Олег Поленин Posted January 2, 2020 Share Posted January 2, 2020 The new flags introduced in 2.0 are very large, way too large. Also, they comprise of two squares ("waving" flag) which, in crowded area, look like two separate flags, cluttering the screen. Suggestion 1: Simplify the flag The waving effect is not realy visible because the tone differences between the front and back (folding) side of the flag are very small. Perhaps we could resign from this effect completely? It's still a nice flag, but much clearer now. Suggestion 2: Use flag image to show sanboxes and turrents The UI shows us either flag or a building (sandbags, turret or missile launcher). This is quite inconsistent. On large areas, you end up with a mix of simple green elements (some flags) and rich colourful objects (resources, resource stations, flags with buidlings). I would like to suggest a following solution: for a flag, always use the flag; if there is a special building on a flag, show it using the flag (like a shape or an icon) instead of replacing the flag completely for standalone objects (missile launchers, turrents, sandbags) use a similar icon based on a different shape Example implementation: flags with sandbags are squares, without sandbags - triangles icon left to flag shows the offensive building standalone sandbags and offensive buildings use same icon/shape without flag, yet with smaller pixel-like flag to depict ownership (useful in dense areas and overlaping large lands) This itroduces some more information on the screen and may seem harder to new players, but I'd say the existing system is far more complicated (sometimes same icon is a flag, sometimes not, etc.). Now at least a flag is always a flag: Quote Link to comment Share on other sites More sharing options...
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