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Domination: Earth

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Showing content with the highest reputation on 02/08/18 in all areas

  1. Hi all, A small server-side update has been released (no app downloads required), featuring a couple of adjustments: If the defending army is slain and some of your soldiers still haven't performed any action in the same round they will deal damage to the land and its structures straight away. I.e. it is no longer possible to prevent all land damage by mobilizing 1 soldier every round in a battle against a much larger army. For example, if I am attacked by 1,000 soldiers and only have 1 soldier defending my base, the initial attack wave will kill the defending soldier and the remaining damage will go straight into my walls (then attack structures, then land). It is no longer possible to perform remote strikes using Guard Towers, Missile Launchers and Nuclear Silos from a land that is currently being attacked by an army. You can still perform remote strikes from any other lands that are not being invaded right now. Additionally, some of you may have noticed that resource limits are a bit more strict now; collected resources will no longer "disappear" if you don't have enough space to store them. Instead, you will see a notification informing you about the reached storage limits and the resource will remain on the map, awaiting to be collected whenever your base reaches next level or you spend some of your savings. Same applies to the resource stations: if pressing "Collect Resources" button doesn't award you with resources due to your storage being full, resource collection cooldown will not begin and you can re-attempt that action as soon as some space is freed. Please let me know if you have any questions or if something doesn't make sense!
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  2. Correct, after you stop getting damage bonuses from your army size (150+ soldiers) the amount of troops simply helps to extend combat duration and not worry about enemy reinforcements interfering with your success.
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  3. Certainly! Core mechanics of every round (or "attack wave") is quite simple: up to 50 soldiers can act every 10 minutes and at the end of each round all of these 50 soldiers get a shot at the enemy forces. So if you have an army of 1000 soldiers in combat only 50 will fire during each attack wave. Simultaneously, up to 50 soldiers from the defending side do the same. After each soldier from both sides has fired, casualties are calculated: by default every shot has a 50% lethality rate, i.e. a dice is rolled and it's a 50/50 chance for each acting soldier to die from enemy shots. If your 50 defending soldiers are attacked by an army of 15, you are risking to lose up to 15 defending troops. Defending side receives a defence bonus from structures (walls, base defence points) and the Tactician perk, while the attacking side can only use the perk bonus in combat. If you have any points of defence (the purple shield icon), an additional dice roll will be performed in case the initial 50/50 chance fails and your soldier is supposed to die: the second roll has a chance of 1% per 2 points of defence to negate the effects of the first roll. I.e. if you have 40 points of defence and your unlucky soldier fails the first roll there's a 20% chance that they're not going to die after all (and continue into next round). If all of the defending forces are slain, structural & land damage is dealt and its amount depends on the total size of the attacking army: 1 point of damage per 50 soldiers in combat (up to 3 damage in total). It is possible for multiple players to engage in the same battle, in which case their armies sum up and act as one, but for every additional player in battle 50 more soldiers get to act, i.e. 50 soldiers from each player. Accordingly, structural damage from two player armies will also be greater. Unfortunately, defenders don't get a luxury of ally support (yet), but this will change fairly soon, as more combat management features are planned. Please let me know if any of that doesn't make sense or if you have additional questions!
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  4. You still see all resources in their original values (i.e. 100 on the map), but when picked up you will see a message saying "You've collected 110 units" (and of course, 110 will be credited). It's worth mentioning that you will be sharing the increased amount with your allies, so it is beneficial for a person with the relevant perk to pick up all resources if the allies don't have the same perk.
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