army details are seen in the "Combat in Progress" window until the combat is over (that window can be opened by either tapping on the red combat marker in Earth View or via My Lands -> Army Controls -> Combat Progress / Defence Status). But if you missed that battle and someone else did all the killing then there's no way to find out the enemy army size, unfortunately! I will correct that in the next release. Quote Link to post Share on other sites
Ruvox 159 Posted January 18, 2018 Share Posted January 18, 2018 I just attacked the FoTs base with my army and destroyed its lands. Somehow their base is gone now and tracking shows me nothing of FoT in the surrounding area. However, they just attacked one of my lands. Shouldn't I be able to see their base now again ? Quote Link to post Share on other sites
Mr. D 622 Posted January 18, 2018 Author Share Posted January 18, 2018 8 minutes ago, Ruvox said: I just attacked the FoTs base with my army and destroyed its lands. Somehow their base is gone now and tracking shows me nothing of FoT in the surrounding area. However, they just attacked one of my lands. Shouldn't I be able to see their base now again ? Sorry, I am about to release a bunch of fixes today that should change the AI's behaviour: you are correct, no attacks should be possible while the AI is defeated (i.e. no base). I'll post more details once it's done! 1 Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.