Jump to content
Domination: Earth

Mr. D

Domination: Staff
  • Posts

    1586
  • Joined

  • Last visited

  • Days Won

    235

Posts posted by Mr. D

  1. No worries!
    Both structures will remain (even if they are a little too close, although I'm not 100% sure how you managed to pull that off :)) and in terms of upgrades the one that is closer (down to the last meter) will be chosen; failing that, the one that was built earlier, although this sorting logic is easy to adjust.

    However, I do remember promising an individual upgrade button (the mini-flag) for each utility structure to allow choosing which one to upgrade and it is still in my task list.
    It has been delayed due to some internal complications surrounding the utility structures (it is trickier than it should be), but I still intend to implement this eventually. ;)

    • Thanks 1
  2. 4 hours ago, ValarMorghulis said:

    This is an old "bug" (more of a false error). You are full on storage. You need to upgrade your warehouse or delete some of your other powerups to make space

    That is true, the error does appear when your warehouse is full and you are not near a base.
    However, I'd assumed from the original message that @BrianK is at a base and should have been able to collect the produced items regardless.

    But yes, it is something I'd recommend checking as well (thanks, @ValarMorghulis;))!

  3. @Kubogojev sorry for delays!

    Version 2.6.0 should appear on the App Store shortly; could you please download it once it becomes available and let me know if the issue still occurs there?
    Unfortunately, I've been unable to reproduce the scrolling problem on any of my devices, so my fixes are based on guessing at this point! :)

  4. Ugh, this is awkward!

    Sorry guys, I misspoke: the main change was that the utility structures and all the custom-placed buildings now remain after merge instead of disappearing.
    With all the other buildings (pre level 100) the focus of my message was on "same as before".
    I have to confess that I'd forgotten about the fact that our buildings no longer award base with the experience points and I haven't checked (that area remains untouched). 😊

    13 hours ago, S Keillan said:

    Much of my gameplay involves the intentional disappearance of utility structures as they are merged into parent lands.

    I have to say it is a bit of a bummer for me that this information is coming to light now, after all the work's been done. :)
    You know guys that my intentions and primary function here are to keep you all happy (albeit not couching at the same time ;)), which is why when Luna raised this issue on the 1st of October and proposed an adjustment I gave it a few weeks (it's the 21st of October now) before implementing.
    As no concerns have been raised and no discussions happened around the subject I have proceeded with the proposed feature as it seems completely reasonable: it is more natural to want to preserve your accumulated building progress than engage in hardcore grinding around the same spot.

    I didn't have a strong preference one way or another earlier (I didn't plan to adjust this logic, but there was one complaint about it and no one in favour of keeping it), but I do now (not to waste functional & tested code that took time to produce :)).

    So once again, I am open to suggestions, but let's try to think of ways to build on top of what we have (i.e. add new features) as opposed to rolling back as that's super counter-productive. ;)

    2 hours ago, Irrelevents said:

    I'd really like to see a something like a toggle or a multiple choice along the lines of "Do you want to keep the utility or lose it in the merge?"

    That is one option, but I don't like having two sets of rules for different players (with one being preferred for couching-like strategy).
    This is also a slippery slope towards "I changed my mind, now I think I should have used the other option" and a whole bunch of UIs and features aimed at reversing this decision.
    So let's keep thinking (I promise not to be as "hasty" this time and wait for everyone to weight in :))!

  5. Sorry @BrianK, but I can't seem to reproduce the problem.
    I have a theory about what may be causing this and will include a potential fix in the next version, but it's hard to be sure until the problem is reproduced on my end.

    Would you be able to PM me a screenshot of where you are located relative to your base to assist with this investigation?

    Just to confirm, you are seeing the "Actions available while stationed at a base" UI on Earth View, correct?

  6. A server-side logic adjustment has just been released:

    from now on all Utility Structures and buildings placed at a custom spot (selected by the user on a level 100+ land) will no longer disappear, but will instead get reassigned to the parent land.

    All structures built on a smaller (merged) land before it reached level 100 (the ones that do not have a custom position) will get deleted upon merge, same as before, refunding Unobtainium if any of those structures were premium.

    Please post if you have any questions. ;)

    • Like 1
  7. On 10/2/2020 at 1:37 PM, ValarMorghulis said:

    Are you sure about that? @Irrelevents tried this out and confirmed this to not be the case unless there is more specific conditions to do it.

    Should be the case, but as always there are numerous factors to consider.

    Let me try this out in the near future and confirm.
    Currently all of my DE time is focused on fighting for our publishing rights on the Play Store, but once that's over I will try not to forget to run some tests. ;)

  8. On 10/1/2020 at 9:39 AM, Luna said:

    Well that’s annoying. In that case, is there any chance that’ll change anytime soon? Directed to Mr. D.

    There weren't any immediate plans, but I am open to suggestions!

