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Domination: Earth

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Showing content with the highest reputation on 04/18/18 in all areas

  1. Hi all, Another update just went live on the Play Store and has been sent to the App Store for review (should go live later this week), featuring: When you open a list of existing buildings on any of your bases from "My Lands" you will now see two arrows at the bottom, allowing to view next/previous base without leaving this screen. This navigation should help cycle through all of your bases when using Assembly Plant, as well as when upgrading or repairing your buildings in bulk. When selecting a placement spot for a building on a level 100+ land it is now possible to keep placing more of the same building without revisiting the "Construct" tab (until the "Cancel" button is pressed). This should make it easier to surround your land with walls in one go. Finally, a feature inspired by my personal travel on top of a mountain outside of my base range (had to travel for 6+ hours to get there) where I've only managed to build a level 4 land before being forced down by weather conditions. At that frustrating moment I realized that there may be other people around the world who've visited a distant spot of our planet, but never got the opportunity to finish upgrading their land to level 5. To help with that it is now possible to upgrade any such land remotely for 5 Unobtainium (per land level): when seeing a "This land is too far away!" error message you will notice a yellow "Upgrade" button underneath performing the aforementioned action. The price is quite steep on purpose to prevent this becoming a regular aspect of the gameplay replacing actual travels. Please note that you still have to travel to establish the initial flag. As always, please let me know if you have any questions or feedback!
    4 points
  2. First of all, I really appreciate more alliance options/possibilities/features. There is so much potential and there are already very important alliance features within the game. But there is one thing I also like about Domination which I am afraid could get lost or to much softened when some of your ideas would be implemented. It's keeping everything location based. At the moment a player can interact with everything within his base(es) range. This can be a very huge area and is encouraging to establish new bases all over the world. Everywhere where I have a land which is in my range and in the range of an allied player I could share resources with him via trading lands. I can attack together with allies when we both have the same enemy in range. So this one is indeed very interesting, I'd also like to have a resources share function with allies but I wouldn't be happy with the idea of allowing it regardless of the location. I'm very happy with this only possible if the two territories (base ranges) at some point overlap. You could say so that a save transport can be guaranteed. Imagine being in a war with two members of an alliance one south and one north of you a few hundred kilometers apart. At the moment you could prevent them from supporting each other directly when you just keep them from establishing a base within your range (an ally had to travel far to the territory of another to establish a base there in a save place). I'd really really like to keep thing location based here. A good idea, this can only be made via trading to share Personnel and Supplies. But here I'd also like to keep thing location based for the same reasons as previously mentioned. At the moment this would be not that useful since there are never more than 50 soldiers actual fighting on one target no matter how big the army is. Currently if there are two allies they would both spawn resources so there are all in all twice as much resources but the are both sharing them so everyone would only get the half of it resulting in both having the same as they were just one person. BUT rounding up when sharing makes it a win-win situation. So at the end of the day there is already a mechanism rewarding allied resource collection. Sounds interesting but what would be the matter of ranks ?
    3 points
  3. Are there any new alliance features coming down the pipe? Currently alliances feel "stuck on," or "in-name only." I'm new to the game and, as will soon become apparent in a court martial post, I shared my game email with some friends in an attempt to really feel like I was in an alliance. I have since changed my password to protect the game's integrity, but I would love to see more alliance features such as: 1) sharing troops to protect allies 2) sharing resources with alliance members regardless of their proximity/location but at a much reduced percentage (maybe 5% of what is gathered?) 3) integrated hierarchy system (i.e. promoting Tom to General, demoting Tim for inactivity) 4) resource collection bonuses if your territory is adjacent to/touching an ally's. 5) coordinated attacks (i.e. an agreement with an ally to attack a single target with your combined troops) Would love to hear other ideas, and I doubt this is the first time you all are hearing some of these.
    2 points
  4. Thank you soooooooo much. I've thought about it a little bit because reading this the first time made me feel very uncomfortable with this idea... But I see that this is a very helpful thing for some people including myself. Since it's only upgrades and by a fair price I think it's a fair thing. This gives Unobtainium an additional interesting use which is hard to exploit because "normal" gaming is by far easier and cheaper and rewards at least some people who traveled around. So after thinking about it a little bit, I love this new feature.
    2 points
  5. The short answer is "yes, I do have a number of Alliance system enhancements in my task list". But as @Ruvox correctly pointed out our game is very much focused on location; we are not "civilization online" and the majority of features are and always will be aimed at real-world exploration first and the remote land management second. It is very unlikely that there will be a possibility to skip the aspect of resource collection via real-world travel due to the option of having rich & powerful allies who can "power level" you through the game (unless you physically travel with them outside of the comfort of your home ). But I am positive that there will be more granularity to alliance controls and some features that involve a group of more than 2 people. Can't post any more details than that yet as I don't have them myself!
    2 points
  6. To your second point, you already asked about this and already got answeres to this and it has nothing to do with the new update. See: And: Lastly, the website you are referring to has nothing to do with the developer.
    1 point
  7. Thanks for nr.2 I made a smile with walls before and it took a long time.
    1 point
  8. In general I'm very happy about this. But there is one thing I am a little bit afraid about which you might test to make sure it won't get ugly. I think at least some people tend to do two things: First, having their main base at home. Second, establishing new base nearly 100 kilometers from their main base to be able to establish as many bases as possible. So if they sit at home like people tend to do and looking into the My Lands tab with already a few bases establishes they might constantly "float" around since they are all nearly 100 kilometers apart and the GPS might also drift around a little bit .
    1 point
  9. The game is evolving slowly and I think you have to admit that this future didn't had any additional functionality lastly. But it lead to at least some people wondering in the forum or the discord every now and then why they can only sea one of there lands there. For everyone asking this publicly there are many others don't asking but still wondering. So this feature was responsible for confusion and lost its purpose a few updates ago and had to be replaced by a placeholder when not present to prevent lagging in the My Lands tab. Imho there are more positive points with leaving it than keeping it. Nevertheless, I see that there is one scenario where it actually is a useful feature. When having one big land so most of the time you are located within this land (I think this counts for the most of the bigger players) one had to always zoom and/or slide on the Earth View to find the big lands center to interact with it. But at least I didn't interact with my big land much lastly.
    1 point
  10. I have received supporting evidence from @SensiGuy via PM (including a copy of plane tickets, which weren't necessary, but I appreciate the extra step! ) and all the travel dates match our evidence snapshots; that confirms that SensiGuy is a very active traveller indeed and has physically visited all locations mentioned. Since the case of "faster-than-light travel" was a one-off thing and it wasn't repeated afterwards, we'll consider this a weird network glitch and continue monitoring the situation to improve accuracy of the anti-cheat. However, I would like to issue an official apology to @SensiGuy who is now confirmed to be innocent of cheating. The case is closed; there will be no punishment applied to the account. Thank you very much for your patience and being a member of our community, @SensiGuy!
    1 point
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