Hi all,
A small server-side update has been released (no app downloads required), featuring a couple of adjustments:
If the defending army is slain and some of your soldiers still haven't performed any action in the same round they will deal damage to the land and its structures straight away.
I.e. it is no longer possible to prevent all land damage by mobilizing 1 soldier every round in a battle against a much larger army.
For example, if I am attacked by 1,000 soldiers and only have 1 soldier defending my base, the initial attack wave will kill the defending soldier and the remaining damage will go straight into my walls (then attack structures, then land).
It is no longer possible to perform remote strikes using Guard Towers, Missile Launchers and Nuclear Silos from a land that is currently being attacked by an army.
You can still perform remote strikes from any other lands that are not being invaded right now.
Additionally, some of you may have noticed that resource limits are a bit more strict now; collected resources will no longer "disappear" if you don't have enough space to store them. Instead, you will see a notification informing you about the reached storage limits and the resource will remain on the map, awaiting to be collected whenever your base reaches next level or you spend some of your savings.
Same applies to the resource stations: if pressing "Collect Resources" button doesn't award you with resources due to your storage being full, resource collection cooldown will not begin and you can re-attempt that action as soon as some space is freed.
Please let me know if you have any questions or if something doesn't make sense!