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Domination: Earth

Mr. D

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Mr. D last won the day on October 22

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  1. Thanks, guys! All this additional information helps!
  2. Ok, fair enough, 5 TP may have been a little to steep. I have adjusted this cost to be 1 TP from now on, which translates to "go literally anywhere outside of your house (no matter how close to the land border) and that will allow you to get some additional resources". However, I think saying that there is no reason to have additional bases is a bit over-dramatic. Not only your current resource capacity is significantly larger than any new player's (and collecting the manually-spawned resources using a super magnet while outside your base actually stores every single one of them without
  3. There's been an in-app update containing this bug, but another update was released almost immediately after that. Could you please try restarting the app after playing for a minute or two and let me know if this still happens?
  4. This should be fixed by the next in-app update, just give it a minute and restart the app. 😉
  5. That's exactly how it works, yes. The old way to upgrade utility structures is still there. 😉
  6. Hmm... unfortunately, I was unable to reproduce what you're describing: placing a new utility structure and upgrading that utility structure both produce a confirmation window illustrating the cost of the 2nd+ capture. Are you definitely running the latest version of the app (2.6.0)? It should be easy to verify by checking if you are able to select an individual utility structure and upgrade it via the small flag on its tooltip (exactly the same as the remote land upgrades). If you do not have that small flag button then your app may be out of date! The cost changes randomly e
  7. And the first in-app update has landed! Everyone should receive it after playing 2.6.0 for around a minute and restarting the app (if it doesn't happen straight away, don't panic, it will eventually ). It is now possible to upgrade each individual utility structure by using a small "Flag" button on its tooltip (similar to remote land upgrades). That is all.
  8. Mr. D

    Large land mergers

    That is exactly what we're trying to do here! Thanks, Luna.
  9. Could be three random resources at level 3 though! It was changed for two reasons: Complaints about the satellite consuming personnel, which makes collection of personnel via satellite less rewarding. Travel points are a good logical alternative as a satellite "fuel": this way you don't have to have resources to collect resources (TP are acquired by any travels, including those that don't result in any resource gain, so satellites reward those who travel instead of those who amassed a lot of personnel) and it is also another counter-couching measure (especially for people
  10. Hi all, Version 2.6.0 is now available on the App Store and Play store, featuring: Tracking Satellite can now be upgraded to level 3, allowing to collect an additional resource per building level. Construction cost has been adjusted to include peacekeeping points. Tracking Satellite resource collection action no longer costs personnel, but instead requires 5 Travel Points. This cost remains the same regardless of the building level, so a level 3 satellite will collect 3 random resources for 5 Travel Points. Version 2.6.0 contains an in-app updater, which
  11. Really sorry for this! I am on the case, this confirmation should be included in the next release. 😉
  12. Mr. D

    Large land mergers

    No worries! Both structures will remain (even if they are a little too close, although I'm not 100% sure how you managed to pull that off ) and in terms of upgrades the one that is closer (down to the last meter) will be chosen; failing that, the one that was built earlier, although this sorting logic is easy to adjust. However, I do remember promising an individual upgrade button (the mini-flag) for each utility structure to allow choosing which one to upgrade and it is still in my task list. It has been delayed due to some internal complications surrounding the utility structures (i
  13. That is true, the error does appear when your warehouse is full and you are not near a base. However, I'd assumed from the original message that @BrianK is at a base and should have been able to collect the produced items regardless. But yes, it is something I'd recommend checking as well (thanks, @ValarMorghulis)!
  14. @Kubogojev sorry for delays! Version 2.6.0 should appear on the App Store shortly; could you please download it once it becomes available and let me know if the issue still occurs there? Unfortunately, I've been unable to reproduce the scrolling problem on any of my devices, so my fixes are based on guessing at this point!
  15. Mr. D

    Large land mergers

    Ugh, this is awkward! Sorry guys, I misspoke: the main change was that the utility structures and all the custom-placed buildings now remain after merge instead of disappearing. With all the other buildings (pre level 100) the focus of my message was on "same as before". I have to confess that I'd forgotten about the fact that our buildings no longer award base with the experience points and I haven't checked (that area remains untouched). 😊 I have to say it is a bit of a bummer for me that this information is coming to light now, after all the work's been done. You know gu
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