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Posts posted by Luna
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I’ve noticed an issue where upgrading a utility structure doesn’t increase your base level anymore. Was that intentional?
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Yes, it reduces the number of your units that are killed, from both ai and other players.
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Tactician is useful for when you’re defending, not attacking. It’s the equivalent of adding a sandbag everywhere.
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6 hours ago, Kubogojev said:
Guys, land capture just worked for me!
I didn’t update new iOS 14.2
what have you done?
The bug got fixed already in an update
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That’d also ruin the land mass stats for players near large bodies of water. And what if you claim in the middle of a lake?
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Looks like iOS 14 is what broke scrolling. It was working just fine for me, but I just updated and now it’s broken
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Looks like it’s working again. Thanks! 😃
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Honestly I could just wait until the patch lol. I don’t have plans to go outside of my lands for a while.
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Wait, it’s back to broken. I guess I’ll wait for the patch.
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Looks like reinstalling worked 🙂
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Ironically the only thing that’s still working is the new utility upgrade system
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It’s still not working
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Since the new update I haven’t been able to grow lands that are already established. Both when I tap the flag button and use the flag menu it goes through the “please wait” pop-up, but after that nothing happens.
I’m on iOS.
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(Not that I’m complaining. There’ve been several times when I mean to level one structure but it levels another close by.)
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This should solve that “problem” people were talking about regarding hardcore couching. With good spacing you could level several utilities at once.
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In my opinion, grinding structures up to level 1000 and then deleting them seems a bit antithetical to the focus on travel. I hit level 1000 on the turret by my house, so I started spending more time by the lake to grind a spot there instead, which seems much more in line with the playstyle that D’s tried to encourage with the travel point system.
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Well, I probably won’t use tracking satellites anymore. It doesn’t seem like one random resource is worth the tp cost.
Why was it changed? The personnel cost seemed fine.
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On 10/7/2020 at 9:43 PM, Mr. D said:
Fair enough!
Will see what I can do about those utility structures. 😉
Thank you! I’ll start grinding up again.
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On 10/5/2020 at 11:21 PM, Mr. D said:Please note that you can't have duplicates of some buildings (especially on <100 level lands) and all buildings have to be within their parent land's radius, which is why this feature gets a bit tricky!
Well, my suggestion would be to just reassign ownership of any utility buildings from the child land to the parent, and if any overlap the child levels are added to the parent. (And if that’s over 1000, then anything over is lost.) Regular buildings could get materials refunded, but honestly I don’t care all that much about that. It’s the time investment from utility structures I want to keep.
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Well that’s annoying. In that case, is there any chance that’ll change anytime soon? Directed to Mr. D.
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Do structures carry over when you merge two large lands? I want to start grinding to combine two big lands I have, but I really don’t want to do that if it’ll destroy all the utility structures I’ve built on one of them.
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Doesn’t this make it really hard to get personnel without collecting in person? Getting a single resource will only cover the cost for the satellite.
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What’s a relay?
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Will using a VPN trigger the anti-cheat system?
% Taken on multiple land claims is way off
in Technical Support
Posted
It’s 5% of your maximum capacity, not how much you currently have.