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Domination: Earth

Ruvox

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Everything posted by Ruvox

  1. As you have already noticed, it's not possible to upgrade lands of level 100 and above the normal way. This is to encourage players to travel around and to not reward "just staying at home". However, you can still build special bonus buildings on a level 100+ land. If you want to make your big land bigger, you have to capture lands outside its current range and merge them with your big land.
  2. That's great to hear ! Amazing how fast you improved such a complex system, I am curious to see it in action (or in my case don't see it any longer).
  3. Ruvox

    Base Leaderboards

    Awesome, thank you !
  4. Ruvox

    Base Leaderboards

    At the moment we have a leaderboard stating the highest base level. I would like to have a second one stating how many bases a player owns. There are a few reasons supporting this request: We already have a separation concerning land (current lands owned an current area owned). A level 100 land gives more area than 200 level one lands so both are dedicated to different kinds of playing. The first one more rewards staying at fix points for a longer time and the second time more rewards travelling around. It's a very similar thing with bases. Players who travel outside their home area would be noticed with this new leaderboard. It would be a little encouraging to travel and plan trips to establish bases efficiently. The amount of owned bases somehow can imply the "global" influence of a player since a player with only one base can not really interact outside his small bubble no matter how strong he might be. I'd personally would be very interested about the amount of bases other players own. Who gets to go outside his home area and who don't ?
  5. For me it works again, thanks.
  6. Seems like I have the exact same problem as @Masterman right now
  7. It's for every player on its own. Nope, you can have several bases two bases of level 15 would allow you to store the same amount as one base of level 30. I am really not sure about this one but I guess some old smartphones might not be able to display "²" but that's really just guessing.
  8. getting what ? What do you mean exactly, everything new works perfectly fine for me. Since it would cost for example 50,000 Money to upgrade 100 sandbagwalls from level 9 to level 10, such a button seems very useless to me. Isn't remote construction nice enough ?
  9. And you are still improving and fixing faster than any "big app/game studio" would ever do. Big thanks again
  10. Indeed it is. Thank you very much.
  11. I remember this was questioned sometime before but I neither know If here or on the discord nor remember the answer. I tried to merge two lands with the little tooltip magnet button. I used the magnet button on the level 90 land to merge a level 76 land with it. Both have a level 10 Sandbagwall and a level 3 Guard Tower on them. However, I got the error message to build or upgrade buildings at least three times more on the level 90 land. If I remember correctly the building condition when merging should only apply towards lands up to 100. Is it possible that it's only checked If the land is below level 100 and then (If the resulting land is above 100) not the remaining levels to 100 get calculated but the whole difference. This would result in possible cases where I had to build more buildings on a land in order to merge it than even possible with the premium buildings.
  12. Lastly I encountered that the construct tab sometimes especially when I have bad GPS connection is loading for a felt eternity (sometimes a few minutes without any progress). On the discord I heard about at least another person experiencing the same issue. In those cases the earth view loads and reloads perfectly fine but whenever you click on the construct button on the tooltip of a land it loads very long. Is it possible that the game is still asking for the location when constructing although it's no longer necessary now to be physically at the place of construction ?
  13. I think @Grizzlyfilms is talking about the possibility to trade lands with allies who are outside of your base range(es) and so can not be tracked at the moment. However, I'm not really happy with this idea since a base should be established first to be able to perform actions wherever. To be exactly there are still lands visible via tracking a few kilometers outside of the base range(es) which can not be bought. But to be honest on this one... Who cares ? Stability goes over those little thing I guess
  14. Towards the lands captured leaderboard: Is it about the total amount of captured lands or the total amount of currently owned lands ? Or in other words, does selling a land or merging lands have a negative impact on this score ?
  15. Wow, great to hear about all those new things. A new leaderboard system is very nice. Maybe a new leaderboard "global influence" stating the total amount of owned bases would also be a good idea. But I am not sure if it is a good idea to have the Force of Terror participating in the leaderboards. However, I just installed the update and it totally broke the tracking feature. When I track other players or the Ai nothing new appears.
  16. Ruvox

