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Domination: Earth

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Showing content with the highest reputation on 05/02/18 in all areas

  1. Hi all, This week's update has been released to the Play Store and will appear imminently on the App Store, featuring: "Domination: Earth" is now available in German! A huge "Thank you!" goes to @Ruvox and @SebRut for pulling it off. "Map Filters" window is now available on Earth View within the "Additional Options" list. Using these filters you can hide any unwanted items from the map such as lands of your allies or enemies, utility structures, resources and resource stations. Transfer of items from/to the Warehouse is now instant and doesn't display a confirmation pop up. So you can now transfer a group of items by rapidly tapping their icons from that list. Several UI fixes were made among which is an additional improvement for devices "slowing down" the land capture timer when the game is running in the background mode: reopening an inactive app should synchronize your remaining timer more accurately (this issue only affected certain devices, so if you don't know what I'm talking about you're one of the lucky players ). As always, please post if you have any questions or feedback!
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  3. I see that this is a difficult topic. To keep honesty I have to mention beforehand that I am definitely biased having 9 bases established and the second most standing soldiers in the world. There are two major point why I wouldn't like such timers in the game: Have you ever tried to establish a new base being immediately attacked by the Force of Terror when your land just hit level 2 or three? This is very uncomfortable since you can see how many troops are incoming not before you have you land at level 5 (established a new base). At that point you can immediately transfer troops to save you, with a timer you couldn't or had to wait too long. Otherwise you could to build barracks first which takes another 30 minutes. Having then another timer for recruiting troops would again expand the time till being able to defend yourself. Belief me having to defend your fresh build(ing) base without any troops for an hour or even longer is no fun at all. So timer on both recruiting or transferring would make it more dangerous to establish new bases which is imho the wrong way. When you have established a few bases you will have sure some with just 100 soldiers because of the base just being at level 1. If this is a place you might not be able to travel to (soon) again you might want really hard to keep the lands there. But having to defend the surrounding lands with only 100 soldiers is already complicated but having to wait to transfer soldiers to this base or recruit new ones there would make it even harder to keep on defending during an attack. Additionally, having a big armee but being unable to defend properly can be very frustrating. So implementing timers would also go to the cost of players who like to travel around and establish new bases somewhere else which would be again imho the wrong way. But lastly I have to admit that there are sure ways to implement timers in a special way but still caring for my mentioned points but this could be a little complicated.
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