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Domination: Earth

Mr. D

Domination: Staff
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Everything posted by Mr. D

  1. Glad to hear it's working. Depends on how far outside these are! Do you have a screenshot, by any chance? Circle accuracy does drop a little bit as the land grows bigger, as Earth isn't exactly flat and conversion of lat/lng to distance loses precision when large areas are visualised. However, if it's 300 more meters away from the land's edge then it's definitely a bug!
  2. It is voluntary and there is no official reward (after all, I don't want to force anyone do something they wouldn't want to do otherwise ), but all work is greatly appreciated and my random spikes of gratefulness are known to manifest in different ways.
  3. Mr. D

    Bug ?

    Hi! I think there's some sort of a misunderstanding going on with the messages; I don't know if that's what happened in your case, but we have encountered several players in the past who thought that the message saying "New resource appeared in the area: Money (970)!" means that this resource is *already* in their possession. This message actually means that this resource is now available for picking up, but you still have to travel to it first and use "Hand" (or "Flag") to collect the resource. Have you actually travelled to "Resource: Money (970)" to collect it? Because if you can still see it on a map this means that it's not in your account yet! I can see from the logs that you've picked up the following amounts of Money today: 10 Money at 08:25:16 (GMT +0), raising your Money total from 728 to 738. 70 Money at 08:32:10, raising your Money total to 808. You've also attempted to collect money from a resource station at 08:14:51, but that failed either because the source belonged to another player or you've already captured it previously. I can't see any other collection attempts, I'm afraid! When you pick a resource up, could you please make a note of the notification message that appears afterwards (e.g. "You've collected X amount of X") and share it with me, in case the resource gets lost again? This will help greatly with finding this incident in the logs!
  4. Right! I think I understand the situation; a fix has been released! Please try capturing land again and let me know if you see any difference.
  5. Got it, thanks! Yup, that is an issue indeed; I will adjust all attack buildings to consider land size whenever the land is greater than 100 level. The fix will be included in the next release or sooner!
  6. Hmm... I see where you are coming from, but I fear that our items are mildly overpowered as they are. With people having 100+ warehouse slots filled exclusively with super magnets, collection radiuses of active players are *really* large already. I think I also mentioned in the past that we are planning to introduce a facility allowing to upgrade size of your inventory, so that combined with the ability to upgrade super magnets is going to make everyone lazy!
  7. The base isn't actually possible to upgrade at all; it only grows when it reaches next level (and that happens when you capture/upgrade enough lands outside of your base). I think what makes things confusing is that you seem to have a non-base land standing in the same spot as your base... was your base moved at any point at all? But yes, it is planned to adjust the user interface to allow slightly more control over upgrades and such; this will be changed eventually!
  8. It depends on Google services, really! Sometimes it's instant, on other days it may take up to a day, but we are submitting your score to Google Games Services instantly! You can share your calculation with us though and I'll be happy to check the numbers.
  9. No problem! As for the free move, I'm afraid it's just going to be abused! It's one thing to correct a mistake, it's something entirely different to have this as part of core gameplay mechanics: Would you really want our most powerful player to freely travel around the world with their 4-digit army? If anything, it's going to be a nightmare for new players (also makes things harder to track)!
  10. I'm very sorry, but I don't think I fully understand your scenario! Could you please elaborate / rephrase the question? Are you saying that your guard tower cannot reach enemies that are located between two of your lands?
  11. Mr. D

    Bug ?

