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Domination: Earth

Ruvox

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Everything posted by Ruvox

  1. I encountered the same thing directly after the update. Land upgrades wouldn't bring me any new resources. So is this a part of the update ? Or do upgrades of a land within a 100+ land just don't spawn resources any longer ?
  2. Very nice thank you. Just one more question: Now whenever I track a player the map reloads and focuses back to my current position. Is this intentionally ?
  3. This looks nice and if this solves performance issues its even great. Things like clustering can always mess things up but it seems to me like you choosed the right level where to begin with clustering so it doesn't bother me at all. Never recognized this before, to be honest now it feels a little bit strange like you'd try to zoom to you preferred distance but then the magical hand says: no you'll take this distance. (Hope one can understand what I mean with that) Happy to hear that. I think it's more about that you have to much progress at the moment (guess you are/were working like with no break for a long time). Your fast reactions, answers and updates are one of the main reasons your game superior to others. I knew there was something important I was forgetting about all the time
  4. Thank you very much for the new map update. Glad to see the circles again. Moreover, everything looks much better now and loads much faster than before. Now I only see three point which could be better (but it's already by far better than before): Being able to turn the map again would be nice Lands don't load on a zoom level where I can see my whole base radius. So it's hard to track players or the Ai. If I see this correctly, there are zoom levels now. That makes it even harder to track players or the Ai. But all in all, thank you for the fast improvement and nice to hear that there are less crashes now and that everyone can load the map again
  5. I definitely prefer circles they seem to me by far more aesthetic especially with their boarders and when overlapping other lands (and in concerns of collecting items). I totally agree that performance goes over graphics which at the moment should be the main reason. But when the time comes where performance allows so I would love to see the circles again.
  6. Nice to hear that. Thank you!
  7. The city I play in is divided by a river so I often used it for thing like: There is a big heap of supplies on the other shoreside. When i activated 10 Super magnets would it be enough to collect it from this shoreside and if so where had I to go on this shoreside. So it is really more about planing on google maps with the coordinates the game gave me.
  8. That's what I meant, it was easy to click on something and then get the exact numerical values via google maps to look how far you have to go to collect resources with a super magnet or where it is possible to capture a new piece of land maybe to plan a little bit.
  9. I really like the new possibility to buy or attack lands via the panel and the follow mode as well. Of course the new option to choose which land to update brings much more comfortably. Thank you, nice work done here But to be honest there are are four thing I dislike about the update: The new adjustment of the buildings images is very strange especially when you turn the map it looks like the building would move within the land. Having the bottom of the image in the middle of the land was much more precise and logical imo. On my device the new map loads by far slower especially when you turn the map and zoom in our out in an area with many land it takes a long time for all the lands to load. With the change away from google maps we lost the ability see the exact coordinates of resources, stations or lands. I really hope we can return to the circles asap although I understand that it's not that easy at the moment. Maybe this is just my opinion, maybe some other players feel the same.
  10. Ruvox

    Bug

    I like how it is at the moment. I see the construction time more as a cooldown to the next possible construction than as a time til construction completed. I think nobody would like that
  11. That's a big army of terror, congratulations for all the peacekeeping points you earned! Just build more soldiers it isn't that hard considering that personnel and supplies spwan all over the world and you need only one of each of them for one soldier
  12. I'd like to leave this as it is. Even if the countryleader is inactive he is the one with the most captured land there, additionally if his lands are deactivated after 7 days it might be even easier to acquire more land than he has since the biggest competitor is gone resulting in less chance for the need to fight and more free space.
  13. At the moment the forces of terror are the leader of Columbia and still of "Catalonia", guess someone has to travel and kick some terrorists a**es there!
  14. I just attacked the FoTs base with my army and destroyed its lands. Somehow their base is gone now and tracking shows me nothing of FoT in the surrounding area. However, they just attacked one of my lands. Shouldn't I be able to see their base now again ?
  15. Ruvox

    Unobtainim

    At the moment you had the option of just buying a weekly subscription and then terminate it after the first delivery. To me this feels not right somehow. I also wished for lower Unobtanium amounts even if you had to pay more money per uobtanium then. For example I tend to just do purchases if I can afford them with my currently generated google survey play balance. But @Mr. D mentioned before that very small IAPs seem to be not that helpful because of high fees and one thing I always have in my mind when buying ingame money is to support the devs.
  16. Ruvox

    Fighting together

    About a week ago me and my ally @SebRut attacked a level 2 land together first i started an attack and about on minute later my ally attacked also. First my army fighted the land down to level 1 then my allies army conquered the land. My army was automatically on the way for a further attack wave. So if I had not withdrawn my army I had fighted my ally. Imagine two allies attacking the same land accidentally, then they might fight down each others army without even noticing. Maybe don't allow attacks on lands with an already ongoing attack or make fights between allies impossible in general without terminating the alliance before.
  17. Ruvox

    Leveling Base up

    If I remember correctly, some time before you said that it's not possible to level your base up conquering enemy lands because that would allow to level it up more or less remotely. I thought about the following scenario: When you merge 2 level 100 lands your buildings result in additional base level steps. If I would buy two overlapping level 100 lands of two different allies, will they merge ? And if so, will I get base level steps resulting in maybe an remote base level up ? Is this possible, although not likely to happen ? If so, is this wanted ?
  18. Ruvox

    Bug ?

    Hey Biciron, feel free to share those screens with us It is possible that you reached your maximum of storable resources within your base. This limit grows with leveling your base up. Did you make sure that your collection radius was big enough ?
  19. The tracking option shows you lands of a player but only within your bases radius. So if the player does not have any lands within 100 km around your base (the big circle you see when you zoom out) you will not see any difference. Usually, you can see that the tracking option is working when the earth view refreshes.
  20. Just so everyone can follow, with warlords the countryleaders are ment. I like the idea of something to mark the countryleaders ingame maybe the information panels of their lands in a different color or whatever. But I am not sure if it is the right way to empower those who already have the most power of their countries.
  21. Ruvox

    Shared resources

    When your allies are within 500 meter radius of the collected resource and active within the last hour you will share your resources with your allies fairly so it is always amount of resource/allies. It always rounds up so when you for example collected 1 personnel you and your allies would each get 1.
  22. Ruvox

    Super Magnet Chance

    It turned out that after posting this I got finally super magnets again. Just wanted to ask, cause it happened directly after the delete-update. But everyone has to have bad luck sometimes
  23. I really appreciate that its finally possible to delete items from the warehouse or inventory, thank you very much for that. However, since it is possible I am constantly deleting 6 items and produce 6 new items but without getting a single Super Magnet since then. Did you changed the chance of getting one, is this somehow correlated to only deleting the items from the warehouse or am I just having very bad luck ? I mean I should have produced something between 60 and 82 items since then without one single Super Magnet.
  24. Indeed, this make sense. Thank you.
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