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Domination: Earth

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Showing content with the highest reputation on 04/17/18 in all areas

  1. Sorry, I didn't mean that your ideas are random; I used your thread as an example of "how many ideas have been suggested already". My next thought was completely separate and referred to the fact that everyone would be motivated to post "random stuff", as long as it's linked to a reward. I realize that your ideas were posted on a voluntary basis just for the sake of game improvement (not to get a reward), and that's how I'd prefer to keep things. In regard to my current priorities: there are some "behind the scenes" tasks that I can't put in any news, but that are crucial to our operation. I am arranging a more efficient hardware setup, our own map tile server and a world-wide tile cache (global content delivery network for improved Earth View performance) and a bunch of other "boring" things related to cutting down costs of our software and improving its stability. After that I plan to enhance our tutorial a bit more (we are losing too many new players who can't find the "flag" or the "i" button) and I'm likely to improve a bunch of outdated UIs. Once that's done I will most likely begin working on brand new features, although I can't say which ones will come first.
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  2. Ok guys, just wanted to let you know that the "Nearest Land" in "My Lands" has now been removed. Additionally, all bases are now sorted by distance from your current position (closest first).
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  3. @Ruvox Just to confirm: I am not ignoring your post, I simply haven't responded because I was using this post's "Unread" status as a personal reminder for myself to look into that problem. I've raised the appropriate ticket and will let you know once a fix is ready!
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  4. No problem; all of these questions are good and valid! I'm afraid not; "pre-100 buildings" are not affected by the new healing functionality, but this wasn't omitted on purpose and is very likely to change in the future updates (I just didn't have a chance to adjust these buildings to use the new mechanics yet!). Yup, I believe that is the case! If a building hasn't been healed by your action and this action hasn't resulted in any new utility structures being placed then the 15 minute timer will not start and this action will be ignored (as if it never happened). Resources are only generated if a utility structure is created or some health is restored to an existing building. I suspect it is; is there any evidence to indicate otherwise? It's been some time since I last tested this functionality, so if something broke please let me know!
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  5. Point-wise, each capture deals 1 land level damage or 1 point of building damage if any defences are present (e.g. a wall with 10 hitpoints will lose 1 out of 10 points of health). Land merges will not damage enemy structures on their own, but almost any other "successful" action would: a) Building a utility structure on a level 100+ land. b) Healing a damaged building on a level 100+ land. c) Upgrading a land or utility structure. d) Increasing base defence score. e) Creating new land. Any action attempts that fail (i.e. "you can't upgrade/capture/expand" for any reason) should not cause damage to your enemies. I think this is it!
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  6. No problem! The main thing is that this misunderstanding has now been resolved and you will not be caught by the anti-cheat again.
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  7. Oh sorry, I searched but I didn't saw these posts. Thank you very much for your answers, it will really help me ! I hope that your game will have a promising future, it is great ! Have a nice day, Ulysse
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  8. Hi! Check out these threads for some useful information on this subject: But to sum it up: 1) You upgrade the base by capturing lands outside of its radius, i.e. by going somewhere in the real world and pressing the yellow "Flag" button. Each land capture and each land upgrade counts as 1 "level up" point towards your base's progress. 2) You establish a new base by travelling at least 100km away from your first base and capturing a level 5 land there (i.e. capture a new land outside of the 100km radius and upgrade it 4 times). I hope that helps!
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