Олег Поленин Posted June 18, 2018 Share Posted June 18, 2018 I'd like to make an another feature suggestion: Currently the game lacks any means of in-game communications. From what I understand, and likely agree, embedding an advanced and complicated chat system into game would be, well... complicated But why not make some very simple forms of communication, by allowing players to set a "label" or "comment" on various current game objects, e.g.: a comment on an attack action, that could be set in combat window by attacking player (e.g. "If you keep attacking me, you will face consequences, let's talk on Discord") a comment on a trade action, that could be set when defining a trade offer (e.g. "Please accept this trade demand as a retribution for your attacks") a label/plaque on a land object, that could be set by owners, for various uses, like notes, commemoration, fun (e.g. "Here lay the bodies of 833 brave soldiers who protected this land from barbaric attack by this and this player", "Will sell this land for 100 personnel") The game is really lacking in communications, since some players don't check on the Discord link in the Chat menu. Adding such small labels would allow a minimal communication and make it easier for players to avoid conflicts and find friends Quote Link to comment Share on other sites More sharing options...
Олег Поленин Posted June 18, 2018 Author Share Posted June 18, 2018 Also, binding the communications with certain actions would solve the moderation problem mentioned in other topic: with attack and trade actions, the impact of the messages would be extremely narrow (single player) and by nature, will be resource-limited (you have to either fight or trade); with land plaques, it might seem more problematic, but the impact would still be small, since (a) a viewing player would have to click on a land to see the content, land by land, so the potentially problematic message wont be forced on viewers that much, (b) it still requires some resource commitment, (c) feature might be limited by resource cost, e.g. like Lv3 sandwall Quote Link to comment Share on other sites More sharing options...
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