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Domination: Earth

S Keillan

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Posts posted by S Keillan

  1. With the change in merging to allow sub-100 lands to be form without requiring Travel Points, would it be possible for the merge message to be explicit in indicating that a merge could occur? I relied on the TP cost to see if a land was capable of expansion or not (no TP cost shown equals room to expand), but now it becomes a guessing game as to whether two lands are adjacent. This might become a concern when a land might be adjacent to more than one larger lands and there is a choice between which way to merge.

  2. 14 hours ago, Mr. D said:

    That's unexpected; I haven't seen anything like that recently (you're running version 2.1.3 on Android, right?).

    Could you please paste a screenshot illustrating how the non-loaded tile issue looks like from your end?

    This might be what is being referenced. The map goes totally weird with blank spots, and the tiles that remain do not show any lands or structures. It typically happens after leaving a base of land menu, and refreshes whenever I go into other menus like War or Messages. It's definitely a nuisance.

    Also, I'm running Android 4 something.

    Screenshot_20200407-110646_Domination Earth.jpg

    • Thanks 1
  3. The combat first wave is now instant, rather than a 10-minute approach. This is great for attackers but not great for defenders. Since no mention was made, we're not sure it is intentional or a bug.

  4. Speaking of war mechanics, I put some UBT into building a missile launcher level 2. When I tried to implement it, I got the message that no enemy lands were in range. A quick calculation shows the land is easily within the 10.5 km range, and the targeting circle covers the land in question. Sounds like a bug in the program.

    Screenshot_20200405-205434_Domination Earth.jpg

  5. There is a long-time bug in the game that sometimes does not recognize a player has a Level 10 base, even though said player has one. This prevents the player from trading and presumably from engaging in conflict. I am wondering what process is in place that toggles these abilities. Any insights are appreciated.

  6. After this update, if I use the "eye" button to load land surroundings of a base, the screen will return to this after interacting with other areas. This caused an issue when I scrolled to an area to place an Exploration Drone. When I went to activate it, the map returned to the base from before, requiring me to scroll again.

  7. 2 hours ago, Grizzlyfilms said:

    I've lost so many drones on this.

    It says that I captured, but then it won't show flag and not on leaderboard

    You are on the EARTH leaderboard. It's probably because you are capturing outside of national borders. (Look in Oceania for the leaderboard icon.)

  8. 1 hour ago, Олег Поленин said:

    Personally, I wouldn't allow new lands being set outside of existing base radius areas. Strange places will fill will lands, like north/south poles.

    Unless I am not reading this right, each new land from the Exploration Drone is within 50 metres of another. Unless one creates a ridiculously long chain, reaching far-distant places is not likely.

  9. I am making a request to have the map filters remain where the user lasts sets them, or at least allow that option as a profile setting. Since the update, the app resets very often on my phone (possibly from it being low in available memory). This causes the filters that I set to be returned to the default setting, which is everything on. This can be annoying as the land that I wish to upgrade is located at a resource or station, which at my current game position is less important.

    I am simply asking for a little more control over what I see on the map when the app starts.

    • Like 2
  10. As an experiment, I traveled to a nearby base area, which was level 8 with a 35/40 base points listing. Four land captures and a merge between two level 1 lands allowed me to add 100 troops to the base. The attached image shows the base having 900 troops even though it appears to still be level 8. This strongly suggests display error.

    Screenshot_20200107-180945_Domination Earth.jpg

  11. A few of us in the Discord server have seen our notifications for activity not working. As least from my end, this includes alerts for available capture, collection of resources, and attack alerts. They were working approximately a day ago. I checked the settings on my phone in both the app and in the system UI, and I should be getting alerts.

  12. Did you recently delete utility structures on a level 100+ land? That would explain the negative number. Deleting structures deducts base points equal to the level of the structure. You do not lose the actual base level, but you create a deficit if you go below zero.

    • Like 1
  13. 11 hours ago, Mr. D said:

    After all, the board only updates when you end up with more money in your current possession than you've ever had before.
    Or is the board actually showing less money than you currently have?

    I notice this in my wife's account, where her money balance has constantly been above her score on the leaderboard but no change has occurred. Also, I have noticed is the past that when I exceeded a previous score but spent some, the updated score was not the maximum that I achieved but rather a lower amount.

  14. I check the leaderboards frequently and noticed that there has been no change in the "Richest Lands" statistic since the addition of travel points. It used to update maybe once a day at least.

    Also, any idea if or when cumulative travel points will have its own leaderboard? I think that was requested a while back with an indication that it would be added.

  15. An idea that I have bounced around in my head would be an exchange of resources for other resources. I know that unobtanium can be converted for the other resources, but what if one could trace supplies for money or personnel, or some other permutation. I would suggest a fairly outrageous conversion rate, say 100 supplies for 10 money or one personnel, but it would give an option for getting specific items.

  16. I am just guessing, but I think the concern is about being able to part with supplies already existing in one's warehouses. I know that I have had an issue with personnel, maxing out the amount that I can carry and having almost nothing to use them on. (Armies are maxed, and guard towers are expensive with money.) What I believe @Irrelevents is noting is that an inability to spend supplies quickly enough is preventing him from collecting more supplies, which prevent the generation of other resources that may be more useful. He may also be in an area that has no other players to assist in collecting them as well.

    • Haha 1
  17. On 6/12/2019 at 11:40 AM, Mr. D said:

    Will get back to you once I catch a break! ;)

    Fair enough. Just glad that is in the queue to be dealt with.

    Yet more information, my wife and I had a brief war and temporarily ended our alliance. There was no change in how we saw each other's lands. This suggests alliances are irrelevant in this issue.

  18. I think this happened to me once in a skirmish. My opponent attacked a land without my army defending and I lost that land. Since it was just the one time, I didn't think much of it but I bring it up for completeness.

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