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Found 6 results

  1. I'll write few smaller 2.0 issues in a single post, and then write about larger issues in separate post. bug: The Capture icon lost the background progress bar. Small font and low contrast added, it's very hard now to check remaining time, especially when on the move. bug: Binocs icon for regional stats is missing (does not appear on the map). bug: The new squarish font does incomplete unicode support. Certain polish diacritics are not supported (ł,ą,ę), which is weird, since I see others supported. bug: The resource icons disappear for a while, whenever one jumps into
  2. Hey all, It's been a while since the last update and I am aware that DE is in a bit of a bad shape right now; seems that we've run into a patch of trouble with both Apple and Google, where the latter has accidentally terminated our account responsible for in-game notifications and Google Sign-In. What is worse is that in the course of investigation it has been uncovered that some assets in our latest version violate Google's developer policies (the reference to Google Maps, which is fair enough considering that our affiliation with Google Maps ended a while ago, but the images remained)
  3. The new flags introduced in 2.0 are very large, way too large. Also, they comprise of two squares ("waving" flag) which, in crowded area, look like two separate flags, cluttering the screen. Suggestion 1: Simplify the flag The waving effect is not realy visible because the tone differences between the front and back (folding) side of the flag are very small. Perhaps we could resign from this effect completely? It's still a nice flag, but much clearer now. Suggestion 2: Use flag image to show sanboxes and turrents The UI shows us either flag or a buil
  4. There are several panels in game that show information about a list of objects. The 2.0 update brought several updates to these panels, some of which improved the experience, while others, especially the graphic style, decreased their readability and usability. I'll make a general comment first and then will jump to specific panels directly: General comment There are two concepts introduced in new UI that, together, dramatically decrease the readability of various screens: the extreme use of various frames, borders, varying backgrounds, the ui paradigm fu
  5. Hi all, I've decided to post a small update on our state of things not to leave you in the dark. Some of you read the following post I made recently: This is still the case and I'm afraid I cannot promise any progress in the next few weeks, as I am currently sitting on a bunch of boxes with all my stuff in transit to a very remote part of the world that I hope to start calling "home" after the 20th of November. I also have no clue as to when I regain internet access and get back to the normal work schedule, so it's hard to predict how soon exactly the development will resume
  6. Hi all, You may have noticed a period of silence and a reduced frequency of updates from me recently, so it's perfectly natural to start wondering "what's going on?". Well, the time has come to shed some light on what's happening behind the scenes here at Epic Dragon and also a bit about our future plans! As many of you know, all our games to date were developed exclusively by myself, which means that I am the biggest bottleneck of progress when something goes wrong in my schedule or when I need to attend to other matters (e.g. provide forum support or review cheater reports ).
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