Олег Поленин Posted March 27, 2019 Share Posted March 27, 2019 Imagine a scenario: land A is of higher level than land B; lands A and B are within merge range; player clicks capture (flag button) on land A or within it's radius. What happens in game in such situation: land A merges with land B without warning; a capture charge is lot (timer resets); the +1 lv from capture does not apply, the result is land A having lv of (A+B) while should be (A+B+1). Suggested solution: upon capture on land that would result in merge, display standard merge confirmation dialog to avoid unnecessary/unwanted merges; do not reset the capture timer regardless of the outcome of the above action, ie. player should still have an option to perform a valid capture, as merge action is free/not timed. (in analogy to other "cancelled capture" actions, eg. when there is a larger land in proximity that prohibits land expansion) Quote Link to comment Share on other sites More sharing options...
S Keillan Posted March 27, 2019 Share Posted March 27, 2019 I can relate to this as well. My style of play relies on controlling when mergers take place. I generally wish that they were not automatic, but Олег has a decent proposal. Quote Link to comment Share on other sites More sharing options...
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