Some questions about combat mechanics with lvl 100+ structures:
1) When a lvl 100+ flag with multiple structures scattered over it is attacked, does an attacking guard tower need to have the specific structure within range or the flag itself?
2) If sandbags and guard towers are scattered over that lvl 100+ flag area, can the attacker select which he attacks first, or must the defensive sandbags be destroyed before the guardtowers?
3) If a lvl 100+ flag has many sandbags, why don't their defensive bonuses stack (i.e. only the most upgraded sandbag determines the troop defensive bonus)?
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URAS
Some questions about combat mechanics with lvl 100+ structures:
1) When a lvl 100+ flag with multiple structures scattered over it is attacked, does an attacking guard tower need to have the specific structure within range or the flag itself?
2) If sandbags and guard towers are scattered over that lvl 100+ flag area, can the attacker select which he attacks first, or must the defensive sandbags be destroyed before the guardtowers?
3) If a lvl 100+ flag has many sandbags, why don't their defensive bonuses stack (i.e. only the most upgraded sandbag determines the troop defensive bonus)?
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