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Domination: Earth

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Showing content with the highest reputation since 09/23/20 in all areas

  1. Hi all, I am happy to announce that after 3 weeks of appeals & waiting "Domination: Earth" is back on the Play Store along with version 2.5.2 and all of the in-app purchases. Once again, my sincere apologies for any inconvenience caused and I thank you for your patience!
    3 points
  2. OK, here is what I dislike about the new Tracking Satellite mechanics: Travel Points resemble distance traveled. I would never travel 5 km just to acquire on random pile of resources. It's no good cost-benefit ratio. You already nerfed the Tracking Satellite earlier by removing any advantage someone with big or many lands had concerning resources collection. Naturally it gets harder while advancing in Domination to obtain Travel Points. The longer you play, the harder it gets. For most late gamers there is nearly no chance of getting Travel Points during their daily routine.
    1 point
  3. This issue was before 2.6.0 and seems to be fixed now. At least the counter resets again after the placement of the new utility structure. Although I still dis not tried this in those ca. 2 seconds before it resets.
    1 point
  4. Hi all, Version 2.4.1 appeared on the Play Store and App Store, featuring: Adjusted land capture button: number of "Expert Settler" charges is now displayed in the title and the exact amount of time until the next recharge is shown on the yellow button itself. Added a confirmation window listing the exact land capture cost appearing only when the land capture isn't free. Maximum amount of resources you can store is now displayed in the resource boxes on the construction window. As always, please post if you have any questions or feedback.
    1 point
  5. This is nice, but having it automatically level the nearest was nice too. Maybe the flag button picks automatically and you can manually choose another structure by clicking it?
    1 point
  6. And the first in-app update has landed! Everyone should receive it after playing 2.6.0 for around a minute and restarting the app (if it doesn't happen straight away, don't panic, it will eventually ). It is now possible to upgrade each individual utility structure by using a small "Flag" button on its tooltip (similar to remote land upgrades). That is all.
    1 point
  7. That is exactly what we're trying to do here! Thanks, Luna.
    1 point
  8. In my opinion, grinding structures up to level 1000 and then deleting them seems a bit antithetical to the focus on travel. I hit level 1000 on the turret by my house, so I started spending more time by the lake to grind a spot there instead, which seems much more in line with the playstyle that D’s tried to encourage with the travel point system.
    1 point
  9. One of the structures was built on one land before the second land was upgraded over it. The second land was planted before the second, thus it took precedence and allowed the other structure to be built. Hope that answers your question. If this gets implemented, that would satisfactorily resolve my concern.
    1 point
  10. Really sorry for this! I am on the case, this confirmation should be included in the next release. 😉
    1 point
  11. No worries! Both structures will remain (even if they are a little too close, although I'm not 100% sure how you managed to pull that off ) and in terms of upgrades the one that is closer (down to the last meter) will be chosen; failing that, the one that was built earlier, although this sorting logic is easy to adjust. However, I do remember promising an individual upgrade button (the mini-flag) for each utility structure to allow choosing which one to upgrade and it is still in my task list. It has been delayed due to some internal complications surrounding the utility structures (i
    1 point
  12. A server-side logic adjustment has just been released: from now on all Utility Structures and buildings placed at a custom spot (selected by the user on a level 100+ land) will no longer disappear, but will instead get reassigned to the parent land. All structures built on a smaller (merged) land before it reached level 100 (the ones that do not have a custom position) will get deleted upon merge, same as before, refunding Unobtainium if any of those structures were premium. Please post if you have any questions.
    1 point
  13. Thanks for your patience, a fix for this particular exploit is now live. Please let me know if anything similar reoccurs again!
    1 point
  14. A fix has been released, but it may take around 24 hours for the leaderboards to update and for the incorrectly formatted ones to disappear.
    1 point
  15. Something seems to have changed behind the reverse country stats API you are using. "Special regions" which belong to another state now get country stats no longer stating their ISO 3166 country code but something like [country code of administrating state:country code of administrated state] for example US:PR for Puerto Rico or CN:HK for Hong Kong. Those new country stats add to the already existing country stats like PR and HK. Newly created country stats seem to only spawn the new format for example US:UM (at least I guess so since I did not found any UM country stats). Additionally, t
    1 point
  16. Now it's affecting Ashtral. Just got level 10 but not able to trade. Update: it's now working. Maybe there's a small delay.
    1 point
  17. So I just spent about 800 Travel Points for something I don't even know... not like I already lost over 1000 not even a week ago. You really need to do something about those extremely costly captures without any warning or confirmation pop up. Weeks of progress may be lost in seconds without even noticing. At the moment I'd rather have an option to disable the whole expert settler feature individually than encountering those huge losses over and over again due to a single random click or whatever happens... Don't get me wrong, I like the whole idea of this feature as well as the idea of T
    1 point
  18. I just encountered a new issue related to the reset of the capture counter after placing a new utility structure. So it just appeared that when I place a new sentry turret, the capture counter does not reset on client side but on server side. This was an older issue. However, now this also leads to no confirmation pop up coming up asking if i want to spend some resources to capture again. The server of course still knows about my second capture within 15 minutes thus collecting the price without any warning. This way I just lost about half my travel points because of being fast, a little to
    1 point
  19. Fair enough! Will see what I can do about those utility structures. 😉
    1 point
  20. Thanks, @S Keillan! That's correct, we're still waiting to be reinstated due to a ridiculous incident (our privacy policy link has changed due to us launching a new website and that change hasn't been reflected on the Play Store, so Google decided to remove DE without any warning). We've been fighting this for more than two weeks now. Please don't uninstall the game though as it is indeed impossible to download again! My apologies for inconvenience and thank you for your patience!
    1 point
  21. Evidently Google has yet to approve the app. I agree, it's been quite a while.
    1 point
  22. I'm seeing the same issue on a new iPhone and iPad after updating both to iOS 14.0.1.
    1 point
  23. Unfortunately not. 😢 I am somewhat furious with Google myself, but there's pretty much nothing we can do at this point. There is a large notice on the Play Console informing developers that because of the COVID-19 the review schedule has been affected and any reviews are likely to take more than a week. Our new build was submitted on the 18th of September, we are still waiting to get approved.
    1 point
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