Jump to content
Domination: Earth

S Keillan

Officers
  • Content Count

    156
  • Joined

  • Last visited

  • Days Won

    19

S Keillan last won the day on October 3 2020

S Keillan had the most liked content!

Community Reputation

44 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just tried it out and it works. Thanks!
  2. I decided to check this out. However, I could not use the perk even though the initial screen shows a cost of 6% of my current PKP. The other screen seems to imply that I need 6% of my maximum storage capacity.
  3. One of the structures was built on one land before the second land was upgraded over it. The second land was planted before the second, thus it took precedence and allowed the other structure to be built. Hope that answers your question. If this gets implemented, that would satisfactorily resolve my concern.
  4. I suppose that I could have said something in advance. It's not that important as I tend to agree with the basic principle and feel this was something of a workaround. My question is how has the issue of two or more utilities in very much the same spot been resolved. The attached photo shows a sentry turret and a silo, on overlapping lands, that will occupy the same spot when the lands are eventually merged. What will happen to each structure, and which would be upgradable? The answer to that would help in determining what to recommend.
  5. A concern and a question: Much of my gameplay involves the intentional disappearance of utility structures as they are merged into parent lands. Currently I have a level 1000 structure that I would like to go away when it eventually gets merged into larger lands that I've invested considerable effort in setting up. It now seems that be for nought, unless those structures are somehow invisible to the capture button (in which case, nevermind 😉). Also, does this mean that we are returning to the exchange of base points for core structures on all lands? While that would change my gamepla
  6. Now it's affecting Ashtral. Just got level 10 but not able to trade. Update: it's now working. Maybe there's a small delay.
  7. Evidently Google has yet to approve the app. I agree, it's been quite a while.
  8. In a merge, one or more lands are merged into another land. The surviving land structures remain intact. The lands merged in disappear along with all their structures, including any utilities built on them. I know that missile launchers that disappear because of this refund 5 UBT though.
  9. This is related to the issue that the app has with the Google Play Store. Refer to the thread
  10. I do like the idea of unstacking the structures on lands in as much as being able to access a guard tower "covered" by a missile launcher. My main concern is that there is now a lot of graphics clutter on the map. This likely slows rendering of objects, which impacts high density areas. It also makes it potentially problematic when trying to select an land that's under the structure of another land. Before I downloaded the update, I saw all the structures on the land itself, which I liked as one could cycle through to get to the desired structure. Perhaps this could be restored with perha
  11. Any word on getting app restored to Google Play?
  12. Idea for a perk: Global Collector. It would be an expensive perk (say 10,000 PKP or so). Activating this perk would produce a button that would collect from all Tracking Satellites that are not under cooldown. The cost for using this button would be at a usury cost, say 2-10 personnel per satellite. The idea would be give players who have multiple bases the option to utilize their tracking satellites without having to cycle through all their bases, which can be unwieldy.
  13. Earlier today, I was at a base that I had moved on top of a newly-placed land. I tried to use the remote land capture button, but I accidentally selected the one for the base. It triggered a defence bonus as before, in addition to the Fortify button. I wonder why base lands even have a remote capture button since they are not lands in the traditional sense. My suggestion would be to disable those as well.
  14. I just did some upgrades using the "little hand" button on different lands using extra captures. No confirmation popup on those either. That might explain the issue with the UBT upgrade as well as my resource station captures from before.
  15. Also, if the flag button is hit a second time shortly after it first, no confirmation popup shows. It might need to go through refreshing the map to show the window.
×
×
  • Create New...