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Domination: Earth

Republic of America

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Posts posted by Republic of America

  1. On 6/1/2019 at 10:00 PM, Luna said:

    I would love to have an expanded alliance system. I have a couple of friends I play with, but since we’re all allies we never actually interact in game (unless someone gets bored and starts a war).

    This is a very very old thread and as far as we can tell the odds are slim we will ever see an alliance system that is fully functional and useable. 

    However deal with this players have banded together and formed a few different Alliances (all of the names escape me at this moment). 

    We also have a very large discord, that'll I'll link below it helps you get in contact with her players and form/find alliances. I'm a member of the largest one, the URAS, but please feel free to join the community and then select your alliance. 

    Official DE Discord https://discord.gg/UwWGzP

    URAS Website: https://urasoffical.wixsite.com/uras

    URAS Official Discord: https://discord.gg/tgeJD65

  2. Thank you. 

    I find this update of idea extremely refreshing compared to the former system. 

    I do however have 2 questions

    1) does this mean it will constantly be pinging my GPS?

    2) Will I be able to "start"  my travels from a utility structure even if I cannot end them there? And does this 1 for 1 expand? (Eg, I travel 100 km I get 100 points not a interest system)?

  3. 8 minutes ago, Riylan said:

    So this issue is basically a bunch of kids playing nicely in a schoolyard, except for 4 kids off in a corner yelling at each other about who can throw a ball the farthest.  

    Noone else really cares who can throw balls farthest, and they're just having fun kicking/throwing a ball around, playing tag, whatever. 

    Then the principal decides to just take all the balls away from everyone. 

     

    I don't really care much either way.  It's your game; you do you.  Just seems like a bit of an over-reaction.

    Good thing I already got rid of my big land, or I wouldn't be able to start over(kinda). 

    I think you said it best. 

    • Confused 2
  4. 37 minutes ago, Олег Поленин said:

    Actually, less developement than providing a resource trading feature unrelated to land trade. Spares significant UI changes...

    It was sarcasm. Also, you are right. 

     

    Also, Irrelevants, stop it. I'm not doing this with you right now. 

  5. 6 minutes ago, Олег Поленин said:

    I still think that a more gentle solution could be arranged, eg. stamping each land with a list of previous owners, so that a land once sold cannot ever return to the previous owner.

    This could even include taking over by force, ie. when a player attempts to take over the sold land, the land disappears, like what happens when you attack FoT.

    It's also easy enough to explain in a short warning on trade: "Once you sell this land, you will never be able to get it back again".

    Great solution! 

    Oh... But that might require development 🤔

    • Sad 1
  6. My frustration with this is pretty huge. Really I don't have much to say except to indicate that I find it hugely annoying that rather than fixing holes with the current system it's just being gutted. 

     

    If my car has bad brakes and needs new tires I don't throw out the car I just replace them. 

    This is a situation that I feel you should have done something to replace the bad tires of the mechanics rather than throw the whole car out. (Oh, and tell us "just use Uber!")

  7. Look, as it is well known by the community, I have been very doubtful of the games future. That being said I recently took a road trip and got several lands high enough to make the bases with just minimal amount of U$ (about 25$ worth USD) 

    I'm here to ask straight up, should I spend the money or are you going to reset the game/sunset this soon? 

    Like honestly, love the game but we haven't seen anything meaningful in months... Is this still a project worth our time or should we come back in 2.0? 

  8. 48 minutes ago, AntKeeper said:

    I like new design but I think the old one was Ok too. Usability should be improved though. Honestly, I think the problem with the game it not the design. It is gameplay. Now when I merged my home-circle with work-circle I almost have nothing to do in the game. Building structures like communication stations and silos gives almost nothing. No satisfaction, no feeling of expanding territories. I need to go to the distinct parts of my city to add new lands but because of 15-minute delays I cannot do too much there too. When I move to 100+ km from my city I place the new base there but it happens rarely. So I just start loosing interest to the game and looking to the number of active players (reduced from 2500 to 350) I see I am not alone. There is probably only one more active player in my city. We didn't war. I believe it is unfair to attack him as I have been playing much longer. But we also don't have any ability to communicate as there is no ingame communication and Discord is not popular in my country.

    So the game needs complete re-thinking. Internal communication is must-have feature for this game, it should be more dynamic with more in-game activities.

    Yeah. Your pretty much dead on 👌

  9. I have to say, I'm not much of an optimist and I'm very disappointed that it's just you deving it (because more = faster, not that you've done a poor job). 

    However the update is welcome and makes me extremely excited to see what we will be seeing soon. The graphical redesign looks incredible and way way better, and we are excited for the rollout later this year. 

    Thanks for the update.

