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Domination: Earth

Mr. D

Domination: Staff
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Posts posted by Mr. D

  1. On 10/27/2021 at 9:19 PM, BrianK said:

    No, these have been bases reappearing in roughly the same area. They are in an area where I have other base areas overlapping it, but I have only been active in the area of one base for the last few weeks. The FoT bases aren't just for me, though - are they? Could they be for other players? I don't have any other players active in my area that I know about, though.

    Sorry for a delay in response, it's been a crazy couple of weeks. 🙂

    Correct, FoT is triggered by everyone and its bases are shared by all players. There are all kinds of crazy overlaps happening that are quite hard to trace, so it is difficult for me to comment on what happened in your particular case. It could really be a one-off corner case / unique base placement combo (since all coordinates are randomized).
    But please let me know if you start seeing FoT bases stacked too close to each other on a regular basis. ;)

      

    On 10/27/2021 at 9:19 PM, BrianK said:

    That's not what I meant. I was able to initiate an attack against FoT while I was still being attacked by it. Previously, it would say "your base is already involved in combat" or something like that. That said, when I tried to repeat it a little while later, I did get that message. So, perhaps it was a timing issue.

    Right!
    We ran into a couple of combat-related server-side errors at the end of October that were immediately fixed afterwards, so it could very likely be that. :)
    Please let me know if it happens again though.
     

  2. No game logic changes without an announcement, so no changes here. :)

    12 hours ago, BrianK said:

    1. The seven day waiting period on the return of an FoT base after it has been destroyed has gone away. 

    The seven day waiting period is not global, but applies to the destroyed base's area only.
    Sometimes FoT has multiple bases with intersecting territories, in which case all of them have to be destroyed for it to go away completely.

    Otherwise destroying an FoT base somewhere in Antarctica would disable the FoT activity in rest of the world and that would be a fairly boring game. :)

    7 hours ago, BrianK said:

    Well, maybe not that fast (immediate), but I can attack again well under an hour.

    What about your characters and item bonuses?
    The skill of Logistics can seriously decrease that cooldown.

    7 hours ago, BrianK said:

    I also noticed that I could attack FoT right after it attacked me. That hasn't been possible before, either. 

    Being attacked by others does not trigger the army cooldown for you.
    I don't think that's ever been the case, as that is too easy to abuse (I shouldn't be able to prevent you from attacking others by attacking your land and instantly retreating, for example).
    So counter-attacks are always allowed. ;)

    And once again, the army cooldown applies to each base individually, so having an enemy land in the intersection of 3 bases (for example) allows you to attack that land three times.
    Not sure if this applies to your situation, but mentioning it just in case!

  3. On 10/15/2021 at 12:49 AM, kank said:

    I have a solar panel at lvl1000, so I pressed  the Flag button and it says that i cant upgrade a máx lvl building, but it used the charge... 

    A fix has just been released, failed attempts to upgrade the maximum level utility structure should no longer expend the land capture charge. ;)

    • Thanks 3
  4. 10 hours ago, kank said:

    yesterday ive made a trip to the coast, but today I can see only  the edges but not the path between.... 

    Screenshot_20211012_092957_earth.domination.jpg

    What is your "Hide lands older than: X" setting value?
    Were the newly captured lands (that you can't see) within the base's radius or outside?
    Can you show an approximate location of where you expected these lands to be (i.e. where is that path), please? 🙂

  5. 1 hour ago, permar said:

    ..to expand a land too far. Please can you give me it back?

    No problem, I have refunded the 5 spent unobtainium; accidents happen. 😉

    I don't think that adding a second confirmation would help much if the first one doesn't. 😅
    But I am always here to correct any mistakes and refund accidental purchases, as it will never be my intent to mislead players / trip them into buying something they didn't mean to. 🙂

  6. 9 hours ago, SeregaGraf said:

    Не работает квест построить стену. Уже кучу настроил не засчитывает.

     

    Я вижу произошло небольшое недоразумение. 🙂
    Квест ожидает, что вы построете новую бетонную стену (металлический забор не считается. Я только что подправил описание этого квеста на всякий случай).

    Ваш аккаунт был создан в 2018ом году, до появления системы квестов, и последняя бетонная стена была построена 28 июня 2020.
    Квест о постройке стены был получен в сентябре 2021 года, то есть после постройки стены.
    Всё, что требуется по квесту, должно произойти после его получения (т.е. нельзя, к примеру, сначала собрать вещи, а потом получить квест на их поиск и сразу же его сдать. То же самое касается и построек: все требования нужно построить заново после получения квеста, иначе некоторые квесты в игре можно было бы сдавать в цикле бесконечно).
    Именно поэтому все обучающие квесты (типа постройки стены) имеют кнопку "Пропустить", т.к. они существуют для тех, кто только создал игровой аккаунт и не играл раньше.

    Я отметил ваш квест, как пройденный, но если у вас не удастся пройти следующие шаги обучения рекоммендую просто их пропустить и заполнить квест лог полноценными квестами, подобранными на карте мира. 😉

  7. 4 hours ago, BrianK said:

    For about the last month or so, I've noticed that Force of Terror lands aren't going away when I destroy them (the icon, anyway). When I attack one of those I get, "Something went wrong... Please try again later." Usually the icon goes away then, but sometimes if I go back to the screen, it shows back up. It's not a big deal when there's only a couple, but when there are a lot and I'm not sure which ones I've attacked, it gets a bit annoying. 

