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Domination: Earth

SebRut

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Posts posted by SebRut

  1. 20 minutes ago, Mr. D said:

    That level 23 land actually belongs to your base. :)

    Every base starts with just the "HQ" icon (the blue skyscraper), but when you construct towers or walls they appear nearby, but are still considered part of the base.
    The only difference between this version and the previous one is that all walls and towers used to be displayed right on top of the HQ icon before, while now I've positioned them slightly further away from the base for a nicer look. :)
    However, if you were able to upgrade that land using flag button before - that was a bug (it's most definitely a base land; I've checked the database)!

    What do you mean with "base land" and what does that level 23 come mean, as my base is only level 16.

  2. Performance seems a bit worse and I miss the functionality to tilt the map using 2 fingers to top down view. Also the presentation of multiple land 

    s inside a big one is bugged for me. In the following the screenshot the lvl 23 land is positioned in the middle of the surrounding lvl 100 land although it should be away from it. Using the capture button on it also doesn't upgrade it but increases the defense score of the base. 

    Screenshot_20180124-091509.jpg

  3. As I said before, I'd really appreciate One-Time-Purchases of like 1 Unobtanium even if more expensive than subscriptions. Right now I need like 1 uno to build something and I'm not willing to spend 4€ again. In my opinion subscriptions should be a way to save money of one time purchases, encouraging to let money flow to the developer(s) regularly.

  4. 13 hours ago, Mr. D said:

    It is possible to purchase the "Basic Source" subscription, receive 10 Unobtainium and immediately unsubscribe; it would be roughly £3.00 in total (the final price is managed by Google and varies per country, as everywhere has its own taxes beyond our control)!

    We can't really go below £3 as there's a really hefty transaction fee that Google apply to us, unfortunately. :)

    Would it be possible to include the 3.99€(3 pound) subscription as an one time purchase, as this constant subscribing and unsubscribing is kinda annoying.

  5. 12 minutes ago, Mr. D said:

    Ok, we've discussed this subject some more internally and decided that priority should be given to the lower level land when a maxed out land is present nearby: after all, 500m radius rule still applies and there's no real benefit from seeing that "Your land has reached maximum level" message every time. :)

    Targeting logic has been adjusted; @SebRut please let me know if you can upgrade your smaller nested lands now! ;) 

    Works fine now, thank you :)

    • Like 1
  6. 31 minutes ago, Mr. D said:

    How would you prefer to manage the selection of nearby lands to be affected by upgrade/capture?

    In my imagination you will always upgrade the nearest lands in range, so for example if Igot a lvl100 land in 300m range and a lvl50 land in 350m range I would still upgrade the lvl50 land even when it's not the nearest but still in range.

    • Like 1
  7. I would really like to have an alliance system where people could join alliances instead of making 1:1 relations. These alliances could have some kind of treasury where members could donate resources to build alliance structure which give all members bonuses like x%+ on resource collection, (very small) passive resource generation etc. Also wars and pacts between these alliances would be really nice.

    I agree with you that we dont really need an ingame chat, but something like an auto generated log for alliances would be nice. This could include predefined "pings" like sharing specific locations to plan alliance actions and would offer some basic comm tools without the need to moderate it.

    • Like 2
  8. Just now, Mr. D said:

    I do see a sandbag wall in the database that was built on a standalone piece of land (level 2) yesterday at 5:35pm. This level 2 land isn't part of a base, it's just there on its own.
    Perhaps you did it before moving the base and now that the base is here it's no longer possible to see the old land?

    I've never experienced buildings appearing out of nowhere before, but I'm happy for you to keep a free wall; it's only going to help your defences! :) 

    Well, that could certainly be the issue, I didn't thought about this. :)

  9. 1 minute ago, Mr. D said:

    It seems like there's a collision between multiple lands at that spot; possibly there was a land in place already and then the base appeared... did you move your base or was it always there?

    Yep, I moved my based over there shortly after first creating it, but I still dont know where that sandbag wall is coming from, as I have not constructed one in my base.

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