    @Biciron also just to confirm: what button did you use to collect the resources - "Hand" or "Flag"? Did you see any messages stating how many units of resources were actually picked up?
  12. Hi! I apologize for inconvenience; it seems that you have a very interesting land layout out there. I'll reproduce this setup and look into this issue; will post again as soon as I have a fix or solution!
  13. Hi all, A couple of players reported an in-game exploit that allowed capturing land non-stop without waiting for the 15 minutes interval. The exploit occurred during capturing (or upgrading) of a land within a larger land of your ally. I am happy to report that this scenario has now been fixed, so the issue should no longer occur. However, I am extremely grateful to those who reported this issue to me via PM, which is why I've awarded them with 5 Unobtainium as my personal "Thanks!" for your integrity and vigilance. Thank you, guys!
  14. Definitely, French version of Domination: Earth would be simply amazing, thank you! I've added you to the group; you should now see the "Game Localisation" forum section.
  15. @The one true king thanks for the report! This seems to be an issue unrelated to the update, but it's great that you've spotted it; our combat update server froze tonight and required a reboot. Please let me know if things are back to normal again!
  16. Hmm... we could end up having a pretty messy panel if all players become listed there: at the moment there are details about the land owner's name, land title, location name, building name, building level and defence points (if applicable). Adding at least 3 other players onto that panel would make it look like a wall of text that doesn't really fit onto any screen. But I'll have a think about possible alternatives!
  17. No problem; it seems that many players make that mistake for the first time! I'll need to modify the pop-up message to provide more details... In any case, I've reset your base move counter; please try moving it again!
  18. Hi all, As of today we're trying out a new variant of game mechanics implemented as a result of multiple suggestions indicating problems with allies being unable to capture the same piece of land: this restriction makes it hard for new players to join when their friends are already playing actively in the same city, plus makes the game playable for only 1 person out of a group of friends travelling together. But as you may remember, prior to that restriction we've been receiving complaints essentially stating that "circles within circles within circles is nothing but a big confusing mess", so we've had to look for a compromise. Accordingly, the following game mechanics changes are now in place (no app updates are required to be downloaded, this change is server-side): Allies can once again capture land in the same spot and are no longer restricted by each other. Among all nested lands only the highest level is seen. You will always see your land (regardless of its level), but all other viewers will only see the highest level land captured by one of the allies. If you are the owner of the biggest piece of land you will not see any nested lands of other allies within, but you will see smaller enemy lands in your territory. Accordingly, if I'm looking at a bunch of nested 3rd party lands of people whom I don't know, I will only see the biggest one and to attack the smaller lands I'll have to deal with the big one first. If one of the smaller nested lands is mine I will see it plus the biggest land within which it's located (so I always know how many more levels I need for my land to become the largest/visible one). If I am the owner of the biggest land I will only see enemy lands inside it. I know this new logic may seem hard to process at first, but I'm hopeful that it will bring the cooperative spirit back into "Domination: Earth" and helps all the new players starting in overpopulated areas. On top of these changes a bunch of fixes has been released improving the accuracy of base radius (some players complained that their land capture attempts still increase base defences even though visually players are located outside the base circle) and allowing to upgrade lands positioned within your base radius: as long as the upgraded land is closer to yourself than the base center your land capture will target that land instead of a base. Please post if you have any questions or feedback!
  19. Glad you liked it, thanks! Most of the graphical materials, yes: I've designed landscapes, spell effects, settlement buildings and other static assets. We've had an artist in our team who modelled and animated the 3D characters (playable races and non-player characters), but everything else is me.
  20. Mr. D

    Super Magnet Chance

    Haha, no problem, glad that your luck returned.
  21. Hi Joris, You are right indeed, we aren't fully using the Calendar yet and that item was added by another player. We can either let all players add any holidays relevant to their country (perhaps one day we'll be having in-game events for all of the submissions), or I can clean the calendar up and only leave official holidays that are definitely linked to in-game events. I'm open to ideas!
  22. You are speaking to the entire technical team indeed. I'm not the only person in Epic Dragon (we have a variable marketing team and a few folks helping me with other business aspects), but it's just me building both of our games ("Domination: Earth" and "Flamefrost", the non-mobile desktop browser MMORPG). Thank you!
  23. I'm afraid we don't have any printed marketing materials yet (or their designs), so any creativity from your end would be greatly appreciated. If you do make some of your own, don't forget that you can include the referral QR code to get others connected to your account specifically!
  24. Hi! The main 2 reasons why we don't have a roadmap are: 1) Many things change too quickly and we try out various things & features following player feedback. 2) I hate making promises that I can't keep. Sometimes we roll out a new feature that turns out not so great after a few days of public testing, and we replace it with something entirely different after receiving player suggestions, none of which could be predicted. On other days most of the time is spent fixing bugs that we never knew existed; some things are really hard to plan! I do have an internal list of desired features, but that's pretty much it - a wish list. There are no dates attached as things shift fairly regularly and sometimes features get cancelled because of other developments. Having the entirely community wait for a big expansion not only puts a huge pressure on the developers (i.e. me ), it's also incredibly painful to announce any cancellations in case these happen. So we prefer to be dynamic and introduce pleasant surprises regularly rather than have everyone wait for specific things known in advance.
  25. Mr. D

    Unobtainium

    The majority of Unobtainium is purchased; there's been a discussion about its Pay-to-win aspect here: However! We do give away Unobtainium fairly regularly via in-game events, contents & forum competitions, so active members of the community will have other means of obtaining it.
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