Jump to content
Domination: Earth

Leaderboard

Popular Content

Showing content with the highest reputation on 02/17/18 in all areas

  1. Oh, no, it's not "either or". My first paragraph was me explaining "why" I added the construct button, the second one is just enquiring about what advantages you'd get from a smaller flag button on a tooltip (two separate unrelated thoughts ). I'm happy to add the flag button for convenience of structure selection, but I'd also like to keep the construct button as well, as in a mess of 100 buildings standing close to the land's centre is actually quite hard to select the only building in the centre that has the construct button. The additional utility structure flag button will be added in the next version.
    2 points
  2. Good afternoon all, Unfortunately, time has come for another cheater trial against "Matteo The King" (lands: "Ciosa Empire"). This one is going to be a bit more swift, as activity log confirms definite abuse of an exploit: an error in scrapping referral QR code that resulted in infinite referrals of the same person bypassing the resource limit, which resulted in a total gain of over 100,000 money and 16,000+ supplies by Matteo the King, despite having a level 12 base with a limit of 12,000 Money and 1,200 Supplies. The bug in question has now been fixed, but I can see that it was used dozens of times in a row by the aforementioned player since 4 days ago (I've literally lost count) and there's no possible excuse for that behaviour (and not reporting the issue to me). All Money and Supplies accumulated by "Matteo The King" have been reset and the account is now placed in debt (-10,000 Money and -1,000 Supplies to repay until the resource counter becomes positive again). I don't believe any reasonable explanation for this behaviour exists, but I will accept an apology and a promise to report any future exploits to me directly, instead of abusing them for personal gain. If that happens I will consider reducing the resource debt applied to the account.
    1 point
  3. I've adjusted the land capture to award the nearest base instead of the first, but I haven't had a chance to finish combat-related fixes yet, sorry!
    1 point
  4. After toying around with the features of this update... I like it! Pretty happy to see more strategy than just "large land with 1 good tower fully protects everything". Adds that spice that will make defense more interesting!
    1 point
×
×
  • Create New...