Just a thread to throw ideas on adding to the characters and make them easier to use, including the idea of toggling skills or alternatively adding in roles that can be toggled for characters, which will dictate how and when those skills trigger.
character roles.
- Combat: triggers attack skills/ melee, pistols, rifles. Allows the triggering of leadership (no one follows someone who hides behind the troops). Disallows the use of medicine, as they’re focused on surviving.
-support: triggers support abilities- medicine, logistics, strategy, won’t trigger combat abilities or leadership.
-domestic: triggers- construction, diplomacy, economy, exploration, repair.
Any further ideas would be great
as an added thing, experience gain- we currently get exp for deploys, or force of terror troops. Perhaps the addition of extra exp for destroying FoT lands for characters, provided they attack it (otherwise we have exp farming made easy), the exp amount need not be large, 5 exp per level of the land, and 7exp for walls, towers and launchers.
skills: we currently have
profficient: 100 exp per rank.
everything else: 200 per rank.
maybe have 3 skills as a non proficient for each class of character at 300 per rank, so they still can be levelled, but takes longer