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Domination: Earth

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Showing content with the highest reputation since 08/17/21 in all areas

  1. Hi all, Version 2.8.11 is live on the Play Store and will appear on the App Store soon. Containing a number of fixes and features partially rolled out to Android earlier for testing since version 2.8.6: (iOS only) Fixed Unobtainium purchases; billing system should once again be active as of this version. Added the "Hide lands older than" and "Land display radius" switches onto Earth View's "Map Filters" UI. Added a new profile setting labelled "Load map tiles faster" (disabled by default). Switching this feature on will actively load map tiles while you're panning t
    1 point
  2. Yep, both sides lost an equal amount of soldiers, albeit from a slightly different amount of damage. Coincidences happen, unless every combat for you is like that now, then it does need investigating.
    1 point
  3. Hi all, Version 2.8.5 will appear on the Play Store shortly, App Store release is expected to follow in the next couple of days. Featuring: It is now possible to delete (and therefore deactivate) currently active items with collection bonuses (e.g. Super Magnets). Zoom level should no longer reset after land capture and resource collection. Earth View markers should be a bit more persistent now, requiring fewer reloads (e.g. remain when navigating back to Earth View from another tab). Upon tapping on an inbox message about an attack structure dealing damage to
    1 point
  4. Только что было выпущено исправление, которое должно помочь с этой ситуацией. Прошу сообщить, если земли FoT всё ещё невидимы. 😉 Благодарю за ваше терпение и репорт!
    1 point
  5. It depends on the circumstances, but strictly speaking the notifications aren't tied to what you see in the app as they are sent by the server. E.g. when you hit the "capture land" button the server schedules a push notification in 15 minutes from that moment. If there is a server-side "congestion" (e.g. the 3rd party push notification service is overloaded) there could be a delay in delivering the notification. Alternatively, if the UI lags the notification from the server could arrive a little bit sooner (visually). I could synchronize these notifications with the client-side stat
    1 point
  6. Thanks for letting me know, @kank! Looks like something got stuck... I'll investigate.
    1 point
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