    Can't see anyone

    Just be patient The Ai is triggered by player action (captures / upgrades). And you will see its base not earlier than at level 2. You can also track the Ai since it is more or less a regular trackable player. Other players are spread all other the world. Maybe DE is not that common in your country by now. But please also consider that you can only see other players in your nearby area of 5 km or 10 km around your lands when you use the little camera button on the tooltip of one of your lands or in the whole base range 100 km when you know his name and track him.
  17. To be honest I didn't understood completely when what change did happen but I experienced the following issue today on my train trip through Germany. I'm sitting in an ICE train of the Deutsche Bahn (a train travelling up to 230 km/h on my route) and capture land every now and then. As always my old Nexus feels like giving me ... let's say exotic GPS-positions in interesting frequencies. After some time my position tends to go back into the city of Fulda although my train was already about a hundred kilometers away. To be exactly my GPS-position switched between the more or less accurate position and Fulda at least three times in a row. It always switched back to the exact same position in Fulda which seems to be the last "stable GPS-position" I had. However, after many exciting lightspeed jumps the anti-cheat (or at least I think so) decided to flag me giving me the "Oops! This location cannot be captured..." message again and again no matter what I tried (deleting the cache, forcing the game to quit, restarting the phone, using a third party app to reset my GPS and reload the Xtra-datas) for about 2 and a half hours now. If there is any way to prevent this behavior please let me know. Getting flagged because of bad GPS-behavior is really not a nice thing although I did not lost anything important because of this issue in this case. I'll see what the end of the train ride (so a longer time at a stable position) will bring. After all, please don't get this wrong. Having a overly sensitive anti-cheat is still a by far better option than to have none or a not sensitive enough one. This is more meant as a (maybe helpful) reallife report of anti cheat, bad GPS and travelling combined. Edit: Maybe also important, I had a plane ride just a few hours before but everything went totally fine before and after it. Edit2: I was just able to capture a land again while the train is still rolling
  18. Ruvox

    Merge Toast

    Just noticed that merging two lands with buildings on it will spawn a toast stating how much base points it added whenever you merge via upgrading a land. But whenever you merge via the little tooltip magnet button this toast will not be shown. First I was confused because of this and needed a second try to make sure base points are added one way or another. Spawning the toast in both cases would be helpful to prevent confusion of players in this situation.
  19. Have a map with several bases planned to cover Germany in long term with as many bases as possible and that will be about 40 bases
  20. There is also the camera icon for all of your bases under "My Lands" which will definitely work. When you get this base tooltip just zoom in very near and then try tipping on it a few times sometimes the base-lands tooltip appears and sometimes the base tooltip appears. However, I never understood when one of the both exactly appears.
  21. I'm a big friend of the possibility to trade and especially the more or less free trade we enjoy at the moment. Since we are limited to 5 pending offers there is one little thing which bothers me. In a normal scenario I am not able to see the base of another player so I have no idea about his resource-inventory limit. For example if I want to offer another player (which has one base of level 11 but I don't know about that) 12k Money for a land he would not be able to accept the offer directly and had to build a new base or upgrade the existing one and get rid of all of his Money to be able to accept the offer. I would think the other player isn't interested in any trade even if he wanted to trade. What I would like to have is a message informing me about that my offer exceeds the current resource-inventory limit of my trade partner. Maybe even whenever it exceeds the current ability to store a resource any further (offer + stock > inventory limit). Just like a warning message but not prohibiting to make a too big offer. It's sometimes nice to offer more than the other is able to store since this a just a demonstration of "look how much I have and what I am willing to give to you". If you would introduce such warning message it could maybe be misused to determine the ability to restock on soldiers of an other player before a war. So this would be very nice but also a little bit dangerous.
  22. Sounds awesome. I heard in the discord a few people really wished a night/day option for the map style. To be honest, I recognized a decrease of new players joining in my region in the last week. Hopefully new players will be more likely to find the game now. HD, yai !!!
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