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Domination: Earth

Eerienkah

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Posts posted by Eerienkah

  1. Tutorials are not meant for older players who know how to build barracks and other stuff newbies are asking about.

    We got it just so we don't miss out on rewards, I guess, but it's not something we should now complain about because it's too easy to do... Not like it's going to be a problem in a month or two, when all oldies complete it (or decide not to bother) and only new players are going to have it... 

     

    So as a heads up for older players - cool 😊 but for developers... Not sure how it's something they should worry about...

    Thanks for letting us earn some extra unobtainium, @Mr D! 🙃

    • Like 1
  2. C'mon! It's a tutorial... You know that, right? 🙃

    If you just logged in for the first time, you don't have to travel 100km for your first base and you don't have *any* resources to build *anything* yet alone all the structures. So you progress naturally.

    Can't do it right now? Move on to the actual quests and leave the tutorial alone..? 🙃

  3. On 4/15/2020 at 10:52 PM, Grizzlyfilms said:

    Outpost board?

     

    To show the colonial power?

     

    On 4/16/2020 at 1:10 AM, S Keillan said:

    My guess is that this would be very much a p2w board. Although, a countries visited board would not be a bad idea, perhaps including lands/outposts produced from drones.

     TBH I can't see anything wrong with it...

    We do have the game supporters top and no one is complaining that you need to pay to get there 🙃 so I think a new top exclusively for paying players won't hurt (and probably even help the game 😊)

     

    And I do support the country idea! Love it!

    • Like 3
  4. 17 hours ago, AndyP said:

    If you are loaded with powerups and visiting somewhere that has lots of available resources.

    So you load them *before* you leave your base..? 

    Sounds like a convenience that can be purchased for unobtanium to me (Same with the moving your base instead of creating a new one), not a must have gameplay feature...

     

  5. 9 hours ago, S Keillan said:

    Well, this renders my proposal in the General Discussions thread moot. Not that I'm complaining, but I will note that this will impact some strategies significantly.

    That's pretty much what you suggested, so... Why would you be complaining?

    On 6/6/2019 at 7:40 AM, S Keillan said:

    I propose that the cost would be reduced to 1 TP for each level on the resultant land under the following conditions:

    • All lands merged into the primary land would have no structures on them, so no base points added.

     

    I think, the simpler we keep the system, the less "tactics" that would lead us back to this kind of situation we'll have 🤷

    And I don't want to get nerfed again because someone's gameplay is borderline cheating 🙃

  6. 7 hours ago, Олег Поленин said:

    If it were, would you be charged twice?

    (once upon trade, once upon merge)

    Maybe if it is on the lvl20 land, it gets merged automatically upon buying 🤷

    I'm not saying it's right or wrong, just gathering more information 🙃

  7. 3 minutes ago, Олег Поленин said:

    Anyways, do you realise the TP cost would be insane even in a very small scale? To merge 30 lv1 lands you would need to travel 4350 km... :o

    ...as opposed to 290 km, if we assume only the merged land level counts.

    So here's your opportunity to strategically put lands so they don't clash too much? 🙃

  8. 37 minutes ago, S Keillan said:

    OK, next question regarding lands being built toward each other. At present, when two lands are adjacent to each other, if one of the lands is trying to be upgraded and that land is of greater or equal land level than the other, there is an automatic merge between the two lands. However, if automatic merges no longer occur, does this mean that the upgrade would fail? I am imagining a situation where a level 1 land is blocking an adjacent level 99 land from growing

    I'm guessing it's going to be the same as it is currently when you're trying to upgrade smaller land and the bigger one is in it's way..?

  9. 20 minutes ago, ValarMorghulis said:

    How much of our location is actually saved? I think I read about this in the earlier threads but I will ask it again. If you are measuring between my last check-in and current check-in that means you will have to save my last location. For how long? And do you save the location after that or is it "deleted"?

    All of your locations are currently saved 😂 That's what your check ins are 🙃

    • Haha 1
  10. 23 hours ago, Vladislav said:

    Понеся огромные потери, ни чего не получил. При том что он был нападавшим.
    Почему меня не спросили? Принимаю ли я его капитуляцию? Что за бред?

    What were you expecting to get?

    You got a victory point, points of Fame and ability not to see his sorry face any more 😊 The same reward you'd get if he didn't retreat. 

  11. 52 minutes ago, Олег Поленин said:
    • firstly, sharing all my resources equally leaves me a really low share due to the number of allies and the fact, that I felt to be the more active player, thus receiving far less than I share (excluding Ruvox perhaps),

    Maybe you should have fewer Allies? ;) I'm pretty sure it's pretty much how EU works: you have Germany, UK and other big guys who "collect a lot of resources" and have to share them with less fortunate Greece and Co :) Don't like it - Brexit is your answer :D 

    52 minutes ago, Олег Поленин said:
    • secondly, separating capture action from resource grab action removed one of the important source of income I had: using capture action on utility structures performed a resource grab with the range matching the parent land radius, thus allowing me to gain resources continuously when sitting within the main lands/locations.

    If you had such problems with this separation you should have mentioned it when people where asking for it... Did you?

    As for your reasons - again, you want to gain something only by sitting on your couch and it's something that has been discouraged from day one and in every topic... So not sure you have my sympathy here.

     

     I do agree with perks though - I worked hard to unlock them, I should be the one to benefit from them! :) 

  12. 10 hours ago, Олег Поленин said:

    A display of a current pick up range would be a nice UI feature, even if optional.

    You mean, you want the circle, that appears every time you press the Hand button, to be on permanently instead of the blue dot?

     

    As for myself, I'd like to ask if some kind of a reminder can be put in place when you try to capture a land near a  resource station? I understand it's really my problem, but sometimes it takes me a couple of days to capture a station because I keep forgetting about it! (Although, items help a lot with it, which is amazing! :) )

    • Like 1
    • Thanks 1
  13. 13 minutes ago, Олег Поленин said:

    Yet does one really need a strongly trustworthy source for the in-game label of a more or less randomly placed flag? :)

    Seriously, the only issue I see here would be the efficiency of such API calls. 

    If it's not a trustworthy source, just some random stuff, its going to be as good as renaming it to any random stuff...right?

    Having towns and cities is enough for a label of a randomly placed flag. IMHO

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