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Showing results for tags 'bug'.
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Grizzlyfilms posted a topic in General DiscussionsPart. 1 Nice to see allys Indept territorry Trading Techtree Willages witch gives personell or mabye willages gives population and you need another building like academy to get personell (makes trading more likely) Planes Tanks Transport truck Bombers, guns, food, artillery, special operations you get the point unions or defensive pact and make the game better at diplomatic stuff Rewardsystem like in battle cats Fix the facrory/source of money (they despawned a week after i caputured them) Indept attack Something to help th
2.0 New UI: small bugs and suggestions
Олег Поленин posted a topic in Technical SupportI'll write few smaller 2.0 issues in a single post, and then write about larger issues in separate post. bug: The Capture icon lost the background progress bar. Small font and low contrast added, it's very hard now to check remaining time, especially when on the move. bug: Binocs icon for regional stats is missing (does not appear on the map). bug: The new squarish font does incomplete unicode support. Certain polish diacritics are not supported (ł,ą,ę), which is weird, since I see others supported. bug: The resource icons disappear for a while, whenever one jumps into
Issues with countdowns
Олег Поленин posted a topic in Technical SupportAs long as I remember, timers in DE had various gitches that made them: lagging behind the actual time, like showing the building still being built despite already being built; skipping from time to time, as if the lagging timer got updated I assume this glitch must be there due to some weird mechanics used to count the time, but... well... Couldn't you just store somewhere the target time for each counter, so that whenever the screen is updated, it shows the diff between current date and end date? Wouldn't such approach fix the problem? Or is the issue completely dif
bug Base keeps defending old flags after being moved
Олег Поленин posted a topic in Technical SupportHere's what happened: Had an lv13 base in Vienna. Moved it to China during a train stop on some station I was padding by. Rebuilt the base in Vienna using remote capture. Grown it a bit with few merges to lv4. Old flag within this base got attacked. UI shown 1300 soldiers defending the flag. Vienna base shown no trace of being attacked. Found the Chinese base (former Vienna base) defends the flag in Vienna.
bug Attacked by FoT while attacking FoT: no defence
Олег Поленин posted a topic in Technical SupportI've attacked FoT while traveling. A little bit later captured a new lands and FoT attacked this land. All under a single base of mine, but likely, two separate bases of mine. Thus, single base was presented as both attacking and defending. The issue is, defending base displayed no defending troops. And once I have withdrawn the attack, defending base started showing defending troops correctly. This could be understandable if it were a rule, but I had my previous experiences as attacker against human players, when I did attack single base territories with two of my bases, and al
bug At war with my ally
Олег Поленин posted a topic in Technical SupportNo idea how, no idea why. Just noticed this. Restarted the client and checked again. No contact with Sympatyk, so I don't really know what he did or how shall I respond
Imagine a scenario: land A is of higher level than land B; lands A and B are within merge range; player clicks capture (flag button) on land A or within it's radius. What happens in game in such situation: land A merges with land B without warning; a capture charge is lot (timer resets); the +1 lv from capture does not apply, the result is land A having lv of (A+B) while should be (A+B+1). Suggested solution: upon capture on land that would result in merge, display standard merge confirmation dialog to avoid unnecessary/unwanted merges; d
iOS bug Menu
Grizzlyfilms posted a topic in Technical SupportSome time ago in 2018 I noticed a bug on the IOS operative system that when u click the menu then you can't click the menu again to go back to map, but you need to click "my lands" or something like that. I've seen this on many devices. I also noticed that on Android when you click the menu that the page goes over the map, but on IOS that the view goes to the left as if the menu always was there. You know what I mean? @Mr D
bug AI cheating in combat? Took land without fighting...
Олег Поленин posted a topic in Technical SupportWell, AI took my land away against all odds. This is what took place: 1. I've attacked a land of Valandil, won the combat and took it over. 2. Shortly after combat, AI attacked me over the same land, clearly without much chance: (I was relating that to discord as a funny case of FoT supporting Valandil, hence the screen was taken, I did not yet know what will happen next) 3. Then amazingly, I get this: And the land is gone: I assume that somehow the game likely counted in Valandil's army as defending forces, instead of mine. Especially
Arb1tr posted a topic in Technical SupportI noticed that with the expansion of the earth, I expand not the one in the zone I'm in, but the ground is a ghost, while it pumped it up to 32 levels. If I'm not mistaken about the earth, a ghost with such a name existed in my place, but then, when I reached level 100, I joined the other and disappeared, and now I pump it in the other world.
AntKeeper posted a topic in Technical SupportI've set volume of sounds in settigns to zero but when I capture the land or send troops I still here sounds even when I mute phone. Please fix it as sometimes I play from office and don't wont to attract anybody's attention. It is ok to use vibro with separate checkbox in settings.
Grizzlyfilms posted a topic in Technical SupportWhen i turn my phone sideways and then back, sometimes the bottom part get white
bug Unable to open messages
D-Mail posted a topic in Technical SupportRecently i got attacked, so i got the massage that informs me about that, but when i try to open it, it does not respond. What should i do?
bug Not being able to play because of location?
SS_SimonTFCG_YT posted a topic in Technical SupportAs far as I know I have not changed any of my settings and have tried many ways to fix it but to no prevail.
bug "Capture Land" not correctly choosing nearest land
SebRut posted a topic in Technical SupportIssue Description When I'm between to 2 lands and tap "capture land" it does not correctly choose the nearest land as seen in the screenshots. In the attached screenshots the flag at the top is the shown level 9 flag while the nearer land is only level 1. Device OnePlus 5 OS Android 7.1.1, OxygenOS 4.5.14
bug Non existant sandbag wall showing up
SebRut posted a topic in Technical SupportIssue Description The map shows a sandbag wall at my base but I haven't constructed one. Device OnePlus 5 OS Android 7.1.1, OxygenOS 4.5.14