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Showing results for tags 'mr.d'.
It's been some talking about the combat in the game lately. Relays etc looks delicious to conquer. What if we had defence and attack options/doctrine. Soft defence=normal defence as always Hard defence=really good defence, but infrastructure get a little destroyed or damaged. Soft attack=as normal attack Hard attack=better attack, but infrastructure gets damaged so you wouldn't really want to use this unless you don't want relays etc. Live to figth another day doctrine=a small debuff to combat, but possibly for soldiers to survive to figth another day. In the long run this would be good. Field hospital=better buff for surviving. Combat engineer=repairs relays etc if not lost the battle (automatically draws some supplies to fix). FOT should not do damage to infrastructure. Scout troop defend land with no base, probably should be a 10scout cap. Lots of perks could be made like armour perk. Better survival rate. Expeditionary force= could be requested from allies or set to auto send. A building in capital that holds 42 expeditionary troops that can be sendt outside base range to allies.