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Domination: Earth

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Showing content with the highest reputation since 09/29/21 in all areas

  1. A fix has just been released, failed attempts to upgrade the maximum level utility structure should no longer expend the land capture charge.
    3 points
  2. I've actually gone ahead and added quest completion rewards to your account for all the building quests that you skipped, so now you should have roughly 1000 more money than before (as if you completed these quests the correct way). 😉 Please let me know if there is anything else I can help with!
    2 points
  3. 2 points
  4. Thank you so much! Fantastic! As the captured area getting large, it's not easy to accumulate the travel points. With a land of 4000 lv which covers the daily life circle for example, it means in order to get travel points, i need to drive to a place 20km away, then to the opposite direction at 40km away, and 20km back home to collect 40 points. Otherwise i just create facilities full of the screen/circle without travel points gained. So these restored TP are very precious to me. Much appreciate!
    2 points
  5. Hi @Daiten! That is certainly an interesting idea and definitely possible, I will add that to my task list. 😉 Having said that, there are quite a few things I am working on currently, so I cannot promise a speedy resolution, but as of now this feature is certainly planned. 🙂
    2 points
  6. Right, sorry, my brain got stuck on the previous version of our in-game rules. 😅 What I described above is how things used to work, but in the latest version the merge cost only applies when a land is about to become level 100 (or greater). Merges below level 100 are free. I have to admit that previously we were primarily counting on driving, public transport or cycling to play, and only recently started focusing on making the game "walkable" as well (distance between resources got reduced etc.). Adjusting the travel point formula at this late stage may be problematic (I just che
    1 point
  7. I accidentally double tapped the flag and lost 7% travel points (400+) without being asked for confirmation. Could it be recovered please? Thank you.
    1 point
  8. No problem, accidents happen, and sorry for inconvenience! Travel points restored. 😉 Please let me know if there is anything else I can help with.
    1 point
  9. So I took an extra camera with me at lunch today to capture what was happening, and of course it worked just fine this time to make me a liar. If you still wanted to look into it, the occurrence on Monday was around 1:00 PM US Eastern time and on Tuesday around 7:15 PM. I still don't see either flag on my map, but see others of mine nearby. On Monday, I used a drone to drop a flag about 500 M south of a regular lunch spot (viewable on map), then a short time later I drove to a spot about 500 M north of the lunch spot and hit the flag button (not viewable on map). Otherwi se, no b
    1 point
  10. Hmm, Whatsapp wouldn't work because it's hard to share that video with other players outside of Whatsapp and there's no like facility for videos. 🙂 But any other social media / video platform would have been alright! In any case, there will be more events in the future. 😉
    1 point
  11. Nope, they won't merge! But the base is now potentially protected by the surrounding land's defence structures (e.g. you could build more guard towers around your base on the bigger land's territory). The small radius under your base simply shows you how far it is considered that you are present on a base (i.e. for the purpose of depositing/withdrawing items from the warehouse, as well as activating base-specific actions, like spawning new resources). Please let me know if that doesn't make sense though. 😉
    1 point
  12. Ohhh, thank you very much, now to work, this land is not gonna conquer itself😈
    1 point
  13. No worries! Once you travel outside of your initial base (i.e. more than 100km from it) and capture a new land, it will automatically convert into a base when it reaches level 5. 😉
    1 point
  14. Hi John, "Merge Lands" is used to combine multiple nearby lands (each with its own flag) into a bigger land with only one flag. The land borders have to be adjacent for that to happen and you will usually know that it's the case when one of the lands stops upgrading and prompts you to merge it with a nearby land instead. However, your bases (from the list in "My Lands" tab) represent individual "counties" with a 100km radius and cannot be merged. Bases operate independently from each other and have their own command centres, warehouses and other infrastructure. I hope that hel
    1 point
  15. Should be fixed now, thank you for the report!
    1 point
  16. Спасибо за помощь! Действительно проблема была в этом.
    1 point
  17. Unfortunately, that's normal. Level 1000 is the maximum for a Utility building. The use of a charge is annoying to be sure.
    1 point
  18. 🤪 yes, it was the displayed distanse settings, now I set 100km...)))
    1 point
  19. Hello and welcome to Domination: Earth I assume you have stumbled onto this section of the forums because you would like some help and guidance on your journey to conquer the world! I have written this quick guide to help you on your way. Please note that I will use the terms "land" and "flag" alot but they are essentially the same thing. 1. Starting the game After creating your account and setting up your profile, you are thrown straight into the game. There is no 'forced' tutorial you have to go through so this might leave you a little confused. Refer to t
    1 point
  20. Oh sorry, I thought you meant by renaming the lands themselves. That still seems like a janky way of doing things, but at least it’s free.
    1 point
  21. In the meantime You could try to get his attention by changing your in game land names like bourqie did to me..example.."dseg go on discord"...or similar..I just used my game name as an example.
    1 point
  22. Maybe this is not a key feature but it is still very important to have the ability to contact another players. Otherwise it is impossible to negotiate, create alliances, discuss meetings, invite to messenger chats etc. Discord is not popular in my country, I am pretty sure no one of regional players has it installed. Telegram became a standard for GPS games. The simplest implementation could be just P2P chat system. Better than nothing. Just add there black list and maybe prohibit sending messages during several days after registration and from inactive players to prevent spam from newly creat
    1 point
  23. Thank you so much for your answers. Yes you convinced me to play more and give it a try. I am still at the beginning so I have to play more in order to understand by myself if and how much this game is ptw. Moreover probably I will not meet many players that are going to pay much, because I know the people in the places I play (Italy). I may want to support this game in the future if I like it. In this case I will feel unconfortable to be forced to pay for some in game advantages. Could you consider to make some payable features that give no advantage in order to satisfy
    1 point
  24. Our events are fairly random, but usually take place around public holidays (such as Christmas ). However, as "Domination: Earth" is global and I'm positive there's a holiday for almost every day of the year among all cultures, we stick to the biggest days only (again, Christmas ) as otherwise we'd not have time to develop new features! We've realised that many people missed our Halloween event this year because not everyone checks the forum or facebook news and I apologise for that; we've already built an in-game notification system, so you will see a message next time an event happens.
    1 point
  25. Exciting news! "Domination: Earth" has begun migration to the Ethereum Blockchain and will soon become one of the first Geolocation-based world domination games featuring tradable Land NFTs and possibility to make money while playing, investing in purchase of real-world locations! We are also launching a new "Domination: Earth Token" (DET) that will replace Unobtainium: it has been provisionally approved by binance.com and will be listed shortly, providing players with the ability to buy DETs for all in-game operations and sell them back later via the exchange, moving DE to the foref
    0 points
  26. That is pretty much why we don't have a chat system right now, to be honest! The question's been raised many times in various threads, but to recap there are several issues with in-game chat system that we aren't ready to face yet; the key ones being: It is indeed a significant development requiring lots of sub-features. As you've correctly pointed out, ability to manage contacts, mute/block/ignore, create channels and groups will be required; no one's really going to be satisfied with a non-configurable message box and a free-text input. And as it's only me developing the game rig
    0 points
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