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Domination: Earth

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Showing content with the highest reputation since 05/28/21 in all areas

  1. A fix has just been released, failed attempts to upgrade the maximum level utility structure should no longer expend the land capture charge.
    3 points
  2. I still think having a default character with your username that you get to pick a class for would be a cool addition, but it sounds like Mr D isn’t a fan of the idea. I can dream though… Other than that, I think it’d be good to have some way to make low level items relevant in some way once you find upgrades. Item trading was one suggestion but I’m not a big fan of that, so instead maybe some way of either leveling old items or combining them with better items could be added? Maybe (a lot of) xp could be spent to level items instead, or a new facility to upgrade items using a lot of mone
    3 points
  3. 1 point
  4. Thank you so much! Fantastic! As the captured area getting large, it's not easy to accumulate the travel points. With a land of 4000 lv which covers the daily life circle for example, it means in order to get travel points, i need to drive to a place 20km away, then to the opposite direction at 40km away, and 20km back home to collect 40 points. Otherwise i just create facilities full of the screen/circle without travel points gained. So these restored TP are very precious to me. Much appreciate!
    1 point
  5. No problem, accidents happen, and sorry for inconvenience! Travel points restored. 😉 Please let me know if there is anything else I can help with.
    1 point
  6. So I took an extra camera with me at lunch today to capture what was happening, and of course it worked just fine this time to make me a liar. If you still wanted to look into it, the occurrence on Monday was around 1:00 PM US Eastern time and on Tuesday around 7:15 PM. I still don't see either flag on my map, but see others of mine nearby. On Monday, I used a drone to drop a flag about 500 M south of a regular lunch spot (viewable on map), then a short time later I drove to a spot about 500 M north of the lunch spot and hit the flag button (not viewable on map). Otherwi se, no b
    1 point
  7. Hmm, Whatsapp wouldn't work because it's hard to share that video with other players outside of Whatsapp and there's no like facility for videos. 🙂 But any other social media / video platform would have been alright! In any case, there will be more events in the future. 😉
    1 point
  8. Nope, they won't merge! But the base is now potentially protected by the surrounding land's defence structures (e.g. you could build more guard towers around your base on the bigger land's territory). The small radius under your base simply shows you how far it is considered that you are present on a base (i.e. for the purpose of depositing/withdrawing items from the warehouse, as well as activating base-specific actions, like spawning new resources). Please let me know if that doesn't make sense though. 😉
    1 point
  9. Ohhh, thank you very much, now to work, this land is not gonna conquer itself😈
    1 point
  10. No worries! Once you travel outside of your initial base (i.e. more than 100km from it) and capture a new land, it will automatically convert into a base when it reaches level 5. 😉
    1 point
  11. Hi John, "Merge Lands" is used to combine multiple nearby lands (each with its own flag) into a bigger land with only one flag. The land borders have to be adjacent for that to happen and you will usually know that it's the case when one of the lands stops upgrading and prompts you to merge it with a nearby land instead. However, your bases (from the list in "My Lands" tab) represent individual "counties" with a 100km radius and cannot be merged. Bases operate independently from each other and have their own command centres, warehouses and other infrastructure. I hope that hel
    1 point
  12. Should be fixed now, thank you for the report!
    1 point
  13. Спасибо за помощь! Действительно проблема была в этом.
    1 point
  14. Unfortunately, that's normal. Level 1000 is the maximum for a Utility building. The use of a charge is annoying to be sure.
    1 point
  15. 🤪 yes, it was the displayed distanse settings, now I set 100km...)))
    1 point
  16. Hi all, Version 2.8.11 is live on the Play Store and will appear on the App Store soon. Containing a number of fixes and features partially rolled out to Android earlier for testing since version 2.8.6: (iOS only) Fixed Unobtainium purchases; billing system should once again be active as of this version. Added the "Hide lands older than" and "Land display radius" switches onto Earth View's "Map Filters" UI. Added a new profile setting labelled "Load map tiles faster" (disabled by default). Switching this feature on will actively load map tiles while you're panning t
    1 point
  17. Yep, both sides lost an equal amount of soldiers, albeit from a slightly different amount of damage. Coincidences happen, unless every combat for you is like that now, then it does need investigating.
    1 point
  18. Hi all, Version 2.8.5 will appear on the Play Store shortly, App Store release is expected to follow in the next couple of days. Featuring: It is now possible to delete (and therefore deactivate) currently active items with collection bonuses (e.g. Super Magnets). Zoom level should no longer reset after land capture and resource collection. Earth View markers should be a bit more persistent now, requiring fewer reloads (e.g. remain when navigating back to Earth View from another tab). Upon tapping on an inbox message about an attack structure dealing damage to
    1 point
  19. Только что было выпущено исправление, которое должно помочь с этой ситуацией. Прошу сообщить, если земли FoT всё ещё невидимы. 😉 Благодарю за ваше терпение и репорт!
    1 point
  20. It depends on the circumstances, but strictly speaking the notifications aren't tied to what you see in the app as they are sent by the server. E.g. when you hit the "capture land" button the server schedules a push notification in 15 minutes from that moment. If there is a server-side "congestion" (e.g. the 3rd party push notification service is overloaded) there could be a delay in delivering the notification. Alternatively, if the UI lags the notification from the server could arrive a little bit sooner (visually). I could synchronize these notifications with the client-side stat
    1 point
  21. Thanks for letting me know, @kank! Looks like something got stuck... I'll investigate.
    1 point
  22. 1 point
  23. Uninstalling and reinstalling worked. Thanks!
    1 point
  24. @BrianK I believe this should now be fixed, as I addressed several possible causes of the issue. 🤞 However, I was unable to reproduce the original bug myself, so please let me know if this reoccurs and I'll reopen the investigation!
