Sounds like a great idea to solve all those trade related problems!
Seems like I would be affected by this. Nevertheless I appreciate this step. It just seems fair.
So this will make it a little easier to upgrade remote bases if you find some mergable lands but I guess this is somehow balanced by the much higher costs considering the new TPs.
This somehow changes my current play style. I'd upgrade lands around a 100+ land until all of them can be merged at once to save TPs. Is it right that the magnet button will still act like at the moment? So it will still be possible to merge several lands into a level 100+ land if they are all close enough to the 100+ land?
I don't really get your idea here. Yes it is possible to upgrade lands remotely but this requires Unobtainium (this is somehow different to regular upgrading) or you are closer than 500 meters to your land. In this case you might get a "bonus" of a half TP which is not really much.
This bothers me since I thought about my train trips where I tend to capture some new lands around but upgrade the lands at train stations. I don't really see the reason why this should neither count as a starting nor an ending point considering TP calculation. If you just leave Unobtainium upgrades out of calculation, the biggest "remote bonus" I could get would be 1 TP when upgrading 500 meter before my trip step and after my trip step with two upgradable lands below 100. On the other hand I could loose 1 TP when upgrading in the moment I am on the other side of those lands. What's the point? On the other hand if I capture a land somewhere in between then get to earlier captured land, upgrade this land, proceed my trip and capture again I' loose several TPs since they are calculated in a straight line.
I'm sure I'm leaving something out so please tell me where I'm wrong.
After all, it's great that you want to keep the trade system and introduce something actually measuring how much a player is travelling outside his home lands