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Domination: Earth

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Showing content with the highest reputation on 04/12/18 in all areas

  1. Before your post I was planning to include a "placeholder" list item saying something like "Looking for nearest land, please wait...", which would eliminate the lag as it would occupy the screen space needed by the land once it appears. However, it would be a lot easier for me to remove this feature entirely indeed. We've had a bunch of scenarios in the past where having the nearest land in that tab was convenient (mostly in heavily populated areas!), but it is entirely possible that this feature is no longer used. Is there anyone still using it and would like to preserve this functionality? If no one responds I will get rid of the nearest land in the next version!
    2 points
  2. I certainly did use the Nearest Land when there wasn't the map icons and when one had to physically be near a land to build or upgrade a building. This was also when there was a 500 m buffer between lands and thus plenty of room to select a land. Now that remote building is possible and there could be multiple lands in proximity, the Nearest Land tab can actually be in error. I've seen that on my wife's account where it favors a large nearby land over a smaller one that she's actually on. The bases are indeed important. Probably could retitle the tab as My Bases.
    1 point
  3. It seems that our notification server keeps running out of memory from time to time (too many notifications across the world!), which causes all kinds of glitches and delays, so I'll have to migrate it to a better set of hardware at some point. Until that happens I apologize for any inconvenience caused!
    1 point
  4. I have gotten my spousal unit to start playing 😊 and she is growing her lands inside my large land. As my territory has quite a few structures in it, there is some difficulty in parsing out who owns what at a glance. This will presumably be worse once she achieves a Level 100+ land and starts building structures herself. Hence, I would respectfully request that the map have the ability to filter various features, such as the player's lands, allies' lands, structures of each, etc. This would make the map more useful in dense regions and perhaps speed up loading with given items turned off.
    1 point
  5. I think I posted about that elsewhere, but just to confirm: filters are indeed still in my task list, so what you're describing will be added into the game one way or another.
    1 point
  6. Missile Launcher and Nuclear Silo ranges have been extended; Nuclear Silo of level 3 should now have an attack radius slightly below 100km.
    1 point
  7. I've been giving it some thought about the My Lands tab and the annoyance of the nearby land loading after the bases. It would not be too bad if it were simply lag, but sometimes the nearby land disappears, probably because of GPS drift. This makes that tab a bit unpredictable. My question is why do we even need the nearby land to be on that tab? I have gotten to the point where I use the map to access functions of lands, using the My Lands tab to interact only with bases. About the only time I might use the nearby land on that tab is inside my big land to add a structure, but I doubt that would be reason enough to keep that. Removing the nearby land would solve the issue with lag at little cost.
    1 point
  8. Love the updates. Warehouse is much more manageable now when you have mulitiple warehouses. Like the inventory feature as means you can stock up when you know you are going to be away from bases for a weekend.
    1 point
  9. In the meantime You could try to get his attention by changing your in game land names like bourqie did to me..example.."dseg go on discord"...or similar..I just used my game name as an example.
    1 point
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