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Showing results for tags 'capture'.
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Here’s how oil deposits could work in game. They could be points of interest that stay around for a week and when captured they give you coins/hour and ubotantium/day. So the amount for both would be for the devs to decide, but I think this would be a cool feature, please share your opinion below, have a good day!
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Hi all, A small update just went live featuring the following changes: Alliance resource sharing is no longer limited by distance from your ally. The only requirement for sharing to work is for your ally to be active in the game within the hour, but they can be anywhere on the globe to receive a portion of your resources. "Land Capture" action (all Flag buttons) no longer collect resources and will not use activated items, so no charges will be expended upon capturing new lands. Resource capture is now only possible to do via the "Hand" button. Resource stations
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Hi all, I have received a wave of emails / PMs and forum notifications about a new issue that appeared this morning; as many of you know it manifested in a form of "freezing land captures" (or "freezing upgrades") where pressing any of the Flag buttons resulted in a "Please wait..." message, but nothing else. This issue was caused by the fact that the OpenStreetMap servers used to identify your location got overloaded and were not responding to some requests, hence the issue was intermittent. Unfortunately, such quality of service is unacceptable for our needs, so we're once aga
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How do I capture instead of destroying either AI land or that belonging to another player? For example, their was a missile launcher close to me belonging to forces of terror. I got to the location but couldn't capture it's land as it was protected. So I launched an attack. After 1st wave it had no personnel or defences. The next wave destroyed the structure. Was I supposed to retreat at 1st wave and return to capture land once defences and structures were destroyed? Man, I wanted that missile launcher. Thanks for your help community.
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Time for another update! Look for 1.14.2 on the Play Store within the hour; the same version will be added to the App Store later this week. Featuring: it is now possible to capture resource stations remotely within 500m from yourself by pressing the "Flag" button inside their tooltip window (appearing when pressed on the station's map icon). This has been done because of the fact that too many stations appear in wild areas that have zero cell coverage, but unlike standalone resources stations can't be picked up using item bonuses, so there was just no way to reach some of them
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war "There are no enemy lands within this building's attack radius"
nkshv. posted a question in Player Q&A
I have L1 enemy land "Хомяк" near my L20 land, and I have Guard Tower. When I click "Open fire", map opens and I can see enemy's L1 base "Хомяк" within my attack radius circle. First, it shows me "Land of "Хомяк" is at the lowest possible level and cannot be damaged further! Use army to capture this land". After 1 second it shows "There are no enemy lands within this building's attack radius". So how do I capture enemy land using army? -
Hi all, As of today we're trying out a new variant of game mechanics implemented as a result of multiple suggestions indicating problems with allies being unable to capture the same piece of land: this restriction makes it hard for new players to join when their friends are already playing actively in the same city, plus makes the game playable for only 1 person out of a group of friends travelling together. But as you may remember, prior to that restriction we've been receiving complaints essentially stating that "circles within circles within circles is nothing but a big confusing me
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How do I capture lands? Please tell me
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Hello everyone, Following feedback received from our players we've decided to perform an overhaul of the land capture mechanics and made some big changes! The most important issue we've tried to solve is the ability to "capture the world" (or a very large chunk of it at least ) without leaving one place that you visit regularly (e.g. work, school, university). Because "Domination: Earth" promotes travel (hiking, cycling and other forms of real-world exploration) we really didn't want frequent travelers to lose in comparison to those who have the ability to check in frequently from t