As mentioned in the original post, there is zero difference in combat mechanics between players and the AI; in fact, "Force of Terror" is an automatically managed player account that is 100% identical to anyone else's. As with player-vs-player battles, all casualties are luck based, but every soldier gets at least 1 shot during the round end. Quantity doesn't mean safety, so you could have lost 4 soldier if that was another player on the other end too. Primarily because this destroys t