Jump to content
Domination: Earth

Eerienkah

Officers
  • Posts

    110
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by Eerienkah

  1. On 5/8/2018 at 3:54 PM, Grizzlyfilms said:

    Could you please make us be able to change the utility structures to one we want and it may cost some resources too one level to change= 5supplies or something.

    Couldn't you just build the one you want to start with? šŸ˜‚

  2. 55 minutes ago, URAS said:

    If sandbags and guard towers are scattered over that lvl 100+ flag area,Ā can the attacker select which he attacks first, or mustĀ the defensive sandbags be destroyed before the guardtowers?

    Sand bags go first AFAIK

  3. 55 minutes ago, URAS said:

    When a lvl 100+ flag with multiple structures scattered overĀ it is attacked,Ā does an attacking guard tower need to have the specific structure within range or the flag itself?

    Attack Ranges
    It matters where your Guard Towers are placed!
    Attack radius of Guard Towers, Missile Launchers and Nuclear Silos no longer depends on the size of your land and uses 500m radius as a default distance unit (i.e. Guard Tower level 1 has a radius of 500m, level 2 - 1km, level 3 - 1.5km), but its center and reach are calculated from the spot where the building is located, not from the centre of your land.
    Accordingly, some towers placed closer to the land's edge will reach further out than those protecting the middle.

  4. 47 minutes ago, URAS said:

    If a lvl 100+ flagĀ has many sandbags, why don't their defensive bonuses stack (i.e. only the most upgraded sandbag determines the troop defensive bonus)?

    Wall Stacks
    Having multipleĀ walls within the same land does not increase the total defence points provided by these walls, but increases the amount of damage an invading army has to deal to start damaging other structures.
    Only the highest level wall is considered for the purpose of all defence score calculations.

    For example, if you have 99 walls of level 1 and one wall of level 10, your land will be protected by the defence score of the level 10 wall (until it's destroyed), but all 100 lands have to be destroyed before any other building can be damaged.

  5. So it'sĀ like in my first msg - you can have someone left after 2h passed and you lost anyways because your losses were greater

    • Confused 1
  6. 2 minutes ago, Grizzlyfilms said:

    Tactican only increase the defence.Ā 

    I meant like your army lost a battle, but have some survivors left.

    If you defend yourself carefully, you can have some survivorsĀ :P

  7. I completely agree with you, @RuvoxĀ andĀ I'm glad that I'm not the only one who sees that :)

    I don't think that the timer would help them anyway. The bad big guy will just reinforce a turn later and won't even notice the difference, but it will make life difficult for all other people.

    Ā 

    Domination through influence! :)Ā Make love not war! :D

    • Thanks 1
  8. I think the only reason you are now complaining is because you've lost šŸ˜ŠĀ 

    Ā 

    Now imagine everything you asked for is now available and *he* gets prepared and attacks you first! šŸ˜‰ The whole 6k soldiers are invading you, yours friends are not around and you need to wait to build/move your troops.

    Is there going to be another thread how unfair it is that he wiped you all out one by one and you couldn't even get out and "refill" your army?

  9. I personally think that if you bothered to travel somewhere and established new bases, it should be your advantage. Otherwise what's the point of having multiple bases?

    The game is about travel not war, so if you got your behind off the couch and walked a couple of mins to get more resources - this *should* help you win the war... IMHO

  10. But some people lie! People can stop paying utilities as soon as you make an offer on the house! šŸ˜‚

    Ā 

    I'm only joking šŸ˜Š

    Ā 

    I guess that the point here is that we need to ask Dan to add some kind of a"time out" on offers... 2 weeks, maybe?

    + Remove the ability to sell/buy when at war? But I think some people might not agree with that... I think some might use lands to get resources coming when at war with someone more powerful... They really should speak up before any decisions are made! šŸ˜Š

  11. 11 hours ago, Grizzlyfilms said:

    Btw there are some loading bugs (go to "my lands" or restart the game to fix)

    When you say "some bugs", could you be more specific? I'm not experiencing any, so I guess it would be helpful for devs to know where to look...

  12. 5 hours ago, Rednecksergent said:

    So is there anything you can do like make the scanner to where it has the option to adjust the focus on the scanner in game so that those cameras that are not compliant will be able to scan then? ... Sure you can add a focus adjust to the scanner in The game for this issue.......

    Can you move your camera around until you "match" your focus with the barcode?

    Sure it's easier for you to play around with your camera than for a developer to stopĀ working on updates that affect lots of people to implement something just for you and maybe 1-2 other players with Motorola?

  13. I agree with @Ruvox. No base - no trade.

    You can't buy something you cannot "see" from your base. Otherwise what's the point of travelling if I can buy lands in other countries without ever visiting them...

    • Like 1
  14. On 16/03/2018 at 5:54 PM, Z3nd said:

    I had forgotten how close together those European countries are... I'm looking at having at least five or six bases just in the state of Texas and I won't cover the whole state...Ā 

    I have 4 bases in the UK and it doesn't even cover England :)

    We are not that small! :DĀ 

×
×
  • Create New...