Jump to content
Domination: Earth

Problematic behavior on capture when merge is enforced


Recommended Posts

Imagine a scenario:

  • land A is of higher level than land B;
  • lands A and B are within merge range;
  • player clicks capture (flag button) on land A or within it's radius.

What happens in game in such situation:

  • land A merges with land B without warning;
  • a capture charge is lot (timer resets);
  • the +1 lv from capture does not apply, the result is land A having lv of (A+B) while should be (A+B+1).

Suggested solution:

  • upon capture on land that would result in merge, display standard merge confirmation dialog to avoid unnecessary/unwanted merges;
  • do not reset the capture timer regardless of the outcome of the above action, ie. player should still have an option to perform a valid capture, as merge action is free/not timed.

(in analogy to other "cancelled capture" actions, eg. when there is a larger land in proximity that prohibits land expansion)

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...