    • Like 1
  10. 32 minutes ago, S Keillan said:

    I write this one week before Halloween. Will there be any forthcoming details related to this? Just checking...

    I question how much this game is still considerered "Under Dev" and how much it's leaning towards "Shelved" 

  11. 1. Okay, then I like that.

    2. Meh, I'm still not 100% on this idea, but a smaller cooldown (50 days) wouldnt be too bad. 

    3. I'm just going to stick with my "This would be too hard to teach new players" point, and besides it's not like we have a robust tutorial for anything else. 

    4. Okay, that could work... I don't love it (i don't even like it) but it would be a significant block to the "pass and grab" group. 

    New points since this is getting old to fine-tune further and further. 

    @Mr D, I understand you're a busy guy but you haven't given us any indication of which (if any) of these ideas are even on the table. We don't know anything except: 

    - Change is coming 

    - The FA needs to be broken

    - You think the game has become too complicated 

    The final one I reject wholeheartedly, I agree that we have evolved past a simple tutorial, but a simple link to the discord could be added easily enough (which I know you don't care to use but many of your pro players (including every single player in this thread) prefer as a means of communication. It lets us teach them in real time as a community) I find the game needlessly complicated at times, and UI/UX breaks at times ofc but I think if you held a poll you would not find more than a handful players would support your (as it appears in my mind) essentially rolling back updates that added features.  

  12. 8 minutes ago, Ruvox said:

    Just some ideas:

    • A big fee on trading level 100+ lands dynamically expanding with the lands level similar to the merge costs but with the original value
    • A trade cooldown for level 100+ lands like a single land can only be traded every 100 days or something like that (because seriously who trades that big lands more often if not for couch expansion?)
    • A trading charge for level 100+ lands where you needed to upgrade/merge (merge and upgrade equally to prevent just buying an adjacent level 100 land) the land for example 100 times before being able to trade it again
    • Making it impossible to trade a big land back to the original owner starting at level 1000+ lands since I can't imagine an legal scenario where you wanted to sell your big land and then get it back. (I've to admit that this would somehow be the most extreme idea but it's also the only really preventing couch expansion via land swaps and not only making it harder)

    I don't think/hope Mr. D would just deactivate land trades at all.

     

    Again, I count you a friend so this isn't about you, but your ideas and mine. 

    1. Everyone would just trade level 99 lands and if you staggered the price.. well not much good still. You would have people just eating the price and/or buying lands at low levels. 

    2. That might work, but as a reminder, Governor has purchased several lands over level 100 in the last 100 days and those were fair and legitimate trades. 

    3. This one breaks even non-couching trading/and I find super confusing (not to mention hard to teach new players) 

    4. Yeah, I think removing the ability to trade 1000-plus lands is smart, except what happens if a big player quits? then that land is basically lost forever? 

     

    And the one thing we both solidly agree on is that under no situation should land trading be removed. Ever. 

  13. I'm not going to write near as long as my previous comment because I think I have explained the POV from a player who actually uses FA. 

    I'm just going to say, I play the game for several reasons, I love to capture land, I love to hold influence over my area, and I love I can play a game when I'm away from home but it doesn't take an enourmous amount of time. (Also, one of my favorite things was Google Places, no that has gone away I'm still wanting a 5.99 "Name everything for free" buy-in) 

    So, as aforementioned, I can't do the first very often, the second is still doable, the third keeps me playing and engaged, and the last is already been eliminated. So, that's fine, we break FA. (Not sure how to even do that without basically breaking the game and making a dog eat dog world, bc frankly if you break trading I'm going to kill every new player in my area. If that's the only way to get land ill gladly wipe out all players and cause them to quit with zero moral qualms. If it's me vs. globe than ill gladly stop playing co-op with anyone in my area) But what comes next? Do we attempt to change the very landscape of the game? 

    Also, I didn't get a chance to comment on the drop from 10k active monthly user drop. No offense, but I srsly doubt it had much to do with the game getting more complex and a lot more to do with how the game changed so drastically (1.14.4 if I remember correctly, I had quite a bit to say), along with the fact that new players are hard to keep after a spike after the holidays, and the winter events. After that players played in January but as school/work ramped up again lots of players who already were playing less where frustrated when the game changed incredibly with legit zero tutorial for the changes. (I know I'll catch some flak for this comment but this is just imho) 

  14. Okay. I was going to stay out of this but I realized that there are actually no "Couchers" here. 

    I'm going to say it, I am. 

    I am a Coucher. 


    Now, I'm going to explain why, and why I think we desperately need to break couching. 

