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Domination: Earth

SebRut

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SebRut last won the day on May 31 2018

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  1. That sounds great! To you plan to release a beta version (via the Google Play Beta-program) when the newly developed has all features currently present?
  2. Seems like one of my offers is gone too
  3. Oh, I guess I wasn't really clear with this, I meant the cheapest way to support this game regularly in an automated way (=a subscription) is via in-app-subscriptions for the price mentioned above. While I could just purchase Unobtainium manually everytime I like, I'd be much happier with a monthly subscription as I'm kinda lazy :') So maybe you could add a monthly in-app-subscription for ~5€? Sad to hear that patreon would be that complicated for you
  4. Great post, thank you for clearing up some concerns about the future of DE. In regard to fundraising, have you thought about starting a Patreon or something like this? This would allow people to regularly support the game with any amount of money they want. For example, I'd like to support DE, but don't necessarily need the unobtainium. Currently my cheapest option would be 3,99€/week or ~16€/month, which is too much for me. With patreon I could donate a amount fitting for me, edit it as it fits.
  5. As some players on the discord may have noticed, I've been inactive in the last weeks and just got active again some days. In this post I'd like explain why I lost motivation for DE and what could be changed to prevent this from happening again. Problem After reaching a relatively high base level (currently at 34) your only real option for day-to-day is mindlessly pressing capture/collect every 15/60 minutes as travelling to expand your land area isn't doable in my normal day. With a big enough land you also don't really need to save resources as you get enough just from your land. This leads to my big problem the lack of improvement one can achieve. Ideas I thought about new goals for advanced players and came up with these: permanent bonuses for the player, e.g. +1 soldier capacity for a given amount of resources a new alliance system with multiple players working together for alliance goals alliances get some kind of resource stash where players can transfer resources to and/or a "tax" on all collected resources is paying to can also be upgraded to hold more resources these resources can be used to construct and improve alliance "structures" that provide various benefits for the alliance and its member, e.g.: Resource bonus for alliance resources obtained by tax (for example 10% tax + 1% bonus : 100 money collected -> 11 money for alliance [10 tax + 1 bonus] + 90 money for collecting player ) raise member limit (if a limit makes sense) better military support for players (normal: every member can support attacked players with 10 soldiers, every upgrade raises this limit by 1) "donation" system: members can get resources from alliance pool, every level increases amount/player/24h(?) interests: every levels grants +0.1% on alliance resources per day/week alliance leaderboards
  6. When I try to add this player to my "Tracked Players" the only thing happening is the view reloading without actually adding the player to the list.
  7. I just checked my wars and discovered that I've been at war with a player named "Thomas" where both of us have 0 points. I don't really know where this war is coming from and I cant track the other player either.
  8. I'd like to have a more clear warehouse design, like pokemon go with one per item, with the current available amount and options to quickly withdraw or delete x of them. ( example ) Having to delete 15 items of different kinds with extra confirmation dialogs each hour is kinda tedious and mostly keeping me from growing my super magnet stash regularly.
  9. I did something a while ago here It also seems like my toast/notification issues where resolved
  10. There's goes my hope of a nice alliance overhaul for this week (No pressure on you, fast dev I#ve seen so far. I'd just like more options for alliances)
  11. When tracking FoT, these flags out of range show up at a distant, tricking me into thinking about new peacekeeping points. Is this related to that circle-and-rectangles stuff or a bug?
  12. Would it be possible to also only show this highest score in the my lands overview? Right it seems like the sum of all walls.
  13. I can confirm this behavior, getting 1 supply from 5 supply factories. On a side note, toasts/notifications for resources from scrapping seem to work very unreliable with me sometimes getting no toast and sometimes for the first x. (UPDATE: Seems like notifications for collecting resources via satellite or the global button also shows this behaviour).
  14. I definitely need these wave notifications, for killing FoT soldiers without destroying the lands for sustained peacekeeping points inflow. But I agree with the idea of customizable notifications as for example I don't really find the "Resource received" notifications helpful.
  15. I would also be ok, with just long pressing the tooltip or something like that to copy the player name
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