    Please note that you can't have duplicates of some buildings (especially on <100 level lands) and all buildings have to be within their parent land's radius, which is why this feature gets a bit tricky!

  9. Thanks, @S Keillan!

    That's correct, we're still waiting to be reinstated due to a ridiculous incident (our privacy policy link has changed due to us launching a new website and that change hasn't been reflected on the Play Store, so Google decided to remove DE without any warning).

    We've been fighting this for more than two weeks now.

    Please don't uninstall the game though as it is indeed impossible to download again!

    My apologies for inconvenience and thank you for your patience!

    • Thanks 1
  10. 15 hours ago, S Keillan said:

    Any word on getting app restored to Google Play?

    Unfortunately not. 😢

    I am somewhat furious with Google myself, but there's pretty much nothing we can do at this point.
    There is a large notice on the Play Console informing developers that because of the COVID-19 the review schedule has been affected and any reviews are likely to take more than a week.
    Our new build was submitted on the 18th of September, we are still waiting to get approved.

    • Thanks 1
  11. 6 hours ago, Max Siren said:

    Have you considered making some of these resource gathering/making tasks automated?

    Yes, this is also what @S KeillanKeillan suggested above. 🙂

    This may not necessarily become a perk, as I have some ideas about how to incorporate it into a larger feature that I've been planning for a while.

    However, it does involve a lot of UI work so I cannot promise it in the next few weeks.

    • Thanks 1
  12. 10 minutes ago, Egotrip said:

    Olá, não consigo realizar qualquer compra de recurso extra. Diz que existe um erro. O recurso que pretendo adquirir por via compra unobtaium. Gostaria de uma ajuda por favor 

    Hello,

    I am really sorry for the inconvenience caused, last night "Domination: Earth" got temporarily removed from Play Store due to a non-compliance with a recent requirement (missing link to the Privacy Policy in our app).
    I have implemented the appropriate adjustments and submitted our app for review to Google, but still awaiting their response currently.

    We hope to be back on the Play Store as soon as possible, after which all Unobtainium purchases should become functional again.

    I really appreciate your support and patience in this situation!

  13. @ValarMorghulis I have found an issue with the "Richest Lands" leaderboard and deployed a fix.
    Prior to the fix the only trigger that updated that leaderboard was the manual collection of money from the map.
    This should no longer be the case and the leaderboard will be updated via other forms of resource collection.
    However, the 24-hour delay still applies.

    I would also like to remind everyone that this leaderboard does not display everyone's current amount of money, but the highest total one has ever been able to achieve.
    I.e. if you accumulate 2,000,000 money and reach the #1 spot in the leaderboard, but then spend all of it, your #1 spot with the 2,000,000 value will remain there forever until someone accumulates more than that (the value does not go down).

    In regard to the Top Game Supporters leaderboard: I'm afraid I cannot see any problems with it, everything appears to function correctly for me.
    If the problem persists, I may need to ask to provide some more details as to what the expected value is / when did the purchase take place and what is the current value shown in the leaderboard (i.e. the discrepancy).

  14. On 9/17/2020 at 4:15 PM, ValarMorghulis said:

    In the past? We still have atleast one active you know? Richest leaderboard is also bugged and frozen and has been like that for ages

    I did not say that we suffer from the lack of current complaints, I meant "the past" relative to the post's creation time (even 1 minute less is "the past"). 😅

    I am sorry I didn't get a chance to investigate this yet, have been swarmed with other issues, new developments and attempts to resolve coaching strategies. :)

  15. 2 hours ago, Luna said:

    Doesn’t this make it really hard to get personnel without collecting in person? Getting a single resource will only cover the cost for the satellite.

    There are a few things to note:

    • Usually personnel generates in the amounts of 1 - 3, so there's only +-33% chance to not actually gain anything from the satellite collection if you pick up a single unit.
    • There is a chance to collect the "boss resource" (the one with the large icon and at least x10 more resources in it than usual).
    • Perk bonuses still apply to every satellite collection, so if you have at least 1 level in "Officer" you will always gain at least some personnel upon every collection.
    • "Collecting things in person" is pretty much what the game is about, so I am glad that there are now more reasons to do so. :)
    6 hours ago, BrianK said:

    While I understand your reasoning for this change, what is the advantage now of merging to create large territories (>100)? If there's not much advantage to that, what value do travel points provide now? 

    Larger lands still allow placing more utility structures on their surface that increase your overall resource collection rate, more defence structures making the land easier to protect and more attack structures situated further away from the land's centre, which allows you to reach enemies further away from all sides (as the attack radius of every structure is calculated against its own position, not the land centre's).
    Finally, that is the easiest way to reach the top of the leaderboards (and for some leaderboards - the only way). ;)

    I also have a "feeling" that there will be more features in the future aimed at larger lands, so don't discard them just yet. :)

×
×
  • Create New...