    First, I'm going to explain Why I choose to become a coucher. First off, I had read through the terms and conditions for my favorite game and noticed that there was no rule saying that I couldn't use a family member as a Bank. This was my initial go at it, first, I was going to use a collective account for the entire family, that way as we all traveled in our separate directions we could be a super beast reaching out to the ends of the country. However, when I explored the ToS and TaC I found that this was, in fact, clearly against the rules. Thus I didn't do it. Now, I began looking into this after the second Billion surfaced in America. This was a moment I went "snap, I'm never going to catch up at this rate". But then just days later his wife, IndianaCatLady, took over and I realized that there was a system that would throw me into the top 20 (at the time).  Thus: what I coined later as the Kell System was coined. This being said, I doubt he was the first to find this system, and I don't think he did anything wrong. What I am not doing here is saying "Well, he did it first, punish him not me" I will accept a punishment for my admitting to being a Coucher should one be decided, despite my opinion that would be idiotic. 

    So for a Why? My why is because it was not against the rules, yes others were doing it (i have several others but I will not surrender their names as they are protected), And as someone else mentioned when I have to go 5km to do anything IG then yes, it gets boring really fast. 

    Time for the How-to-Break-Your-Game-Breaking-Bug segment of my mini-essay. 

    I truly think that the SE (settlers expansion) would be a relative fix. Would it be less effective? yes. Would I use it over the Family Advantage? Yes, I would. Once again the only reason that I began using the FA (family advantage, my nickname for coaching in this particular setting) was I was could not do anything for several days. You know when you were a kid and you didn't just use Youtube for video games and you got stuck how you would just keep trying to beat the level/crack the code/make that crazy jump for days? and eventually you just kinda gave up on it for the weekend/next chance you got to see your brother/uncle/friend that knew everything about video games? That is where many of us ended up. We only played maybe once a week, and even then only for maybe 10 minutes. So, if I had a way to still be contributing to my other lands I would take it in a moment. I would love the chance to upgrade distant lands especially at a 10:1 ratio. I think that making it harder to use the FA is the wrong way to go without some kind of solution and alternative. All your going to do is effectively lose your core veterans, along with lots of your biggest donators.  

    Okay, now for the conclusion to my comment: Why Couching and the Family Advantage Needs to be Broken. 

    First off: it is not really fair to those who are stuck going through life with no friends, family or Spouses. Many of your players are stuck without this (the FA) and thus it creates an unfair environment within the game. There is also the fact that despite this trick, many players are still getting burned out on the game for lack of things to do. Eventually, it gets boring simply watching your rank level up with very little other purpose in-game. In addition to this, there are players that don't choose to use this system and feel that if unfairly leaves them out of the loop and at a severe disatvatge. I, for one, felt that to remain relevant I must evolve and began working co-op with my brother Jason. I can understand how this would not be well accepted and leave players like the FA players cheated. I'm all for the destruction of this as a viable method, but within reason and not with any insane or unreasonable changes that will do nothing more than hurt the 5%.  A fee? that would be a waste of time, I have 160,000 in the bank. Something like a land percentage? well then... I guess I'll just grind a bit slower. We *DO* need to break it, I just don't have any ideas on how too. (Other than obv, make it against the rules, that will deter lots of players such as myself).  

    Final notes: Thanks for reading this. I value your opinion and hope this doesn't offend anyone. However, I think I need to be the vote that points out that very few realistic players can expect to go further than 10km (just a single level 2000 land) from their work/home/school/etc for more than a few minutes a day. 15 minutes? Who has 15 min to sit and waste sitting to claim land again? and a single land level at level 2000, its worth hundreds of M2 and way-way better than a single level land. I just felt i needed to point out that many players with busy lives don't have many options to expand much if this is starting to feel like an ad for the SE... well finally. I think the SE I awesome and I would love to see it in the game by the end of month and at latest Halloween.   ~~ Raines 

  15. That's true, but whereas I would happily lose 10 of my precious land levels in my Death Star III land, I would not be willing to level up a land 100 times that is far away from home. Especially when the reward is actually non-existent, I'm not adding levels I'm just moving them. At a cost of 25 perfect hours of gameplay that can't be near my land. 

    Disclaimer: part if my adamant fight against the 750 is both my job and my house are within 700m ~ of my land. So it would srsly be disadvantages to have to get a new job. 

    • Haha 1
  16. 12 hours ago, Republic of America said:

     I will be back

    And I'm back. 

    - So putting a range limit? I hate it. If we are going to allow couch upgrades I think we just reevaluate whether we really want this. A 750m minimum range with remove the whole point to do it at home (as most of us grow tired of home builds. ) 

    - great idea.

    - I think a heafty fee is perfectly reasonable. 

    - This. This is phenomenal. I couldn't say I like this enough. It's perfect bc it already has so devalued the land that this is barely even efficient but I know for one I would absolutely love the chance to range upgrade a flag *that I already have built* at range and at approx 10x the cost and time investment. 

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