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Domination: Earth

S Keillan

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Posts posted by S Keillan

  1. I have noticed that with stacked captures, the timer on the flag button is not there. One can sort of guess how much time there is until the next free capture by looking at the color change on the flag button, but it is not the same. I would prefer to see some largely precise time from having to avoid a (for me) huge capture cost.

  2. 6 hours ago, Kubogojev said:

    Thanks for feedback, but I have not attacked by buildings. I attacked by Army. I  defeated all the units and I got victorious in battle. I would expect base must be eliminated. Hmmm :(

    The important thing is reducing the level to below level 1. I think that there is a maximum of 45 points of damage that can be done with each battle (9 points each round for 5 rounds). A base that is above level 4 thus cannot be eliminated in one battle as its hit points are its base points. I would thus suggest continuing battle until it is fully reduced.

    • Like 1
  3. Hi. In my experience, the only way to destroy an AI base is to use troops to reduce it below level 1. This means that all AI troops must be defeated and buildings destroyed so that damage reduces the base points. Attacks from nearby offensive structures (such as Guard Towers) can reduce the base points without attacking troops, but this can only reduce the base to level 1 since the base becomes invisible and cannot be attacked at that point. Only an army can reduce it below level 1.

  4. It is possible. On the "My Lands" tab, your main base should be listed. Go to where you want to move your base, then select the Move button for your base. The move will happen immediately. Also, your first move is free, but future moves cost unobtainium.

    As a strategy move, relocate your base where you can easily access it but not linger for very long. Some players locate it along a stop on their daily commute. You only need to be on your base to transfer items between your inventory and your warehouse.

  5. The idea that I have is that when the 15-minute timer ends for a new capture, instead of ending, it restarts with a new 15-minute interval. A capture is available and may be saved for later, perhaps concurrent with the next capture. This thus would not add new captures (which can be done with drones anyway). Also, this would not continue indefinitely, with maybe being able to save up some before the timer stops. If it is unlocked with perks, that number can be connected with the perk level.

    • Like 1
  6. In discussion with @TetragDagon, we have an idea that should be welcomed by many players. Currently, the flag capture every fifteen minutes can be stressful as not everyone’s schedule is conducive to this, even while travelling. Our idea is to have some stack of captures that may accumulate over a short time. That is, a player could save up a few captures to use later.

    This would allow players to perhaps save up for building a higher-level land that may be used for constructing certain buildings, or even for a base. One could also be more strategic with placement of lands without sacrificing time. It would only slightly increase the number of captures due to being asleep. Furthermore, it would fit better into players’ schedules and give them more incentive to play.

    This could be a standard feature, or perhaps a feature earned by perks.

    • Like 2
  7. Looks like it's fixed with RobotWizard as I successfully made an offer for a land. 😊

    This bug seems to happen randomly as another player recently upgraded to a level 10 base, and I was able to make a trade right after. I presume that it's not exactly random, but the difference eludes me.

    • Thanks 1
  8. Evidently, carsnow2011 has a level 10 base, but the bug is affecting my ability to trade with them.

    Edit: never mind. Looks like I was working off of wrong information.

    • Like 1
  9. Hi. You simply need to be on the level 100+ land and make a capture. Instead of a new land, you have the chance to build a Utility structure. The Solar Panel is one of the four options.

    Concerning your quest, it needs to be a newly created solar panel as upgrading an existing one does not count to the quest. New solar panels have to be 100 meters or more from existing structures on that land.

    Hope that helps.

  10. 4 hours ago, Kubogojev said:

    Thanks. Makes sence. But if this is really so, it is not very motivating award :) I can produce this for 1 piece of supplies, often deleting it as I rather keep space for supermagnets. Capture 15 factories for reward of 8 radios? Hmmm

    I kind of have a similar opinion. I suspect from quests are worth pursuing for the rewards alone, while others are fine if that is what one is planning to do anyway. Your mileage may vary, of course.

  11. OK, I simply misinterpreted the original statement, thinking that if one had already gone through the goals before that it was given. At least we determined that Military Outposts count as a created new base, so I was able to complete the quest that way.

  12. 5 hours ago, ValarMorghulis said:

    How about normally planted flags that are later upgraded with the use of unobtanium to bases? Do they become a base or outpost and are they counted towards bases established? Or do they follow the same rules as drone lands?

    These have been, and I presume continue to be, normal bases, the same as if a player upgrades said land from level 4 to level 5 naturally. Since at least one placement was done in person, this seems fair to me.

  13. As someone who has used the new Exploration Drones to create new bases in distant places (Mt Everest, Bouvet Island, etc.), I totally agree that such Outposts should not be counted in the leaderboards. While it is a nice feature, that should not substitute actual real-world travel for statistical purposes. I will say that these outposts do globaiise the game somewhat, but I think that a good thing.

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