    1 point
  25. put a new base finally! but look at those supply sourses))), its supposed to have boat if you are near the ocean))) and a big one)))
    1 point
  26. yes, but not only combat. I thought about a general log, with all info, battle and exp gain and gathered resourses and items, etc.)))) cause I dont get to read all popups when im driving)))
    1 point
  27. Thanks for the report, @BrianK! I think I have a theory about what happened, adding this to the list of things to investigate. Unfortunately, I have to apologize in advance for a delay with a possible resolution of this, as I am completely swamped with work this month (the one unrelated to games), but I am hoping to find some time to address all of the accumulated issues & bug reports early August. Thank you for your patience & understanding!
    1 point
  28. this post is to mention the one who opened my eyes to the world of Domination Earth. I dont remember who attacked, but he offered me for a Flag more than I could afford by ten)))) and then all began))) I saw other people and a whole new dimention of the game. And also he is the most sourse of supplies))) in an hour he gather more than me in a week, my army exist only thanx to him))) So thank you Kellenasia for finding me!
    1 point
  29. No problem, I've refunded your 300 TP back. The value of each resource is relative to each player! There are players who don't engage in a lot of land merges (e.g. they just focus on the number of individual flags) and travel points for them are exclusively "expert settler fuel". That is especially applicable to new players and those who don't travel far and have not accumulated a great amount of TP (so the capture cost is low).
    1 point
  30. OK, a few more thoughts. It turns out that there's some utility with the time-based filters. I specifically use it when I'm relatively stationary and on a level 100+ land, so when it is set to Day, it renders just what I need without having to switch between map filters, especially when I go after FoT. Based on that, I would recommend a minor UI change. I feel the time-based filters would be better if it were in the Additional Options menu, adjacent to the Map Filters and Map Style buttons. When traveling, I would switch to disabled mode, and it would make sense to not have to open Profil
    1 point
  31. Will have a think about it! 😉 You are right though, this will require a brand new alliance-like UI. Noted, will also have a think about what could be done here! Thank you for the feedback, guys!
    1 point
  32. I suppose that I should leave some feedback as I was mentioned when the original idea emerged on Discord. The separation of FoT from "other" players is a nice feature. I wonder if someone complained that I kept sending alliance requests so that I wouldn't accidentally attack them when I hunt for FoT. 🙂 The filter for lands, however, might be useful for some players but not for me. My style of play usually requires knowledge of lands in the immediate vicinity. Otherwise, I might accidentally upgrade a land that I prefer not to. I often desire to plant a land next to an existing land for me
    1 point
  33. Thanks for adding sorting for Items. It does help with searching for what to use. Long-term project idea: sorting and perhaps filtering of other lists, specifically Characters and Bases. Currently Characters are listed in ascending order by acquisition, but sorting by level and rarity makes sense, although no rush as it will take a while for many of us to get collections large enough. Base sorting would be highly appreciated. Sorting by distance should be the default, but often other properties would make sense. I can think of by base size, by army size, by defence size (useful when
    1 point
  34. Hello and welcome to Domination: Earth I assume you have stumbled onto this section of the forums because you would like some help and guidance on your journey to conquer the world! I have written this quick guide to help you on your way. Please note that I will use the terms "land" and "flag" alot but they are essentially the same thing. 1. Starting the game After creating your account and setting up your profile, you are thrown straight into the game. There is no 'forced' tutorial you have to go through so this might leave you a little confused. Refer to t
    1 point
  35. Oh sorry, I thought you meant by renaming the lands themselves. That still seems like a janky way of doing things, but at least it’s free.
    1 point
  36. In the meantime You could try to get his attention by changing your in game land names like bourqie did to me..example.."dseg go on discord"...or similar..I just used my game name as an example.
    1 point
  37. Maybe this is not a key feature but it is still very important to have the ability to contact another players. Otherwise it is impossible to negotiate, create alliances, discuss meetings, invite to messenger chats etc. Discord is not popular in my country, I am pretty sure no one of regional players has it installed. Telegram became a standard for GPS games. The simplest implementation could be just P2P chat system. Better than nothing. Just add there black list and maybe prohibit sending messages during several days after registration and from inactive players to prevent spam from newly creat
    1 point
  38. Thank you so much for your answers. Yes you convinced me to play more and give it a try. I am still at the beginning so I have to play more in order to understand by myself if and how much this game is ptw. Moreover probably I will not meet many players that are going to pay much, because I know the people in the places I play (Italy). I may want to support this game in the future if I like it. In this case I will feel unconfortable to be forced to pay for some in game advantages. Could you consider to make some payable features that give no advantage in order to satisfy
    1 point
  39. Our events are fairly random, but usually take place around public holidays (such as Christmas ). However, as "Domination: Earth" is global and I'm positive there's a holiday for almost every day of the year among all cultures, we stick to the biggest days only (again, Christmas ) as otherwise we'd not have time to develop new features! We've realised that many people missed our Halloween event this year because not everyone checks the forum or facebook news and I apologise for that; we've already built an in-game notification system, so you will see a message next time an event happens.
    1 point
  40. finally I spotted a legendary gear... (((
    0 points
  41. That is pretty much why we don't have a chat system right now, to be honest! The question's been raised many times in various threads, but to recap there are several issues with in-game chat system that we aren't ready to face yet; the key ones being: It is indeed a significant development requiring lots of sub-features. As you've correctly pointed out, ability to manage contacts, mute/block/ignore, create channels and groups will be required; no one's really going to be satisfied with a non-configurable message box and a free-text input. And as it's only me developing the game rig
    0 points
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