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Showing results for tags 'map'.
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1.17.1 Map Style
Mr. D posted a topic in News & AnnouncementsHi all, You may remember that I promised an updated map style by the end of this week, so here goes! Unfortunately, I've had to pause development of a custom "Domination: Earth" OSM style, as it's starting to take longer than anticipated and I'd hate to not release any new features in the next couple of weeks because of that (and then there's Easter, we can't miss that!). However, I remembered a lot of positive feedback about our previous Google Maps style and decided to bring it back! As mentioned previously, we can't have multiple OSM styles (as they're ludicrously expensive
1.13 Map Update v2
Mr. D posted a topic in News & AnnouncementsHi all, As many of you know, our yesterday's release of the new Mapbox-based map didn't really go so well as many old Android devices turned out to be incapable of running it. Accordingly, we're now discontinuing the use of Mapbox GL and moving onto another map service provider, which should perform much better across all devices and also work on Android 4.4 and Android 5. Additionally, captured land shape is back to being circular again. If you are experiencing any issues with the Earth View tab (GPS coordinate loading not going away or crashing the game, general slowdowns
Use Openstreetmap data/tiles instead of Google maps.
Swedneck posted a topic in General DiscussionsI just started the game and noticed the game uses Google maps, which means my city is about 3-5 years behind reality.. Any chances the game could use Openstreetmap instead? Since anyone can edit OSM users in areas where map coverage is bad can simply fix their area. This also means that players of this game who decide to fix the map would contribute to every other service that uses OSM. Simply put, the more things that use OSM, the more everyone benefits.