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Domination: Earth

Luna

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Posts posted by Luna

  1. For the most part I agree. Getting locked out of your home play area is a feature, not a bug, since it forces you to travel further if you want to keep expanding. Utility structures are a great compromise imo, since it gives you an incentive to keep claiming even past level 100, but still takes a long time to achieve much and eventually gets capped.

    However, I think there is something to be said for the balance being a bit off. The tp system encourages you to place down a ton of level 1 flags everywhere, but then if you ever expand into those areas the system of adding (it might be averaging, I don’t completely remember, but the point still stands) the levels of the lands merging can rack up ridiculous costs. I get nervous claiming land anywhere that I might possibly build up one day, since I know that it’ll be a massive headache and a massive expense to merge. Level 20 merged with 1, then level 25 merged with 1, then level 28 merged with 1, then level 30 and so on can really add up even though you’re really not doing much at all. Maybe merging lands below level 100 could be free, or the ability to delete your own lands could be added so that people don’t feel so boxed in by their own development.

  2. Hello! I just downloaded the new update, and so far it’s been working fairly well for me. The loading times seem to be a bit faster, although I think the new design is a bit cluttered. One problem I’ve had though is that since I’m red/green colorblind, the friendly flag color and FoT flag color look exactly the same. I couldn’t find a colorblind mode in the settings, so I’m kind of stuck either messing with map settings or guessing which lands are FoT.

    Also, is there a way of breaking alliances in this update? I can’t figure out how.

  3. I’m trying to change my land name to “New Lunar Republic”, but whenever I try to save it never registers. I’ve tried changing other settings as well, but those don’t go through either. Is there something I’m missing? Maybe the name is too long?

  4. I didn’t know it stopped at 5, but the game doesn’t give any indication it won’t keep increasing the cost. Maybe bases could be moved using the new travel points, since that seems in line with the theme of the game.

  5. As far as I can tell, players only get one base move before they have to pay money. If you waste that move early on (if, for example, you don’t realize you can only do it once), it’s gone forever. Not only that, but from talking with a friend that also plays, base move costs start scaling exponentially. I really think there should be some way of gaining those moves back while still minimizing abuse of the system. Maybe there could be a one month cooldown, or you get a base move “credit” for starting a new base somewhere else.

     

    If there’s already a way of gaining back free base moves please let me know, but there doesn’t seem to be any indication of it in-game.

  6. 10 points is a lot more reasonable, although I think it still seems a bit on the pricey side for the cheapest possible action. (Unfortunately I have no idea how many points I have at the moment.) If this is a bug, hopefully you can get it fixed soon.

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