    Thanks for letting me know, will look into it! ;)

  8. 14 hours ago, GreenNinja12321 said:

    I accidentally placed my base somewhere I'll never go again pls help

    No worries, I've reset your base move counter so you should be able to move it again for free.

    Please make sure you put it in the right place this time though! :)

  9. Sorry for that!

    Please try version 2.8.11 and let me know if it's any better! ;)

    I suspect that the slowdown is caused by the new "Load map tiles faster" profile setting that is now disabled by default (but was enabled in the previous version).

    If you're still experiencing the same slowdown with the new setting disabled, please post!

  10. Hi all,

    Version 2.8.11 is live on the Play Store and will appear on the App Store soon.
    Containing a number of fixes and features partially rolled out to Android earlier for testing since version 2.8.6:

    • (iOS only) Fixed Unobtainium purchases; billing system should once again be active as of this version.
    • Added the "Hide lands older than" and "Land display radius" switches onto Earth View's "Map Filters" UI.
    • Added a new profile setting labelled "Load map tiles faster" (disabled by default).
      Switching this feature on will actively load map tiles while you're panning the Earth View camera or zooming in/out.
      Keeping it disabled means that the map tiles load only when the screen isn't touched (i.e. after panning the view sideways you need to let go of the screen for the new map area to become visible).
      This feature is disabled by default as enabling it causes extra load on the game engine and slowdowns in map movement were reported on some devices.
    • Optimized visual assets and building markers. "Domination: Earth" installer reduced in size from 60MB+ to approx. 20MB.
      Optimized assets improve rendering performance in large quantities as well and consume less memory.
    • "No internet connection" message on Earth View no longer occupies the entire middle section of the screen.
      Loss of connectivity will now trigger a discreet non-blocking notification bar at the bottom of Earth View that will automatically reconnect to the game server once the internet connection is restored (pressing "try again" manually is not required).
    • Fixed skill attribute icons not rendering on some devices.
    • Fixed land markers disappearing after performing an attack using Guard Towers, Missile Launchers etc.
    • Fixed non-responsive "submit" and "cancel" buttons during drone, building and utility structure placement.

    Please post if you have any questions or feedback.

    • Thanks 1
  11. 8 hours ago, kank said:

    ... new turrets? is there a new limit applied? 

    No limit, except for proximity/space restrictions!

    Where are you trying to build one? Are you getting an error or nothing happens at all?

  12. 8 hours ago, kank said:

    when I press the hand button to collect all resourses dissapear in the área, i have to charge surroudings with the eye in a near Flag... 

    That should now be fixed in 2.8.6:

    Please download the update from the Play Store if you're on Android; if not, this version should become available on the App Store later this week. ;)

  13. Hi all,

    Version 2.8.6 is now live on the Play Store; App Store version is expected to become available in the next couple of days.

    Featuring a number of Earth View focused changes:

    • Smoother zoom in/out controls.
    • Improved map tile loading responsiveness and fixed intermittent cropping of land circles.
    • Fixes to icon state synchronisation; resource icons should no longer disappear upon pressing "Pick up" unless actually picked up.
    • Further reduced the number of loading spinners and improved icon persistency when switching tabs.
    • "No internet connection" pop up will automatically try to reconnect to the server and disappear upon reestablishing the connection without having to press "Try again" manually.

    Please post if you have any questions.

  14. Yep, both sides lost an equal amount of soldiers, albeit from a slightly different amount of damage.
    Coincidences happen, unless every combat for you is like that now, then it does need investigating. :)

    • Haha 1
  15. On 9/2/2021 at 11:10 PM, BlackDuckling said:

    После выхода обновления перестали отображаться земли FoT, при этом атаки от них разрушают мои сооружения

    Только что было выпущено исправление, которое должно помочь с этой ситуацией. Прошу сообщить, если земли FoT всё ещё невидимы. 😉
    Благодарю за ваше терпение и репорт!

    • Like 1
  16. Hi all,

    Version 2.8.5 will appear on the Play Store shortly, App Store release is expected to follow in the next couple of days.

    Featuring:

    • It is now possible to delete (and therefore deactivate) currently active items with collection bonuses (e.g. Super Magnets).
    • Zoom level should no longer reset after land capture and resource collection.
    • Earth View markers should be a bit more persistent now, requiring fewer reloads (e.g. remain when navigating back to Earth View from another tab).
    • Upon tapping on an inbox message about an attack structure dealing damage to your land you will now see both locations (the attacking structure and its target) connected with a line.

    Please post if you have any questions!

    • Like 1
  17. 10 hours ago, kank said:

    something is happening with notifications, they are not sincronised with the game, one telling collection is ready but theres 16 min to wait, or capture land notifications 5 min before...

    It depends on the circumstances, but strictly speaking the notifications aren't tied to what you see in the app as they are sent by the server.
    E.g. when you hit the "capture land" button the server schedules a push notification in 15 minutes from that moment.
    If there is a server-side "congestion" (e.g. the 3rd party push notification service is overloaded) there could be a delay in delivering the notification.
    Alternatively, if the UI lags the notification from the server could arrive a little bit sooner (visually).

    I could synchronize these notifications with the client-side state, but that would require for the app to run in the background a lot more often, which is not good for your battery and would require additional permissions, so we stick with the server-side notifications only. ;)

    • Thanks 1
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