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Domination: Earth

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Showing content with the highest reputation since 12/24/21 in all areas

  1. Hmm, Whatsapp wouldn't work because it's hard to share that video with other players outside of Whatsapp and there's no like facility for videos. πŸ™‚ But any other social media / video platform would have been alright! In any case, there will be more events in the future. πŸ˜‰
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  2. Nope, they won't merge! But the base is now potentially protected by the surrounding land's defence structures (e.g. you could build more guard towers around your base on the bigger land's territory). The small radius under your base simply shows you how far it is considered that you are present on a base (i.e. for the purpose of depositing/withdrawing items from the warehouse, as well as activating base-specific actions, like spawning new resources). Please let me know if that doesn't make sense though. πŸ˜‰
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  3. Ohhh, thank you very much, now to work, this land is not gonna conquer itself😈
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  4. No worries! Once you travel outside of your initial base (i.e. more than 100km from it) and capture a new land, it will automatically convert into a base when it reaches level 5. πŸ˜‰
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  5. Hi John, "Merge Lands" is used to combine multiple nearby lands (each with its own flag) into a bigger land with only one flag. The land borders have to be adjacent for that to happen and you will usually know that it's the case when one of the lands stops upgrading and prompts you to merge it with a nearby land instead. However, your bases (from the list in "My Lands" tab) represent individual "counties" with a 100km radius and cannot be merged. Bases operate independently from each other and have their own command centres, warehouses and other infrastructure. I hope that hel
    1 point
  6. Hello and welcome to Domination: Earth I assume you have stumbled onto this section of the forums because you would like some help and guidance on your journey to conquer the world! I have written this quick guide to help you on your way. Please note that I will use the terms "land" and "flag" alot but they are essentially the same thing. 1. Starting the game After creating your account and setting up your profile, you are thrown straight into the game. There is no 'forced' tutorial you have to go through so this might leave you a little confused. Refer to t
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  7. Oh sorry, I thought you meant by renaming the lands themselves. That still seems like a janky way of doing things, but at least it’s free.
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  8. In the meantime You could try to get his attention by changing your in game land names like bourqie did to me..example.."dseg go on discord"...or similar..I just used my game name as an example.
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  9. Maybe this is not a key feature but it is still very important to have the ability to contact another players. Otherwise it is impossible to negotiate, create alliances, discuss meetings, invite to messenger chats etc. Discord is not popular in my country, I am pretty sure no one of regional players has it installed. Telegram became a standard for GPS games. The simplest implementation could be just P2P chat system. Better than nothing. Just add there black list and maybe prohibit sending messages during several days after registration and from inactive players to prevent spam from newly creat
    1 point
  10. Our events are fairly random, but usually take place around public holidays (such as Christmas ). However, as "Domination: Earth" is global and I'm positive there's a holiday for almost every day of the year among all cultures, we stick to the biggest days only (again, Christmas ) as otherwise we'd not have time to develop new features! We've realised that many people missed our Halloween event this year because not everyone checks the forum or facebook news and I apologise for that; we've already built an in-game notification system, so you will see a message next time an event happens.
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  11. That is pretty much why we don't have a chat system right now, to be honest! The question's been raised many times in various threads, but to recap there are several issues with in-game chat system that we aren't ready to face yet; the key ones being: It is indeed a significant development requiring lots of sub-features. As you've correctly pointed out, ability to manage contacts, mute/block/ignore, create channels and groups will be required; no one's really going to be satisfied with a non-configurable message box and a free-text input. And as it's only me developing the game rig
    0 points
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